Difference between revisions of "The 2022/23 Gigaleak/Other"

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==temp==
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{{subpage}}
word words words
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===Episodic Content===
+
== Other Games ==
 +
Within the leaked content there are some games that don't have as much to warrant an entire page for them. So we've put them here. That's not to say they don't have anything of note.
 +
 
 +
=== Episodic Content ===
 +
The two Half-Life Episodes have interesting things in each. However most of the major content from it is the "Mappack" that [[Ep2/Ep1 Mappack|leaked back in 2017]].
 
garloid
 
garloid
 
baby advisor
 
baby advisor
 
magnuson device
 
magnuson device
===Counter Strike: Source===
+
 
 +
=== Counter Strike: Source ===
 +
The Map folder for CSS was leaked earlier then the rest of its repository. While the maps are the meat of the leak there are other interesting tidbits.
 
ct's had seperate viewmodels.
 
ct's had seperate viewmodels.
 
v_hands xsi has older hands model
 
v_hands xsi has older hands model
 +
cc_prototype
 
es_crash
 
es_crash
 
zombie_city
 
zombie_city
Line 15: Line 22:
 
ct_crash
 
ct_crash
  
===Half-Life 2: Deathmatch===
+
=== Day of Defeat: Source ===
 +
Day of Defeat: Source has long been the subject of confusion, as photos of an unreleased map surfaced on the internet a while ago. These maps were part of an unreleased update to the game; to bring it up to its goldsource counterpart's standards. The leak only contains new maps, some of which are new, most of which are port-overs from the goldsrc version of Day of Defeat.
 +
 
 +
=== Half-Life 2: Deathmatch ===
 +
Has the smallest amount of interesting content.
 
steam lab still has ct spawns but their scattered around, all other cs logic is unavailable.
 
steam lab still has ct spawns but their scattered around, all other cs logic is unavailable.
 
Labcore and steam lab are based on old kliner lab
 
Labcore and steam lab are based on old kliner lab
 
===Half-Life: Source===
 
===Half-Life: Source===
xen light has dead texture
+
The content released for Half-Life: Source may seem like a lot. However most content from this is stuff we already had via the SDK's and HL:S's release. It's just most people (sadly) don;t care about that. This section of the page will document things that are 100 percent new to this leak. This section is done in order of the folders listed in the leak.
cans
+
=====Alien Grunt Laser=====
base.mdl has hd textures
+
In the Alien Grunt folder, there is a model, texture, and a temp animation for a laser projectile. There is practically nothing known about this, but there are several theories. The main ones being that it was potentially a side grade for the Hivehand, or that it possibly was the weapon for the unarmed Grunts.
big momma has alt textures
+
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
baby headcrab chrome is different made for source
+
Gruntlaser.PNG|"Model of the Laser"
apache death animation for chapter 1
+
Laser 1.png|"The Texture"
bigrat is
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</gallery>
bloater has ai due to visgroup
+
 
