Difference between revisions of "Template:Weapon infobox"

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(add bars, finalish)
 
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| label13 = {{#if: {{{clipsize|}}} | Clip Size |}}
 
| label13 = {{#if: {{{clipsize|}}} | Clip Size |}}
 
| data13 = {{#if: {{{clipsize|}}} | {{{clipsize}}} |}}
 
| data13 = {{#if: {{{clipsize|}}} | {{{clipsize}}} |}}
| label14 = Max. Clips (including active)
+
| label14 = {{#if: {{{clips|}}} | Max. Clips (including active) |}}
| data14 = {{#if: {{{clips|}}} | clips |}}
+
| data14 = {{#if: {{{clips|}}} | {{{clips}}} |}}
| label15 = {{#if: {{{faction|}}} | Ammo on weapon pickup |}}
+
| label15 = {{#if: {{{ammo_on_wpickup|}}} | Ammo on weapon pickup |}}
| data15 = {{#if: {{{faction|}}} | {{{faction}}} |}}
+
| data15 = {{#if: {{{ammo_on_wpickup|}}} | {{{ammo_on_wpickup}}} |}}
| label16 = {{#if: {{{origin|}}} | Ammo on ammopack pickup |}}
+
| label16 = {{#if: {{{ammo_on_apickup|}}} | Ammo on ammopack pickup |}}
| data16 = {{#if: {{{origin|}}} | {{{origin}}} |}}
+
| data16 = {{#if: {{{ammo_on_apickup|}}} | {{{ammo_on_apickup}}} |}}
| header17 = Technical Specifications (Altfire)
+
| label17 = {{#if: {{{ammo_on_apickuplrg|}}} | Ammo on large ammopack pickup |}}
| label18 = {{#if: {{{fire_rate2|}}} | Fire Rate |}}
+
| data17 = {{#if: {{{ammo_on_apickuplrg|}}} | {{{ammo_on_apickuplrg}}} |}}
| data18 = {{#if: {{{fire_rate2|}}} | {{{fire_rate2}}} |}}
+
| header18 = Technical Specifications (Altfire)
| label19 = {{#if: {{{damage2|}}} | Damage |}}
+
| label19 = {{#if: {{{fire_rate2|}}} | Fire Rate |}}
| data19 = {{#if: {{{damage2|}}} | {{{damage2}}} |}}
+
| data19 = {{#if: {{{fire_rate2|}}} | {{{fire_rate2}}} |}}
| label20 = {{#if: {{{accuracy2|}}} | Accuracy |}}
+
| label20 = {{#if: {{{damage2|}}} | Damage |}}
| data20 = {{#if: {{{accuracy2|}}} | {{{accuracy2}}} |}}
+
| data20 = {{#if: {{{damage2|}}} | {{{damage2}}} |}}
| label21 = {{#if: {{{firemode2|}}} | Fire Mode |}}
+
| label21 = {{#if: {{{accuracy2|}}} | Accuracy |}}
| data21 = {{#if: {{{firemode2|}}} | {{{firemode2}}} |}}
+
| data21 = {{#if: {{{accuracy2|}}} | {{{accuracy2}}} |}}
| label22 = {{#if: {{{recoil2|}}} | Recoil |}}
+
| label22 = {{#if: {{{firemode2|}}} | Fire Mode |}}
| data22 = {{#if: {{{recoil2|}}} | {{{recoil2}}} |}}
+
| data22 = {{#if: {{{firemode2|}}} | {{{firemode2}}} |}}
| label23 = {{#if: {{{ammo_type2|}}} | Ammo Type |}}
+
| label23 = {{#if: {{{recoil2|}}} | Recoil |}}
| data23 = {{#if: {{{ammo_type2|}}} | {{{ammo_type2}}} |}}
+
| data23 = {{#if: {{{recoil2|}}} | {{{recoil2}}} |}}
| label24 = {{#if: {{{clipsize2|}}} | Clip Size |}}
+
| label24 = {{#if: {{{ammo_type2|}}} | Ammo Type |}}
| data24 = {{#if: {{{clipsize2|}}} | {{{clipsize2}}} |}}
+
| data24 = {{#if: {{{ammo_type2|}}} | {{{ammo_type2}}} |}}
| header25 = Game Information
+
| label25 = {{#if: {{{clipsize2|}}} | Clip Size |}}
| label26 = {{#if: {{{vmodel_name|}}} | View Model |}}
+
| data25 = {{#if: {{{clipsize2|}}} | {{{clipsize2}}} |}}
| data26 = {{#if: {{{vmodel_name|}}} | {{{vmodel_name}}} |}}
+
| header26 = Game Information
| label27 = {{#if: {{{wmodel_name|}}} | World Model |}}
+
| label27 = {{#if: {{{vmodel_name|}}} | View Model |}}
| data27 = {{#if: {{{wmodel_name|}}} | {{{wmodel_name}}} |}}
+
| data27 = {{#if: {{{vmodel_name|}}} | {{{vmodel_name}}} |}}
| label28 = {{#if: {{{ammo_type|}}} | Weapon Entity(s) |}}
+
| label28 = {{#if: {{{wmodel_name|}}} | World Model |}}
| data28 = {{#if: {{{weapon_ent_info|}}} | weapon_ent_info |}}
+
| data28 = {{#if: {{{wmodel_name|}}} | {{{wmodel_name}}} |}}
| label29 = {{#if: {{{ammo_type|}}} | Ammo Entity(s) |}}
+
| label29 = {{#if: {{{weapon_ent_info|}}} | Weapon Entity(s) |}}
| data29 = {{#if: {{{ammo_ent_info|}}} | ammo_ent_info |}}
+
| data29 = {{#if: {{{weapon_ent_info|}}} | {{{weapon_ent_info}}} |}}
| label30 = {{#if: {{{ammo_type|}}} | Ammo Type |}}
+
| label30 = {{#if: {{{ammo_ent_info|}}} | Ammo Entity(s) |}}
| data30 = {{#if: {{{ammo_type|}}} | {{{ammo_type}}} |}}
+
| data30 = {{#if: {{{ammo_ent_info|}}} | {{{ammo_ent_info}}} |}}
 +
| label31 = {{#if: {{{ammo_type|}}} | Ammo Type |}}
 +
| data31 = {{#if: {{{ammo_type|}}} | {{{ammo_type}}} |}}
 
