Difference between revisions of "Template:Weapon infobox"

From Valve Cut Content
Jump to: navigation, search
oldwiki>Livelong2
(port; minor fixing)
oldwiki>Livelong2
(improving)
Line 57: Line 57:
 
     </data>
 
     </data>
 
     <data source="ammo_on_apickup">
 
     <data source="ammo_on_apickup">
 +
      <label>Ammo on ammopack pickup</label>
 +
    </data>
 +
    <data source="ammo_on_apickuplrg">
 
       <label>Ammo on ammopack pickup</label>
 
       <label>Ammo on ammopack pickup</label>
 
     </data>
 
     </data>
Line 81: Line 84:
 
     </data>
 
     </data>
 
     <data source="clips2">
 
     <data source="clips2">
 +
      <label>Clips</label>
 +
    </data>
 +
    <data source="ammo_on_apickup2">
 
       <label>Clips</label>
 
       <label>Clips</label>
 
     </data>
 
     </data>
Line 124: Line 130:
 
|name=Example
 
|name=Example
 
|faction=Example <!---(combine, rebels, conscripts, etc)--->
 
|faction=Example <!---(combine, rebels, conscripts, etc)--->
|origin=Example
+
|origin=Example <!---What faction it originates from--->
 
<!--- Technical specifications --->
 
<!--- Technical specifications --->
 
|alt_fire= <!---(Yes/No) "is there altfire?"--->
 
|alt_fire= <!---(Yes/No) "is there altfire?"--->
Line 139: Line 145:
 
|ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)--->
 
|ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)--->
 
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
 
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
 +
|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up--->
 
<!--- Technical specifications for ALTFIRE--->
 
<!--- Technical specifications for ALTFIRE--->
 
|fire_rate2=
 
|fire_rate2=
Line 147: Line 154:
 
|clipsize2=  
 
|clipsize2=  
 
|clips2=
 
|clips2=
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
+
|ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)--->
 
<!--- Usage --->
 
<!--- Usage --->
 
|ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list)
 
|ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list)

Revision as of 18:22, 14 April 2017

Example usage:

{{Weapon infobox
|title1=Example
|image1=Example
|caption1=Example
|image2=Example
|caption2=Example
|image3=Example
|caption3=Example
|image4=Example
|caption4=Example
<!--- Basic Information --->
|name=Example
|faction=Example <!---(combine, rebels, conscripts, etc)--->
|origin=Example <!---What faction it originates from--->
<!--- Technical specifications --->
|alt_fire= <!---(Yes/No) "is there altfire?"--->
|fire_rate=
|damage= <!--- Enter like this: 
*100 (To you)
*20 (To enemies)
--->
|accuracy= <!---(aka spread)--->
|firemode= <!---(i.e. full-auto; semi-auto; burst-fire)--->
|recoil=
|clipsize= 
|clips= <!---(max qty of clips, including "active" one)--->
|ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)--->
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up--->
<!--- Technical specifications for ALTFIRE--->
|fire_rate2=
|damage2=
|accuracy2=
|firemode2=
|recoil2=
|clipsize2= 
|clips2=
|ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)--->
<!--- Usage --->
|ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list)
*combine
*monkey boy
*shit on my floor
*god damn it
--->
<!--- Game Info --->
|vmodel_name=Example <!---(the .mdl file; view model)--->
|wmodel_name=Example <!---(the .mdl file; world model)--->
|weapon_ent_info=<!---The weapon's entity name in hammer--->
|ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list)
*item_ammo_ar2<br>(ammo entity)
*item_ammo_ar2_large<br>(ammo entity, large)
*item_ammo_ar2_altfire<br>(ball ammo entity)
If there's only one ammo entity, just put that one without any bulleting.--->
|ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.--->
}}