Difference between revisions of "Template:Weapon infobox"
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− | + | <infobox> | |
− | + | <title source="title1"> | |
− | + | <default>{{PAGENAME}}</default> | |
− | + | </title> | |
− | + | <image source="image1"> | |
− | + | <caption source="caption1"/> | |
− | + | </image> | |
− | + | <image source="image2"> | |
− | + | <caption source="caption2"/> | |
+ | </image> | ||
+ | <image source="image3"> | ||
+ | <caption source="caption3"/> | ||
+ | </image> | ||
+ | <image source="image4"> | ||
+ | <caption source="caption4"/> | ||
+ | </image> | ||
+ | <group> | ||
+ | <header>Basic Information</header> | ||
+ | <data source="name"> | ||
+ | <label>Name</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="faction"> | ||
+ | <label>Faction</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="origin"> | ||
+ | <label>Origin</label> | ||
+ | </data> | ||
+ | </group> | ||
+ | <group> | ||
+ | <header>Technical Specifications</header> | ||
+ | <data style="padding: 0px" source="alt_fire"> | ||
+ | <label>Is there altfire?</label> | ||
+ | </data> | ||
+ | <data style="padding: 0px" source="fire_rate"> | ||
+ | <label>Fire rate</label> | ||
+ | </data> | ||
+ | <data style="padding: 0px" source="damage"> | ||
+ | <label>Damage</label> | ||
+ | </data> | ||
+ | <data style="padding: 0px" source="accuracy"> | ||
+ | <label>Accuracy</label> | ||
+ | </data> | ||
+ | <data style="padding: 0px" source="range"> | ||
+ | <label>Maximum Range</label> | ||
+ | </data> | ||
+ | <data style="padding: 0px" source="firemode"> | ||
+ | <label>Fire Mode</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="recoil"> | ||
+ | <label>Recoil</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="clipsize"> | ||
+ | <label>Clip Size</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="clips"> | ||
+ | <label>Clips</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="ammo_on_wpickup"> | ||
+ | <label>Ammo on fallen weapon pickup</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="ammo_on_apickup"> | ||
+ | <label>Ammo on ammopack pickup</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="ammo_on_apickuplrg"> | ||
+ | <label>Ammo on ammopack pickup</label> | ||
+ | </data> | ||
+ | </group> | ||
+ | <group> | ||
+ | <header>Technical Specifications (altfire)</header> | ||
+ | <data style="LINE-HEIGHT:5px" source="fire_rate2"> | ||
+ | <label>Fire rate</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="damage2"> | ||
+ | <label>Damage</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="accuracy2"> | ||
+ | <label>Accuracy</label> | ||
+ | </data> | ||
+ | <data style="padding: 0px" source="range2"> | ||
+ | <label>Maximum Range</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="firemode2"> | ||
+ | <label>Fire Mode</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="recoil2"> | ||
+ | <label>Ammo on pickup</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="clipsize2"> | ||
+ | <label>Clip Size</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="clips2"> | ||
+ | <label>Clips</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="ammo_on_apickup2"> | ||
+ | <label>Ammo on ammopack pickup</label> | ||
+ | </data> | ||
+ | </group> | ||
+ | <group> | ||
+ | <header>Usage</header> | ||
+ | <data style="LINE-HEIGHT:5px" source="ugroup1"> | ||
+ | <label>Used By:</label> | ||
+ | </data> | ||
+ | </group> | ||
+ | <group> | ||
+ | <header>Game Information</header> | ||
+ | <data style="LINE-HEIGHT:5px" source="vmodel_name"> | ||
+ | <label>View Model Name</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="wmodel_name"> | ||
+ | <label>World Model Name</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="weapon_ent_info"> | ||
+ | <label>Weapon Entity Name</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="ammo_ent_info"> | ||
+ | <label>Ammo Entity Name</label> | ||
+ | </data> | ||
+ | <data style="LINE-HEIGHT:5px" source="ammo_type"> | ||
+ | <label>Ammo Type</label> | ||
+ | </data> | ||
+ | </group> | ||
+ | </infobox> | ||
<noinclude> | <noinclude> | ||
Example usage:<pre> | Example usage:<pre> |
Revision as of 17:48, 21 November 2018
Example usage:
{{Weapon infobox |title1=Example<!-- Article title --> |image1=Example<!-- Viewmodel front --> |caption1=Viewmodel front |image2=Example<!-- Viewmodel side--> |caption2=Viewmodel side |image3=Example<!-- Worldmodel --> |caption3=Worldmodel <!--- Basic Information ---> |name=Example <!-- technical name --> |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!---What faction it originates from---> <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. --> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |range2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}