}}
 
}}
 
<noinclude>
 
<noinclude>

Latest revision as of 06:32, 8 July 2023

Weapon infobox
Basic Information
Technical Specifications
Technical Specifications (Altfire)
Game Information

Example usage:

{{Weapon infobox
|title1=Example<!-- Article title -->
|image1=Example<!-- Viewmodel front -->
|caption1=Viewmodel front
|image2=Example<!-- Viewmodel side-->
|caption2=Viewmodel side
|image3=Example<!-- Worldmodel -->
|caption3=Worldmodel
<!--- Basic Information --->
|name=Example <!-- technical name -->
|faction=Example <!---(combine, rebels, conscripts, etc)--->
|origin=Example <!---What faction it originates from--->
<!--- Technical specifications --->
|alt_fire= <!---(Yes/No) "is there altfire?"--->
|fire_rate=
|damage= <!--- Enter like this: 
*100 (To you)
*20 (To enemies)
--->
|accuracy= <!---(aka spread)--->
|range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. -->
|firemode= <!---(i.e. full-auto; semi-auto; burst-fire)--->
|recoil=
|clipsize= 
|clips= <!---(max qty of clips, including "active" one)--->
|ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)--->
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up--->
<!--- Technical specifications for ALTFIRE--->
|fire_rate2=
|damage2=
|accuracy2=
|range2=
|firemode2=
|recoil2=
|clipsize2= 
|clips2=
|ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)--->
<!--- Usage --->
|ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list)
*combine
*monkey boy
*shit on my floor
*god damn it
--->
<!--- Game Info --->
|vmodel_name=Example <!---(the .mdl file; view model)--->
|wmodel_name=Example <!---(the .mdl file; world model)--->
|weapon_ent_info=<!---The weapon's entity name in hammer--->
|ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list)
*item_ammo_ar2<br>(ammo entity)
*item_ammo_ar2_large<br>(ammo entity, large)
*item_ammo_ar2_altfire<br>(ball ammo entity)
If there's only one ammo entity, just put that one without any bulleting.--->
|ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.--->
}}