Difference between revisions of "The 2022/23 Gigaleak/Other"
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====Early TMCM textures==== | ====Early TMCM textures==== | ||
Also featured is a earlier texture sheet of TooMuchCoffeeMan. | Also featured is a earlier texture sheet of TooMuchCoffeeMan. | ||
+ | <gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small"> | ||
+ | Tcmm.png|the model with the early textures applied. | ||
+ | DMCM1.png|Original body texture | ||
+ | DMCMface.png|Original face | ||
+ | DMCMhand.png|Original hand | ||
+ | </gallery> | ||
====Les Betterley Dumpster Textures==== | ====Les Betterley Dumpster Textures==== | ||
The Dumpster folder features the textures for a dumpster that was only seen on Les Betterley's website. | The Dumpster folder features the textures for a dumpster that was only seen on Les Betterley's website. |
Revision as of 05:02, 26 December 2023
This is a sub-page of The 2022/23 Gigaleak.
Contents
- 1 Other Games
- 1.1 Episodic Content
- 1.2 Counter Strike: Source
- 1.3 Day of Defeat: Source
- 1.4 Half-Life 2: Deathmatch
- 1.5 Half-Life: Source
- 1.5.1 Alien Grunt Laser
- 1.5.2 Unused Apache Animations
- 1.5.3 Dead Xen Light
- 1.5.4 Early Breather texture
- 1.5.5 Bubble model
- 1.5.6 The Soda Cans
- 1.5.7 Alien Controller animations
- 1.5.8 Unused Ratfink DM Model
- 1.5.9 Early TMCM textures
- 1.5.10 Les Betterley Dumpster Textures
- 1.5.11 High Quality Female Scientist textures
- 1.5.12 The Fly
- 1.5.13 Early Gus Textures
- 1.5.14 The Gargantuas cut spear attack and its animations
- 1.5.15 G-Man death animation
- 1.5.16 Assorted Gibs
- 1.5.17 Female Assassin animations
- 1.5.18 Unused headcrab animations
- 1.5.19 Ichthyosaur content
- 1.5.20 Loader model oddity
- 1.5.21 Mbarrel hl2 files
- 1.5.22 Mr.Valve Sources and early versions
- 1.5.23 Osprey Content
- 1.5.24 DM_Skel icon
- 1.5.25 The Tron Folder
- 1.5.26 Crossbow Viewmodel
- 1.5.27 Egon Viewmodel
- 1.5.28 The python content
- 1.5.29 Shotgun textures
Other Games
Within the leaked content there are some games that don't have as much to warrant an entire page for them. So we've put them here. That's not to say they don't have anything of note.
Episodic Content
The two Half-Life Episodes have interesting things in each. However most of the major content from it is the "Mappack" that leaked back in 2017. garloid baby advisor magnuson device
Counter Strike: Source
The Map folder for CSS was leaked earlier then the rest of its repository. While the maps are the meat of the leak there are other interesting tidbits. ct's had seperate viewmodels. v_hands xsi has older hands model cc_prototype es_crash zombie_city dust 3 ct viewmodels all modles have facials ct_crash
Day of Defeat: Source
Day of Defeat: Source has long been the subject of confusion, as photos of an unreleased map surfaced on the internet a while ago. These maps were part of an unreleased update to the game; to bring it up to its goldsource counterpart's standards. The leak only contains new maps, some of which are new, most of which are port-overs from the goldsrc version of Day of Defeat.
Half-Life 2: Deathmatch
Has the smallest amount of interesting content. steam lab still has ct spawns but their scattered around, all other cs logic is unavailable. Labcore and steam lab are based on old kliner lab
Half-Life: Source
The content released for Half-Life: Source may seem like a lot. However most content from this is stuff we already had via the SDK's and HL:S's release. It's just most people (sadly) don;t care about that. This section of the page will document things that are 100 percent new to this leak. This section is done in order of the folders listed in the leak.