breather has different textures in base folder
+
====Unused Apache Animations====
bubble is unused model. Unknown use possible that sprite bubbles were models originally
+
The Apache folder features 2 animations not used in the final game. The first one is a take off animation for the opening tram ride. The second one is a crash animation designated for c1a3.
the lisenced sodas were done wit bodygroups and were switched to skin groups.  
+
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
cntrllergibs are new models, one of the pelvis and one of an arm.
+
Appace takeoff.gif|"The cut Takeoff animation. Was to be used during the opening."
DMatch has 2 models Highcount has ratifnk and lowcount has tmcm
+
Appache crash.gif|"The Cut crash animation. used for c1a3"
hd fem sci textures
+
Ingame takeoff.gif|"Footage of the takeoff."
fly model has basic animations idle npc
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</gallery>
gargantua has unused animations and a spear model. most likely shot from hands
+
====Dead Xen Light====
GIBS agrunt gibs, houndeye gibs, vortgaunt gibs,
+
The textures for a dead version of the Xen stalk light have dated back to the release of Half-Life. This leak gave us the mesh for it.
gman death animation
+
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
gun_flash is a muzzleflash that is unused
+
Dead fung.png
assasing has unused animations, face textures, boots, chorme, ponytail,
+
</gallery>
headcrab has old animations. QC boosts gamma
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====Early Breather texture====
Hgrunt has old anims, blown head, and alpha refs
+
The breather folder features an early version of the roundness texture.
islave has cycle chromes
+
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
mr.valve the work folder and an alternate smd
+
Early Breather.png|"The Final Model"
nialanth has animations from when he was a giant controller. alternate death animation
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Final breather.png|"The Early Model"
sat_globe has unused textures. online textures
+
</gallery>
shell has alpha textures
+
====Bubble model====
spit is a 3d model of the bullsquid spit
+
One of the more interesting pieces of the new content is Bubble.mdl. It was most likely used for the air tank. Being produced by the player.
stukabat has an alternate smd
+
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
tele crystal is unknown
+
Bubble.png
teleporter is mostly unknown but a screen has a brush teleporter. meaning this was most likely before textures
+
</gallery>
tentacle has unused textures
+
====The Soda Cans====
tron is old ricochet playermodels
+
We now have the model's for the soda cans before skin groups were added. Back when valve had name brand sodas in the game they all had their own models and here they are. We also have a can model predating these that's just chrome and has more detail then the others.
v_crossbow reference folder, workfolder has a different version.
+
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
v_egon old maps has butt2 egon 2 maps has slightly higer res textures
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Can reference.png| A reference model for the soda can. Notice its "higher quality"
v_gauss has old 8bit maps from red HEV era. Work files has picture from 3dsmax
+
</gallery>
V_python has the bare handed smd's and work files for a midway version.
+
====Alien Controller animations====
v_rpg has old textures and work files has animationd for old rpg
+
The controller has an unused death animation for the Nihilanth; most likely from the time of the Xen Master. While not new an interesting note is that the animations have names such as prayer and zen.
v_sqeak temp folder confirms that steve theodore made the hands used in view models both the old and final
+
====Unused Ratfink DM Model====
zombie is full of stuff
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The DM folder has a player model of the character "Ratfink". This character was created back in 1963 by Ed Roth; and is not an original creation of Valve's. It's assumed this model was cut when Valve couldn't get permission to use the character.
worldmodels if you look thru 3ds max you can find lots of stuff.
+
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
devtest vmf's
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RatfinkDM.png|The Model. Look at him.
 +
</gallery>
 +
====Early TMCM textures====
 +
Also featured is a earlier texture sheet of TooMuchCoffeeMan.
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Tcmm.png|the model with the early textures applied.
 +
DMCM1.png|Original body texture
 +
DMCMface.png|Original face
 +
DMCMhand.png|Original hand
 +
</gallery>
 +
====Les Betterley Dumpster Textures====
 +
The Dumpster folder features the textures for a dumpster that was only seen on Les Betterley's website.
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Dumpster.gif
 +
Dumpster_Outer_ID-01.png
 +
Dumpster Outer ID-02.png
 +
Dumpster Outer ID-05.png
 +
Dumpster Outer ID-06.png
 +
</gallery>
 +
====High Quality Female Scientist textures====
 +
The full resolution textures for the cut female scientist are included.
 +
====The Fly====
 +
Yes, that's right. The cut Fly npc is now in our hands. We only had the texture but now we have the model and animations for it.
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
THEFLY.png|The legendary Model
 +
 
