Difference between revisions of "Template:Weapon infobox"

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{{Infobox
 
{{Infobox
 
| title = {{PAGENAME}}
 
| title = {{PAGENAME}}
{{#if: {{{image2}}} | |image1=[[File:{{{image1}}}]]
+
|image1={{#if: {{{image2|}}} | [[File:{{{image1}}}|300px]]|}}
|caption1={{{caption1}}} }}
+
|caption1={{#if: {{{caption1|}}} |{{{caption1}}} |}}
{{#if: {{{image2}}} | |image2=[[File:{{{image2}}}]]
+
|image2={{#if: {{{image2|}}} | [[File:{{{image2}}}|300px]]|}}
|caption3={{{caption3}}} }}
+
|caption2={{#if: {{{caption2|}}} |{{{caption2}}} |}}
{{#if: {{{image3}}} | |image3=[[File:{{{image3}}}]]  
+
|image3={{#if: {{{image3|}}} | [[File:{{{image3}}}|300px]]|}}
|caption3={{{caption3}}} }}
+
|caption3={{#if: {{{caption3|}}} |{{{caption3}}} |}}
 
|  header1 = Basic Information
 
|  header1 = Basic Information
|{{#if: {{{name|}}} | label2 = Name     |   data2 = {{{name}}} }}
+
| label2 = {{#if: {{{name|}}} | Name |}}
|{{#if: {{{faction|}}} | label3 = Faction     |   data3 = {{{faction}}} }}
+
| data2 = {{#if: {{{name|}}} | {{{name}}} |}}
|{{#if: {{{origin|}}} | label4 = Origin     |   data4 = {{{origin}}} }}
+
| label3 = {{#if: {{{faction|}}} | Faction |}}
|{{#if: {{{ugroup1|}}} | label5 = Usage     |   data5 = {{{ugroup1}}} }}
+
| data3 = {{#if: {{{faction|}}} | {{{faction}}} |}}
| header6 = Technical Specifications
+
| label4 = {{#if: {{{origin|}}} | Origin |}}
|{{#if: {{{fire_rate|}}} | label7 = Fire Rate     |   data7 = {{{fire_rate}}} }}
+
| data4 = {{#if: {{{origin|}}} | {{{origin}}} |}}
|{{#if: {{{damage|}}} | label8 = Damage     |   data8 = {{{damage}}} }}
+
| label5 = {{#if: {{{ugroup1|}}} | Usage |}}
|{{#if: {{{accuracy|}}} | label9 = Accuracy     |   data9 = {{{accuracy}}} }}
+
| data5 = {{#if: {{{ugroup1|}}} | {{{ugroup1}}} |}}
|{{#if: {{{firemode|}}} | label10 = Fire Mode     |   data10 = {{{firemode}}} }}
+
| header6 = Technical Specifications
|{{#if: {{{recoil|}}} | label11 = Recoil     |   data11 = {{{recoil}}} }}
+
| label7 = {{#if: {{{fire_rate|}}} | Fire Rate |}}
|{{#if: {{{ammo_type|}}} | label12 = Ammo Type     |   data12 = {{{ammo_type}}} }}
+
| data7 = {{#if: {{{fire_rate|}}} | {{{fire_rate}}} |}}
|{{#if: {{{clipsize|}}} | label13 = Clip Size     |   data13 = {{{clipsize}}} }}
+
| label8 = {{#if: {{{damage|}}} | Damage |}}
|{{#if: {{{clips|}}} | label14 = Max. Clips (including active)     |   data14 = {{{clips}}} }}
+
| data8 = {{#if: {{{damage|}}} | {{{damage}}} |}}
|{{#if: {{{faction|}}} | label15 = Ammo on weapon pickup     |   data15 = {{{faction}}} }}
+
| label9 = {{#if: {{{accuracy|}}} | Accuracy |}}
|{{#if: {{{origin|}}} | label16 = Ammo on ammopack pickup     |   data16 = {{{origin}}} }}
+
| data9 = {{#if: {{{accuracy|}}} | {{{accuracy}}} |}}
| header17 = Technical Specifications (Altfire)
+
| label10 = {{#if: {{{firemode|}}} | Fire Mode |}}
|{{#if: {{{fire_rate2|}}} ||  label18 = Fire Rate     |   data18 = {{{fire_rate2}}} }}
+
| data10 = {{#if: {{{firemode|}}} | {{{firemode}}} |}}
|{{#if: {{{damage2|}}} | label19 = Damage     |   data19 = {{{damage2}}} }}
+
| label11 = {{#if: {{{recoil|}}} | Recoil |}}
|{{#if: {{{accuracy2|}}} | label20 = Accuracy     |   data20 = {{{accuracy2}}} }}
