Difference between revisions of "Template:Weapon infobox"
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|{{#if: {{{image3|}}} |image3=[[File:{{{image3}}}|300px]]}} |{{#if: {{{caption3|}}} |caption3={{{caption3}}} }} | |{{#if: {{{image3|}}} |image3=[[File:{{{image3}}}|300px]]}} |{{#if: {{{caption3|}}} |caption3={{{caption3}}} }} | ||
| header1 = Basic Information | | header1 = Basic Information | ||
− | | | + | |{{#if: {{{name|}}} | label2 = Name |}} |
− | | | + | |{{#if:{{{name|}}} | data2 = {{{name}}} |}} |
− | | | + | |{{#if: {{{faction|}}} | label3 = Faction |}} |
− | | | + | |{{#if:{{{faction|}}} | data3 = {{{faction}}} |}} |
− | | | + | |{{#if: {{{origin|}}} | label4 = Origin |}} |
− | | | + | |{{#if:{{{origin|}}} | data4 = {{{origin}}} |}} |
− | | | + | |{{#if: {{{ugroup1|}}} | label5 = Usage |}} |
− | | | + | |{{#if:{{{ugroup1|}}} | data5 = {{{ugroup1}}} |}} |
| header6 = Technical Specifications | | header6 = Technical Specifications | ||
− | | | + | |{{#if: {{{fire_rate|}}} | label7 = Fire Rate |}} |
− | | | + | |{{#if:{{{fire_rate|}}} | data7 = {{{fire_rate}}} |}} |
− | | | + | |{{#if: {{{damage|}}} | label8 = Damage |}} |
− | | | + | |{{#if:{{{damage|}}} | data8 = {{{damage}}} |}} |
− | | | + | |{{#if: {{{accuracy|}}} | label9 = Accuracy |}} |
− | | | + | |{{#if:{{{accuracy|}}} | data9 = {{{accuracy}}} |}} |
− | | | + | |{{#if: {{{firemode|}}} | label10 = Fire Mode |}} |
− | | | + | |{{#if:{{{firemode|}}} | data10 = {{{firemode}}} |}} |
− | | | + | |{{#if: {{{recoil|}}} | label11 = Recoil |}} |
− | | | + | |{{#if:{{{recoil|}}} | data11 = {{{recoil}}} |}} |
− | | | + | |{{#if: {{{ammo_type|}}} | label12 = Ammo Type |}} |
− | | | + | |{{#if:{{{ammo_type|}}} | data12 = {{{ammo_type}}} |}} |
− | | | + | |{{#if: {{{clipsize|}}} | label13 = Clip Size |}} |
− | | | + | |{{#if:{{{clipsize|}}} | data13 = {{{clipsize}}} |}} |
− | | label14 = Max. Clips (including active) | + | |{{#if: {{{clips|}}} | label14 = Max. Clips (including active) |}} |
− | | | + | |{{#if:{{{clips|}}} | data14 = {{{clips}}} |}} |
− | | | + | |{{#if: {{{faction|}}} | label15 = Ammo on weapon pickup |}} |
− | | | + | |{{#if:{{{faction|}}} | data15 = {{{faction}}} |}} |
− | | | + | |{{#if: {{{origin|}}} | label16 = Ammo on ammopack pickup |}} |
− | | | + | |{{#if:{{{origin|}}} | data16 = {{{origin}}} |}} |
| header17 = Technical Specifications (Altfire) | | header17 = Technical Specifications (Altfire) | ||
− | | | + | |{{#if: {{{fire_rate2|}}} | label18 = Fire Rate |}} |
− | | | + | |{{#if:{{{fire_rate2|}}} | data18 = {{{fire_rate2}}} |}} |
− | | | + | |{{#if: {{{damage2|}}} | label19 = Damage |}} |
− | | | + | |{{#if:{{{damage2|}}} | data19 = {{{damage2}}} |}} |
− | | | + | |{{#if: {{{accuracy2|}}} | label20 = Accuracy |}} |
− | | | + | |{{#if:{{{accuracy2|}}} | data20 = {{{accuracy2}}} |}} |
− | | | + | |{{#if: {{{firemode2|}}} | label21 = Fire Mode |}} |
− | | | + | |{{#if:{{{firemode2|}}} | data21 = {{{firemode2}}} |}} |
− | | | + | |{{#if: {{{recoil2|}}} | label22 = Recoil |}} |
− | | | + | |{{#if:{{{recoil2|}}} | data22 = {{{recoil2}}} |}} |
− | | | + | |{{#if: {{{ammo_type2|}}} | label23 = Ammo Type |}} |
− | | | + | |{{#if:{{{ammo_type2|}}} | data23 = {{{ammo_type2}}} |}} |
− | | | + | |{{#if: {{{clipsize2|}}} | label24 = Clip Size |}} |
− | | | + | |{{#if:{{{clipsize2|}}} | data24 = {{{clipsize2}}} |}} |
| header25 = Game Information | | header25 = Game Information | ||
− | | | + | |{{#if: {{{vmodel_name|}}}| label26 = View Model |}} |
− | | | + | |{{#if:{{{vmodel_name|}}} | data26 = {{{vmodel_name}}} |}} |
− | | | + | |{{#if: {{{wmodel_name|}}} | label27 = World Model |}} |
− | | | + | |{{#if:{{{wmodel_name|}}} | data27 = {{{wmodel_name}}} |}} |
− | | | + | |{{#if: {{{weapon_ent_info|}}} | label28 = Weapon Entity(s) |}} |
− | | | + | |{{#if:{{{weapon_ent_info|}}} | data28 = {{{weapon_ent_info}}} |}} |
− | | | + | |{{#if: {{{ammo_ent_info|}}} | label29 = Ammo Entity(s) |}} |
− | | | + | |{{#if:{{{ammo_ent_info|}}} | data29 = {{{ammo_ent_info}}} |}} |
− | | | + | |{{#if: {{{ammo_type|}}} | label30 = Ammo Type |}} |
− | | | + | |{{#if:{{{ammo_type|}}} | data30 = {{{ammo_type}}} |}} |
}} | }} | ||
<noinclude> | <noinclude> |
Revision as of 19:41, 21 November 2018
Basic Information | |
---|---|
Technical Specifications | |
Technical Specifications (Altfire) | |
Game Information |
Example usage:
{{Weapon infobox |title1=Example<!-- Article title --> |image1=Example<!-- Viewmodel front --> |caption1=Viewmodel front |image2=Example<!-- Viewmodel side--> |caption2=Viewmodel side |image3=Example<!-- Worldmodel --> |caption3=Worldmodel <!--- Basic Information ---> |name=Example <!-- technical name --> |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!---What faction it originates from---> <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. --> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |range2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}