Alien Grunt Laser
In the Alien Grunt folder, there is a model, texture, and a temp animation for a laser projectile. There is practically nothing known about this, but there are several theories. The main ones being that it was potentially a side grade for the Hivehand, or that it possibly was the weapon for the unarmed Grunts.
Unused Apache Animations
The Apache folder features 2 animations not used in the final game. The first one is a take off animation for the opening tram ride. The second one is a crash animation designated for c1a3.
Dead Xen Light
The textures for a dead version of the Xen stalk light have dated back to the release of Half-Life. This leak gave us the mesh for it.
Early Breather texture
The breather folder features an early version of the roundness texture.
Bubble model
One of the more interesting pieces of the new content is Bubble.mdl. It was most likely used for the air tank. Being produced by the player.
The Soda Cans
We now have the model's for the soda cans before skin groups were added. Back when valve had name brand sodas in the game they all had their own models and here they are. We also have a can model predating these that's just chrome and has more detail then the others.
Alien Controller animations
The controller has an unused death animation for the Nihilanth; most likely from the time of the Xen Master. While not new an interesting note is that the animations have names such as prayer and zen.
Unused Ratfink DM Model
The DM folder has a player model of the character "Ratfink". This character was created back in 1963 by Ed Roth; and is not an original creation of Valve's. It's assumed this model was cut when Valve couldn't get permission to use the character.
Early TMCM textures
Also featured is a earlier texture sheet of TooMuchCoffeeMan.
Les Betterley Dumpster Textures
The Dumpster folder features the textures for a dumpster that was only seen on Les Betterley's website.
High Quality Female Scientist textures
The full resolution textures for the cut female scientist are included.
The Fly
Yes, that's right. The cut Fly npc is now in our hands. We only had the texture but now we have the model and animations for it.
Early Gus Textures
A set of earlier textures for Gus the forklift driver are featured, they have a more muted color palette.
The Gargantuas cut spear attack and its animations
The Gargantua folder features a slew of animations and the model for it's spear attack. Before just shooting fire, the Garg was intended to fire spears from its hands. Also a proper death animation for the garg is in here, meaning they actually did create one and it didn't always just explode on death.
G-Man death animation
There is a death animation for the G-Man featured here. (add more info)
Assorted Gibs
It appears at some point the idea was that each enemy would have their own gibs on top of the regular ones. There are Gibs for the Alien Controller, Houndeye, and more. (Check how many of these are in final game)
Female Assassin animations
Features an unused animation for their debut appearance. Several of the animations have the ponytail.
Unused headcrab animations
There is a running animation that was moved to the baby headcrab and an attack animation from an in between period. This attack animation was featured in (name of video here)
Ichthyosaur content
There is an animated eye texture and an earlier side texture that is horribly warped. Also a render of the model is just included as a texture. Most importantly is a crawling animation from when they wanted the ichthy to be able to chase you onto land.
Loader model oddity
The model for the loader appears to have been de compiled, meaning that its possible valve lost the model at some point.
Mbarrel hl2 files
The Mbarrel1 folder has blue barrel files from hl2
Mr.Valve Sources and early versions
3 models of Mr.Valve exist meaning we have the sources for the final model alongside 2 earlier versions.
Osprey Content
The Osprey folder features multiple gibs and animations. Several of them are broke and when active are upside down. High quality texture for the damaged cockpit.
DM_Skel icon
A high quality version of the DM_Skel playermodel icon is in the player folder.
The Tron Folder
Features red and blue playermodels. Most likely from an early version of Ricochet.
Crossbow Viewmodel
A lot of stuff in here. Mainly early models and reference images.
Egon Viewmodel
High quality Egon 2 textures
The python content
The barehand python is here in its entirety. Doofustest is a temp idel animation. ====The early RPG textures and animations are included. Alongside full scale textures for the final without the warping.
Shotgun textures
Textures for the E3 98 and blue shotgun are featured in the folder.