+
| data11 = {{#if: {{{recoil|}}} | {{{recoil}}} |}}
|{{#if: {{{firemode2|}}} | label21 = Fire Mode     |   data21 = {{{firemode2}}} }}
+
| label12 = {{#if: {{{ammo_type|}}} | Ammo Type |}}
|{{#if: {{{recoil2|}}} | label22 = Recoil     |   data22 = {{{recoil2}}} }}
+
| data12 = {{#if: {{{ammo_type|}}} | {{{ammo_type}}} |}}
|{{#if: {{{ammo_type2|}}} | label23 = Ammo Type     |   data23 = {{{ammo_type2}}} }}
+
| label13 = {{#if: {{{clipsize|}}} | Clip Size |}}
|{{#if: {{{clipsize2|}}} | label24 = Clip Size     |   data24 = {{{clipsize2}}} }}
+
| data13 = {{#if: {{{clipsize|}}} | {{{clipsize}}} |}}
| header25 = Game Information
+
| label14 = {{#if: {{{clips|}}} | Max. Clips (including active) |}}
|{{#if: {{{vmodel_name|}}} | label26 = View Model     |   data26 = {{{vmodel_name}}} }}
+
| data14 = {{#if: {{{clips|}}} | {{{clips}}} |}}
|{{#if: {{{wmodel_name|}}} | label27 = World Model     |   data27 = {{{wmodel_name}}} }}
+
| label15 = {{#if: {{{ammo_on_wpickup|}}} | Ammo on weapon pickup |}}
|{{#if: {{{weapon_ent_info|}}} | label28 = Weapon Entity(s)     |   data28 = {{{weapon_ent_info}}} }}
+
| data15 = {{#if: {{{ammo_on_wpickup|}}} | {{{ammo_on_wpickup}}} |}}
|{{#if: {{{ammo_ent_info|}}} | label29 = Ammo Entity(s)     |   data29 = {{{ammo_ent_info}}} }}
+
| label16 = {{#if: {{{ammo_on_apickup|}}} | Ammo on ammopack pickup |}}
|{{#if: {{{ammo_type|}}} | label30 = Ammo Type     |   data30 = {{{ammo_type}}} }}
+
| data16 = {{#if: {{{ammo_on_apickup|}}} | {{{ammo_on_apickup}}} |}}
 +
| label17 = {{#if: {{{ammo_on_apickuplrg|}}} | Ammo on large ammopack pickup |}}
 +
| data17 = {{#if: {{{ammo_on_apickuplrg|}}} | {{{ammo_on_apickuplrg}}} |}}
 +
| header18 = Technical Specifications (Altfire)
 +
| label19 = {{#if: {{{fire_rate2|}}} | Fire Rate |}}
 +
| data19 = {{#if: {{{fire_rate2|}}} | {{{fire_rate2}}} |}}
 +
| label20 = {{#if: {{{damage2|}}} | Damage |}}
 +
| data20 = {{#if: {{{damage2|}}} | {{{damage2}}} |}}
 +
| label21 = {{#if: {{{accuracy2|}}} | Accuracy |}}
 +
| data21 = {{#if: {{{accuracy2|}}} | {{{accuracy2}}} |}}
 +
| label22 = {{#if: {{{firemode2|}}} | Fire Mode |}}
 +
| data22 = {{#if: {{{firemode2|}}} | {{{firemode2}}} |}}
 +
| label23 = {{#if: {{{recoil2|}}} | Recoil |}}
 +
| data23 = {{#if: {{{recoil2|}}} | {{{recoil2}}} |}}
 +
| label24 = {{#if: {{{ammo_type2|}}} | Ammo Type |}}
 +
| data24 = {{#if: {{{ammo_type2|}}} | {{{ammo_type2}}} |}}
 +
| label25 = {{#if: {{{clipsize2|}}} | Clip Size |}}
 +
| data25 = {{#if: {{{clipsize2|}}} | {{{clipsize2}}} |}}
 +
| header26 = Game Information
 +
| label27 = {{#if: {{{vmodel_name|}}} | View Model |}}
 +
| data27 = {{#if: {{{vmodel_name|}}} | {{{vmodel_name}}} |}}
 +
| label28 = {{#if: {{{wmodel_name|}}} | World Model |}}
 +
| data28 = {{#if: {{{wmodel_name|}}} | {{{wmodel_name}}} |}}
 +
| label29 = {{#if: {{{weapon_ent_info|}}} | Weapon Entity(s) |}}
 +
| data29 = {{#if: {{{weapon_ent_info|}}} | {{{weapon_ent_info}}} |}}
 +
| label30 = {{#if: {{{ammo_ent_info|}}} | Ammo Entity(s) |}}
 +
| data30 = {{#if: {{{ammo_ent_info|}}} | {{{ammo_ent_info}}} |}}
 +
| label31 = {{#if: {{{ammo_type|}}} | Ammo Type |}}
 +
| data31 = {{#if: {{{ammo_type|}}} | {{{ammo_type}}} |}}
 
