Difference between revisions of "Template:Weapon infobox"
From Valve Cut Content
oldwiki>Livelong2 (Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="row1">...") |
oldwiki>Livelong2 (port; minor fixing) |
||
Line 6: | Line 6: | ||
<caption source="caption1"/> | <caption source="caption1"/> | ||
</image> | </image> | ||
− | <data source=" | + | <image source="image2"> |
− | <label> | + | <caption source="caption2"/> |
− | </data> | + | </image> |
− | <data source=" | + | <image source="image3"> |
− | <label> | + | <caption source="caption3"/> |
− | </data> | + | </image> |
+ | <image source="image4"> | ||
+ | <caption source="caption4"/> | ||
+ | </image> | ||
+ | <group> | ||
+ | <header>Basic Information</header> | ||
+ | <data source="name"> | ||
+ | <label>Name</label> | ||
+ | </data> | ||
+ | <data source="faction"> | ||
+ | <label>Faction</label> | ||
+ | </data> | ||
+ | <data source="origin"> | ||
+ | <label>Origin</label> | ||
+ | </data> | ||
+ | </group> | ||
+ | <group> | ||
+ | <header>Technical Specifications</header> | ||
+ | <data source="alt_fire"> | ||
+ | <label>Is there altfire?</label> | ||
+ | </data> | ||
+ | <data source="fire_rate"> | ||
+ | <label>Fire rate</label> | ||
+ | </data> | ||
+ | <data source="damage"> | ||
+ | <label>Damage</label> | ||
+ | </data> | ||
+ | <data source="accuracy"> | ||
+ | <label>Accuracy</label> | ||
+ | </data> | ||
+ | <data source="firemode"> | ||
+ | <label>Fire Mode</label> | ||
+ | </data> | ||
+ | <data source="recoil"> | ||
+ | <label>Recoil</label> | ||
+ | </data> | ||
+ | <data source="clipsize"> | ||
+ | <label>Clip Size</label> | ||
+ | </data> | ||
+ | <data source="clips"> | ||
+ | <label>Clips</label> | ||
+ | </data> | ||
+ | <data source="ammo_on_wpickup"> | ||
+ | <label>Ammo on fallen weapon pickup</label> | ||
+ | </data> | ||
+ | <data source="ammo_on_apickup"> | ||
+ | <label>Ammo on ammopack pickup</label> | ||
+ | </data> | ||
+ | </group> | ||
+ | <group> | ||
+ | <header>Technical Specifications (altfire)</header> | ||
+ | <data source="fire_rate2"> | ||
+ | <label>Fire rate</label> | ||
+ | </data> | ||
+ | <data source="damage2"> | ||
+ | <label>Damage</label> | ||
+ | </data> | ||
+ | <data source="accuracy2"> | ||
+ | <label>Accuracy</label> | ||
+ | </data> | ||
+ | <data source="firemode2"> | ||
+ | <label>Fire Mode</label> | ||
+ | </data> | ||
+ | <data source="recoil2"> | ||
+ | <label>Ammo on pickup</label> | ||
+ | </data> | ||
+ | <data source="clipsize2"> | ||
+ | <label>Clip Size</label> | ||
+ | </data> | ||
+ | <data source="clips2"> | ||
+ | <label>Clips</label> | ||
+ | </data> | ||
+ | </group> | ||
+ | <group> | ||
+ | <header>Usage</header> | ||
+ | <data source="ugroup1"> | ||
+ | <label>Used By:</label> | ||
+ | </data> | ||
+ | </group> | ||
+ | <group> | ||
+ | <header>Game Information</header> | ||
+ | <data source="vmodel_name"> | ||
+ | <label>View Model Name</label> | ||
+ | </data> | ||
+ | <data source="wmodel_name"> | ||
+ | <label>World Model Name</label> | ||
+ | </data> | ||
+ | <data source="weapon_ent_info"> | ||
+ | <label>Weapon Entity Name</label> | ||
+ | </data> | ||
+ | <data source="ammo_ent_info"> | ||
+ | <label>Ammo Entity Name</label> | ||
+ | </data> | ||
+ | <data source="ammo_type"> | ||
+ | <label>Ammo Type</label> | ||
+ | </data> | ||
+ | </group> | ||
</infobox> | </infobox> | ||
<noinclude> | <noinclude> | ||
Line 19: | Line 115: | ||
|image1=Example | |image1=Example | ||
|caption1=Example | |caption1=Example | ||
− | | | + | |image2=Example |
− | | | + | |caption2=Example |
+ | |image3=Example | ||
+ | |caption3=Example | ||
+ | |image4=Example | ||
+ | |caption4=Example | ||
+ | <!--- Basic Information ---> | ||
+ | |name=Example | ||
+ | |faction=Example <!---(combine, rebels, conscripts, etc)---> | ||
+ | |origin=Example | ||
+ | <!--- Technical specifications ---> | ||
+ | |alt_fire= <!---(Yes/No) "is there altfire?"---> | ||
+ | |fire_rate= | ||
+ | |damage= <!--- Enter like this: | ||
+ | *100 (To you) | ||
+ | *20 (To enemies) | ||
+ | ---> | ||
+ | |accuracy= <!---(aka spread)---> | ||
+ | |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> | ||
+ | |recoil= | ||
+ | |clipsize= | ||
+ | |clips= <!---(max qty of clips, including "active" one)---> | ||
+ | |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> | ||
+ | |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> | ||
+ | <!--- Technical specifications for ALTFIRE---> | ||
+ | |fire_rate2= | ||
+ | |damage2= | ||
+ | |accuracy2= | ||
+ | |firemode2= | ||
+ | |recoil2= | ||
+ | |clipsize2= | ||
+ | |clips2= | ||
+ | |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> | ||
+ | <!--- Usage ---> | ||
+ | |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) | ||
+ | *combine | ||
+ | *monkey boy | ||
+ | *shit on my floor | ||
+ | *god damn it | ||
+ | ---> | ||
+ | <!--- Game Info ---> | ||
+ | |vmodel_name=Example <!---(the .mdl file; view model)---> | ||
+ | |wmodel_name=Example <!---(the .mdl file; world model)---> | ||
+ | |weapon_ent_info=<!---The weapon's entity name in hammer---> | ||
+ | |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) | ||
+ | *item_ammo_ar2<br>(ammo entity) | ||
+ | *item_ammo_ar2_large<br>(ammo entity, large) | ||
+ | *item_ammo_ar2_altfire<br>(ball ammo entity) | ||
+ | If there's only one ammo entity, just put that one without any bulleting.---> | ||
+ | |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> | ||
}} | }} | ||
</pre> | </pre> | ||
</noinclude> | </noinclude> |
Revision as of 23:25, 25 March 2017
Example usage:
{{Weapon infobox |title1=Example |image1=Example |caption1=Example |image2=Example |caption2=Example |image3=Example |caption3=Example |image4=Example |caption4=Example <!--- Basic Information ---> |name=Example |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}