Difference between revisions of "Template:Weapon infobox"
From Valve Cut Content
oldwiki>Livelong2 (Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="row1">...") |
|||
(37 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Infobox | |
− | + | | title = {{PAGENAME}} | |
− | + | |image1={{#if: {{{image2|}}} | [[File:{{{image1}}}|300px]]|}} | |
− | + | |caption1={{#if: {{{caption1|}}} |{{{caption1}}} |}} | |
− | + | |image2={{#if: {{{image2|}}} | [[File:{{{image2}}}|300px]]|}} | |
− | + | |caption2={{#if: {{{caption2|}}} |{{{caption2}}} |}} | |
− | + | |image3={{#if: {{{image3|}}} | [[File:{{{image3}}}|300px]]|}} | |
− | + | |caption3={{#if: {{{caption3|}}} |{{{caption3}}} |}} | |
− | + | | header1 = Basic Information | |
− | + | | label2 = {{#if: {{{name|}}} | Name |}} | |
− | + | | data2 = {{#if: {{{name|}}} | {{{name}}} |}} | |
− | + | | label3 = {{#if: {{{faction|}}} | Faction |}} | |
− | + | | data3 = {{#if: {{{faction|}}} | {{{faction}}} |}} | |
− | + | | label4 = {{#if: {{{origin|}}} | Origin |}} | |
+ | | data4 = {{#if: {{{origin|}}} | {{{origin}}} |}} | ||
+ | | label5 = {{#if: {{{ugroup1|}}} | Usage |}} | ||
+ | | data5 = {{#if: {{{ugroup1|}}} | {{{ugroup1}}} |}} | ||
+ | | header6 = Technical Specifications | ||
+ | | label7 = {{#if: {{{fire_rate|}}} | Fire Rate |}} | ||
+ | | data7 = {{#if: {{{fire_rate|}}} | {{{fire_rate}}} |}} | ||
+ | | label8 = {{#if: {{{damage|}}} | Damage |}} | ||
+ | | data8 = {{#if: {{{damage|}}} | {{{damage}}} |}} | ||
+ | | label9 = {{#if: {{{accuracy|}}} | Accuracy |}} | ||
+ | | data9 = {{#if: {{{accuracy|}}} | {{{accuracy}}} |}} | ||
+ | | label10 = {{#if: {{{firemode|}}} | Fire Mode |}} | ||
+ | | data10 = {{#if: {{{firemode|}}} | {{{firemode}}} |}} | ||
+ | | label11 = {{#if: {{{recoil|}}} | Recoil |}} | ||
+ | | data11 = {{#if: {{{recoil|}}} | {{{recoil}}} |}} | ||
+ | | label12 = {{#if: {{{ammo_type|}}} | Ammo Type |}} | ||
+ | | data12 = {{#if: {{{ammo_type|}}} | {{{ammo_type}}} |}} | ||
+ | | label13 = {{#if: {{{clipsize|}}} | Clip Size |}} | ||
+ | | data13 = {{#if: {{{clipsize|}}} | {{{clipsize}}} |}} | ||
+ | | label14 = {{#if: {{{clips|}}} | Max. Clips (including active) |}} | ||
+ | | data14 = {{#if: {{{clips|}}} | {{{clips}}} |}} | ||
+ | | label15 = {{#if: {{{ammo_on_wpickup|}}} | Ammo on weapon pickup |}} | ||
+ | | data15 = {{#if: {{{ammo_on_wpickup|}}} | {{{ammo_on_wpickup}}} |}} | ||
+ | | label16 = {{#if: {{{ammo_on_apickup|}}} | Ammo on ammopack pickup |}} | ||
+ | | data16 = {{#if: {{{ammo_on_apickup|}}} | {{{ammo_on_apickup}}} |}} | ||
+ | | label17 = {{#if: {{{ammo_on_apickuplrg|}}} | Ammo on large ammopack pickup |}} | ||
+ | | data17 = {{#if: {{{ammo_on_apickuplrg|}}} | {{{ammo_on_apickuplrg}}} |}} | ||
+ | | header18 = Technical Specifications (Altfire) | ||
+ | | label19 = {{#if: {{{fire_rate2|}}} | Fire Rate |}} | ||
+ | | data19 = {{#if: {{{fire_rate2|}}} | {{{fire_rate2}}} |}} | ||
+ | | label20 = {{#if: {{{damage2|}}} | Damage |}} | ||
+ | | data20 = {{#if: {{{damage2|}}} | {{{damage2}}} |}} | ||
+ | | label21 = {{#if: {{{accuracy2|}}} | Accuracy |}} | ||
+ | | data21 = {{#if: {{{accuracy2|}}} | {{{accuracy2}}} |}} | ||
+ | | label22 = {{#if: {{{firemode2|}}} | Fire Mode |}} | ||
+ | | data22 = {{#if: {{{firemode2|}}} | {{{firemode2}}} |}} | ||
+ | | label23 = {{#if: {{{recoil2|}}} | Recoil |}} | ||
+ | | data23 = {{#if: {{{recoil2|}}} | {{{recoil2}}} |}} | ||
+ | | label24 = {{#if: {{{ammo_type2|}}} | Ammo Type |}} | ||
+ | | data24 = {{#if: {{{ammo_type2|}}} | {{{ammo_type2}}} |}} | ||
+ | | label25 = {{#if: {{{clipsize2|}}} | Clip Size |}} | ||
+ | | data25 = {{#if: {{{clipsize2|}}} | {{{clipsize2}}} |}} | ||
+ | | header26 = Game Information | ||
+ | | label27 = {{#if: {{{vmodel_name|}}} | View Model |}} | ||
+ | | data27 = {{#if: {{{vmodel_name|}}} | {{{vmodel_name}}} |}} | ||
