Difference between revisions of "Test2 (WC)"

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|mapversion=3066
 
|mapversion=3066
 
|editor_build=1989
 
|editor_build=1989
 +
|image1 = test2_wc.jpg
 
}}
 
}}
 
<b>It's a lie.</b>
 
<b>It's a lie.</b>
 
==Overview==
 
==Overview==
This map does not run.
+
This map does not run, but with a few changes in .vmf (removing a corrupted path_corner entity section at the end of the file) we can see what at least part of the map looked like.
 
==Appearences==
 
==Appearences==
 
*Main Directory
 
*Main Directory
 +
 +
==Referenced Assets==
 +
===Entities===
 +
*[[aiscripted_sequence]]
 +
*[[ambient_generic]]
 +
*[[dynamic_prop]]
 +
*[[env_cubemap]]
 +
*[[env_sprite]]
 +
*[[func_detail]]
 +
*[[info_node]]
 +
*[[info_node_air]]
 +
*[[infodecal]]
 +
*[[keyframe_rope]]
 +
*[[light_environment]]
 +
*[[light_spot]]
 +
*[[logic_relay]]
 +
*[[monster_generic]]
 +
*[[move_rope]]
 +
*[[npc_cscanner]]
 +
*[[npc_metropolice]]
 +
*[[path_corner]]
 +
*[[path_track]]
 +
*[[static_prop]]
 +
*[[trigger_multiple]]
 +
 +
===Materials===
 +
*[[hl2/materials/cable/cable]]
 +
*[[hl2/materials/concrete/concretefloor030a]]
 +
*[[hl2/materials/concrete/concretefloor033e]]
 +
*[[hl2/materials/concrete/concretefloor033g]]
 +
*[[hl2/materials/concrete/concretefloor033h]]
 +
*[[hl2/materials/concrete/concretefloor034a]]
 +
*[[hl2/materials/decals/concrete/shot2]]
 +
*[[hl2/materials/decals/decalborealispuddle001a]]
 +
*[[hl2/materials/decals/decalgraffiti001c]]
 +
*[[hl2/materials/glass/glasswindow071a]]
 +
*[[hl2/materials/materials/sprites/glow_test02]]
 +
*[[hl2/materials/metal/metalfence001a]]
 +
*[[hl2/materials/metal/metalgrate008a]]
 +
*[[hl2/materials/metal/metalgrate014a]]
 +
*[[hl2/materials/metal/metalrail001a]]
 +
*[[hl2/materials/metal/metalroof002a]]
 +
*[[hl2/materials/props/paperposter003b]]
 +
*[[hl2/materials/props/paperposter004b]]
 +
*[[hl2/materials/props/tarpaperroof002a]]
 +
*[[hl2/materials/skybox/sky_c17_02]]
 +
*[[hl2/materials/stone/stonefloor006a]]
 +
*[[hl2/materials/stone/stonefloor006c]]
 +
*[[hl2/materials/stone/stonewall001a]]
 +
*[[hl2/materials/stone/stonewall019b]]
 +
*[[hl2/materials/stone/stonewall026a]]
 +
*[[hl2/materials/stone/stonewall040f]]
 +
*[[hl2/materials/tools/toolsnodraw]]
 +
*[[hl2/materials/tools/toolsskybox]]
 +
*[[hl2/materials/tools/toolstrigger]]
 +
*[[hl2/materials/wood/woodwall015c]]
 +
 +
===Models===
 +
*[[hl2/models/c17_male2]]
 +
*[[hl2/models/c17_male3]]
 +
*[[hl2/models/props_c17/column02a]]
 +
*[[hl2/models/props_c17/kiosk_spire01]]
 +
*[[hl2/models/props_c17/lamppost03a_off]]
 +
*[[hl2/models/props_c17/lamppost03a_on]]
 +
*[[hl2/models/props_c17/signpole001]]
 +
*[[hl2/models/props_c17/signstreet007a]]
 +
*[[hl2/models/props_c17/signstreet008b]]
 +
*[[hl2/models/props_c17/signstreet009f]]
 +
*[[hl2/models/props_c17/statue_horse]]
 +
*[[hl2/models/props_c17/streetpost001]]
 +
*[[hl2/models/props_c17/utilityconducter001]]
 +
*[[hl2/models/props_c17/utilityconnecter001]]
 +
*[[hl2/models/props_c17/utilityconnecter006]]
 +
*[[hl2/models/props_c17/utilitypole02b]]
 +
*[[hl2/models/props_c17/utilitypolemount01a]]
 +
*[[hl2/models/props_foliage/treemaple01a]]
 +
 +
===Sounds===
 +
*[[hl2/sound/ambient/areas/d1_terminal_01/manhole_loop]]
 +
*[[hl2/sound/ambient/areas/d1_terminal_01/transformer_loop]]
 +
*[[hl2/sound/sound/ambient/hyper/coldwind3_loop]]
 +
 
==Gallery==
 
==Gallery==
 
===Hammer===
 
===Hammer===
 
<gallery widths="150" bordersize="none" spacing="small">
 
<gallery widths="150" bordersize="none" spacing="small">
There is no Gallery.
+
test2_wc.jpg
 
</gallery>
 
</gallery>
 
===In Game===
 
===In Game===
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Go away.
 
Go away.
 
</gallery>
 
</gallery>
[[Category:Half-Life_Series]]
 
 
[[Category:WC Mappack]]
 
[[Category:WC Mappack]]
[[Category:2003 Leaks]]
 
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 23:59, 28 October 2023

Test2 (WC)
Test2 wc.jpg
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date May 16, 2002
Editor Build 1989
Map Date (NET) April 05, 2002

It's a lie.

Overview

This map does not run, but with a few changes in .vmf (removing a corrupted path_corner entity section at the end of the file) we can see what at least part of the map looked like.

Appearences

  • Main Directory

Referenced Assets

Entities

Materials

Models

Sounds

Gallery

Hammer

In Game