}}
 
}}
 
<noinclude>
 
<noinclude>

Latest revision as of 06:32, 8 July 2023

Weapon infobox
Basic Information
Technical Specifications
Technical Specifications (Altfire)
Game Information

Example usage:

{{Weapon infobox
|title1=Example<!-- Article title -->
|image1=Example<!-- Viewmodel front -->
|caption1=Viewmodel front
|image2=Example<!-- Viewmodel side-->
|caption2=Viewmodel side
|image3=Example<!-- Worldmodel -->
|caption3=Worldmodel
<!--- Basic Information --->
|name=Example <!-- technical name -->
|faction=Example <!---(combine, rebels, conscripts, etc)--->
|origin=Example <!---What faction it originates from--->
<!--- Technical specifications --->
|alt_fire= <!---(Yes/No) "is there altfire?"--->
|fire_rate=
|damage= <!--- Enter like this: 
*100 (To you)
*20 (To enemies)
--->
|accuracy= <!---(aka spread)--->
|range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. -->
|firemode= <!---(i.e. full-auto; semi-auto; burst-fire)--->
|recoil=
|clipsize= 
|clips= <!---(max qty of clips, including "active" one)--->
|ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)--->
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up--->
<!--- Technical specifications for ALTFIRE--->
|fire_rate2=
|damage2=
|accuracy2=
|range2=
|firemode2=
|recoil2=
|clipsize2= 
|clips2=
|ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)--->
<!--- Usage --->
|ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list)
*combine
*monkey boy
*shit on my floor
*god damn it
--->
<!--- Game Info --->
|vmodel_name=Example <!---(the .mdl file; view model)--->
|wmodel_name=Example <!---(the .mdl file; world model)--->
|weapon_ent_info=<!---The weapon's entity name in hammer--->
|ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list)
*item_ammo_ar2<br>(ammo entity)
*item_ammo_ar2_large<br>(ammo entity, large)
*item_ammo_ar2_altfire<br>(ball ammo entity)
If there's only one ammo entity, just put that one without any bulleting.--->
|ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.--->
}}