+ | | label28 = {{#if: {{{wmodel_name|}}} | World Model |}} | ||
+ | | data28 = {{#if: {{{wmodel_name|}}} | {{{wmodel_name}}} |}} | ||
+ | | label29 = {{#if: {{{weapon_ent_info|}}} | Weapon Entity(s) |}} | ||
+ | | data29 = {{#if: {{{weapon_ent_info|}}} | {{{weapon_ent_info}}} |}} | ||
+ | | label30 = {{#if: {{{ammo_ent_info|}}} | Ammo Entity(s) |}} | ||
+ | | data30 = {{#if: {{{ammo_ent_info|}}} | {{{ammo_ent_info}}} |}} | ||
+ | | label31 = {{#if: {{{ammo_type|}}} | Ammo Type |}} | ||
+ | | data31 = {{#if: {{{ammo_type|}}} | {{{ammo_type}}} |}} | ||
+ | }} | ||
<noinclude> | <noinclude> | ||
Example usage:<pre> | Example usage:<pre> | ||
{{Weapon infobox | {{Weapon infobox | ||
− | |title1=Example | + | |title1=Example<!-- Article title --> |
− | |image1=Example | + | |image1=Example<!-- Viewmodel front --> |
− | |caption1=Example | + | |caption1=Viewmodel front |
− | | | + | |image2=Example<!-- Viewmodel side--> |
− | | | + | |caption2=Viewmodel side |
+ | |image3=Example<!-- Worldmodel --> | ||
+ | |caption3=Worldmodel | ||
+ | <!--- Basic Information ---> | ||
+ | |name=Example <!-- technical name --> | ||
+ | |faction=Example <!---(combine, rebels, conscripts, etc)---> | ||
+ | |origin=Example <!---What faction it originates from---> | ||
+ | <!--- Technical specifications ---> | ||
+ | |alt_fire= <!---(Yes/No) "is there altfire?"---> | ||
+ | |fire_rate= | ||
+ | |damage= <!--- Enter like this: | ||
+ | *100 (To you) | ||
+ | *20 (To enemies) | ||
+ | ---> | ||
+ | |accuracy= <!---(aka spread)---> | ||
+ | |range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. --> | ||
+ | |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> | ||
+ | |recoil= | ||
+ | |clipsize= | ||
+ | |clips= <!---(max qty of clips, including "active" one)---> | ||
+ | |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> | ||
+ | |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> | ||
+ | |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> | ||
+ | <!--- Technical specifications for ALTFIRE---> | ||
+ | |fire_rate2= | ||
+ | |damage2= | ||
+ | |accuracy2= | ||
+ | |range2= | ||
+ | |firemode2= | ||
+ | |recoil2= | ||
+ | |clipsize2= | ||
+ | |clips2= | ||
+ | |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> | ||
+ | <!--- Usage ---> | ||
+ | |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) | ||
+ | *combine | ||
+ | *monkey boy | ||
+ | *shit on my floor | ||
+ | *god damn it | ||
+ | ---> | ||
+ | <!--- Game Info ---> | ||
+ | |vmodel_name=Example <!---(the .mdl file; view model)---> | ||
+ | |wmodel_name=Example <!---(the .mdl file; world model)---> | ||
+ | |weapon_ent_info=<!---The weapon's entity name in hammer---> | ||
+ | |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) | ||
+ | *item_ammo_ar2<br>(ammo entity) | ||
+ | *item_ammo_ar2_large<br>(ammo entity, large) | ||
+ | *item_ammo_ar2_altfire<br>(ball ammo entity) | ||
+ | If there's only one ammo entity, just put that one without any bulleting.---> | ||
+ | |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> | ||
}} | }} | ||
</pre> | </pre> | ||
</noinclude> | </noinclude> |
Latest revision as of 06:32, 8 July 2023
Basic Information | |
---|---|
Technical Specifications | |
Technical Specifications (Altfire) | |
Game Information |
Example usage:
{{Weapon infobox |title1=Example<!-- Article title --> |image1=Example<!-- Viewmodel front --> |caption1=Viewmodel front |image2=Example<!-- Viewmodel side--> |caption2=Viewmodel side |image3=Example<!-- Worldmodel --> |caption3=Worldmodel <!--- Basic Information ---> |name=Example <!-- technical name --> |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!---What faction it originates from---> <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. --> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |range2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}