Difference between revisions of "Template:Weapon infobox"
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Example usage:<pre> | Example usage:<pre> | ||
{{Weapon infobox | {{Weapon infobox | ||
− | |title1=Example | + | |title1=Example<!--- The title of the page ---> |
− | |image1=Example | + | |image1=Example <!--- A render of the viewmodel from the intended viewing angle ---> |
− | |caption1= | + | |caption1=Viewmodel front |
− | |image2=Example | + | |image2=Example <!-- A render of the viewmodel from the side--> |
− | |caption2= | + | |caption2=Viewmodel side |
− | |image3=Example | + | |image3=Example <!-- If applicable, a render of the worldmodel, whether it looks like the viewmodel or not --> |
− | |caption3= | + | |caption3=Worldmodel |
|image4=Example | |image4=Example | ||
|caption4=Example | |caption4=Example |
Revision as of 16:44, 13 October 2017
Example usage:
{{Weapon infobox |title1=Example<!--- The title of the page ---> |image1=Example <!--- A render of the viewmodel from the intended viewing angle ---> |caption1=Viewmodel front |image2=Example <!-- A render of the viewmodel from the side--> |caption2=Viewmodel side |image3=Example <!-- If applicable, a render of the worldmodel, whether it looks like the viewmodel or not --> |caption3=Worldmodel |image4=Example |caption4=Example <!--- Basic Information ---> |name=Example |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!---What faction it originates from---> <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}