Difference between revisions of "Template:Weapon infobox"
From Valve Cut Content
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oldwiki>Livelong2 (experimental lineheight change) |
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<label>Name</label> | <label>Name</label> | ||
</data> | </data> | ||
− | <data source="faction"> | + | <data style="LINE-HEIGHT:5px" source="faction"> |
<label>Faction</label> | <label>Faction</label> | ||
</data> | </data> | ||
− | <data source="origin"> | + | <data style="LINE-HEIGHT:5px" source="origin"> |
<label>Origin</label> | <label>Origin</label> | ||
</data> | </data> | ||
Line 29: | Line 29: | ||
<group> | <group> | ||
<header>Technical Specifications</header> | <header>Technical Specifications</header> | ||
− | <data source="alt_fire"> | + | <data style="LINE-HEIGHT:5px" source="alt_fire"> |
<label>Is there altfire?</label> | <label>Is there altfire?</label> | ||
</data> | </data> | ||
− | <data source="fire_rate"> | + | <data style="LINE-HEIGHT:5px" source="fire_rate"> |
<label>Fire rate</label> | <label>Fire rate</label> | ||
</data> | </data> | ||
− | <data source="damage"> | + | <data style="LINE-HEIGHT:5px" source="damage"> |
<label>Damage</label> | <label>Damage</label> | ||
</data> | </data> | ||
− | <data source="accuracy"> | + | <data style="LINE-HEIGHT:5px" source="accuracy"> |
<label>Accuracy</label> | <label>Accuracy</label> | ||
</data> | </data> | ||
− | <data source="firemode"> | + | <data style="LINE-HEIGHT:5px" source="firemode"> |
<label>Fire Mode</label> | <label>Fire Mode</label> | ||
</data> | </data> | ||
− | <data source="recoil"> | + | <data style="LINE-HEIGHT:5px" source="recoil"> |
<label>Recoil</label> | <label>Recoil</label> | ||
</data> | </data> | ||
− | <data source="clipsize"> | + | <data style="LINE-HEIGHT:5px" source="clipsize"> |
<label>Clip Size</label> | <label>Clip Size</label> | ||
</data> | </data> | ||
− | <data source="clips"> | + | <data style="LINE-HEIGHT:5px" source="clips"> |
<label>Clips</label> | <label>Clips</label> | ||
</data> | </data> | ||
− | <data source="ammo_on_wpickup"> | + | <data style="LINE-HEIGHT:5px" source="ammo_on_wpickup"> |
<label>Ammo on fallen weapon pickup</label> | <label>Ammo on fallen weapon pickup</label> | ||
</data> | </data> | ||
− | <data source="ammo_on_apickup"> | + | <data style="LINE-HEIGHT:5px" source="ammo_on_apickup"> |
<label>Ammo on ammopack pickup</label> | <label>Ammo on ammopack pickup</label> | ||
</data> | </data> | ||
− | <data source="ammo_on_apickuplrg"> | + | <data style="LINE-HEIGHT:5px" source="ammo_on_apickuplrg"> |
<label>Ammo on ammopack pickup</label> | <label>Ammo on ammopack pickup</label> | ||
</data> | </data> | ||
Line 65: | Line 65: | ||
<group> | <group> | ||
<header>Technical Specifications (altfire)</header> | <header>Technical Specifications (altfire)</header> | ||
− | <data source="fire_rate2"> | + | <data style="LINE-HEIGHT:5px" source="fire_rate2"> |
<label>Fire rate</label> | <label>Fire rate</label> | ||
</data> | </data> | ||
− | <data source="damage2"> | + | <data style="LINE-HEIGHT:5px" source="damage2"> |
<label>Damage</label> | <label>Damage</label> | ||
</data> | </data> | ||
− | <data source="accuracy2"> | + | <data style="LINE-HEIGHT:5px" source="accuracy2"> |
<label>Accuracy</label> | <label>Accuracy</label> | ||
</data> | </data> | ||
− | <data source="firemode2"> | + | <data style="LINE-HEIGHT:5px" source="firemode2"> |
<label>Fire Mode</label> | <label>Fire Mode</label> | ||
</data> | </data> | ||
− | <data source="recoil2"> | + | <data style="LINE-HEIGHT:5px" source="recoil2"> |
<label>Ammo on pickup</label> | <label>Ammo on pickup</label> | ||
</data> | </data> | ||
− | <data source="clipsize2"> | + | <data style="LINE-HEIGHT:5px" source="clipsize2"> |
<label>Clip Size</label> | <label>Clip Size</label> | ||
</data> | </data> | ||
− | <data source="clips2"> | + | <data style="LINE-HEIGHT:5px" source="clips2"> |
<label>Clips</label> | <label>Clips</label> | ||
</data> | </data> | ||
− | <data source="ammo_on_apickup2"> | + | <data style="LINE-HEIGHT:5px" source="ammo_on_apickup2"> |
<label>Clips</label> | <label>Clips</label> | ||
</data> | </data> | ||
Line 92: | Line 92: | ||
<group> | <group> | ||
<header>Usage</header> | <header>Usage</header> | ||
− | <data source="ugroup1"> | + | <data style="LINE-HEIGHT:5px" source="ugroup1"> |
<label>Used By:</label> | <label>Used By:</label> | ||
</data> | </data> | ||
Line 98: | Line 98: | ||
<group> | <group> | ||
<header>Game Information</header> | <header>Game Information</header> | ||
− | <data source="vmodel_name"> | + | <data style="LINE-HEIGHT:5px" source="vmodel_name"> |
<label>View Model Name</label> | <label>View Model Name</label> | ||
</data> | </data> | ||
− | <data source="wmodel_name"> | + | <data style="LINE-HEIGHT:5px" source="wmodel_name"> |
<label>World Model Name</label> | <label>World Model Name</label> | ||
</data> | </data> | ||
− | <data source="weapon_ent_info"> | + | <data style="LINE-HEIGHT:5px" source="weapon_ent_info"> |
<label>Weapon Entity Name</label> | <label>Weapon Entity Name</label> | ||
</data> | </data> | ||
− | <data source="ammo_ent_info"> | + | <data style="LINE-HEIGHT:5px" source="ammo_ent_info"> |
<label>Ammo Entity Name</label> | <label>Ammo Entity Name</label> | ||
</data> | </data> | ||
− | <data source="ammo_type"> | + | <data style="LINE-HEIGHT:5px" source="ammo_type"> |
<label>Ammo Type</label> | <label>Ammo Type</label> | ||
</data> | </data> |
Revision as of 01:13, 10 October 2017
Example usage:
{{Weapon infobox |title1=Example |image1=Example |caption1=Example |image2=Example |caption2=Example |image3=Example |caption3=Example |image4=Example |caption4=Example <!--- Basic Information ---> |name=Example |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!---What faction it originates from---> <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}