 +
</gallery>
 +
====Early Gus Textures====
 +
A set of earlier textures for Gus the forklift driver are featured, they have a more muted color palette.
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Oldgus.png|The Gus model with the old textures applied.
 +
</gallery>
 +
====The Gargantuas cut spear attack and its animations====
 +
The Gargantua folder features a slew of animations and the model for it's spear attack. Before just shooting fire, the Garg was intended to fire spears from its hands. Also a proper death animation for the garg is in here, meaning they actually did create one and it didn't always just explode on death.
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Gargspear.jpg| The spear model.
 +
GARG ShootLow Both1.gif| Cut shooting anim.
 +
GARG ShootRight2.gif|
 +
GARG Die1.gif| The "cut" death animation, it's technically in the game but the Garg explodes before it can finish.
 +
</gallery>
 +
====G-Man death animation====
 +
There is a death animation for the G-Man featured here. (add more info)
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Gman die01.gif
 +
</gallery>
 +
====Assorted Gibs====
 +
It appears at some point the idea was that each enemy would have their own gibs on top of the regular ones. There are Gibs for the Alien Controller, Houndeye, and more. (Check how many of these are in final game)
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Gibhound.png
 +
Hound2.png
 +
Gibhead.png
 +
</gallery>
 +
====Female Assassin animations====
 +
Features an unused animation for their debut appearance. Several of the animations have the ponytail.
 +
====Unused headcrab animations====
 +
There is a running animation that was moved to the baby headcrab and an attack animation from an in between period. This attack animation was featured in (name of video here)
 +
====Ichthyosaur content====
 +
There is an animated eye texture and an earlier side texture that is horribly warped. Also a render of the model is just included as a texture. Most importantly is a crawling animation from when they wanted the ichthy to be able to chase you onto land.
 +
====Loader model oddity====
 +
The model for the loader appears to have been de compiled, meaning that its possible valve lost the model at some point.
 +
====Mbarrel hl2 files====
 +
The Mbarrel1 folder has blue barrel files from hl2
 +
==== Mr.Valve Sources and early versions====
 +
3 models of Mr.Valve exist meaning we have the sources for the final model alongside 2 earlier versions.
 +
====Osprey Content====
 +
The Osprey folder features multiple gibs and animations. Several of them are broke and when active are upside down. High quality texture for the damaged cockpit.
 +
====DM_Skel icon====
 +
A high quality version of the DM_Skel playermodel icon is in the player folder.
 +
====The Tron Folder====
 +
Features red and blue playermodels. Most likely from an early version of Ricochet.
 +
====Crossbow Viewmodel====
 +
A lot of stuff in here. Mainly early models and reference images.
 +
====Egon Viewmodel====
 +
High quality Egon 2 textures
 +
====The python content====
 +
The barehand python is here in its entirety. Doofustest is a temp idel animation.
 +
====The early RPG textures and animations are included. Alongside full scale textures for the final without the warping.
 +
====Shotgun textures====
 +
Textures for the E3 98 and blue shotgun are featured in the folder.
 +
<gallery>
 +
HL1_E398_Shotgun.png|E398 variant reconstruction by Dermoker.
 +
</gallery>
 +
 
 +
[[Category:Half-Life 1]]

Latest revision as of 19:00, 17 April 2024

This is a sub-page of The 2022/23 Gigaleak.

Other Games

Within the leaked content there are some games that don't have as much to warrant an entire page for them. So we've put them here. That's not to say they don't have anything of note.

Episodic Content

The two Half-Life Episodes have interesting things in each. However most of the major content from it is the "Mappack" that leaked back in 2017. garloid baby advisor magnuson device

Counter Strike: Source

The Map folder for CSS was leaked earlier then the rest of its repository. While the maps are the meat of the leak there are other interesting tidbits. ct's had seperate viewmodels. v_hands xsi has older hands model cc_prototype es_crash zombie_city dust 3 ct viewmodels all modles have facials ct_crash

Day of Defeat: Source

Day of Defeat: Source has long been the subject of confusion, as photos of an unreleased map surfaced on the internet a while ago. These maps were part of an unreleased update to the game; to bring it up to its goldsource counterpart's standards. The leak only contains new maps, some of which are new, most of which are port-overs from the goldsrc version of Day of Defeat.

Half-Life 2: Deathmatch

Has the smallest amount of interesting content. steam lab still has ct spawns but their scattered around, all other cs logic is unavailable. Labcore and steam lab are based on old kliner lab

Half-Life: Source

The content released for Half-Life: Source may seem like a lot. However most content from this is stuff we already had via the SDK's and HL:S's release. It's just most people (sadly) don;t care about that. This section of the page will document things that are 100 percent new to this leak. This section is done in order of the folders listed in the leak.

Alien Grunt Laser

In the Alien Grunt folder, there is a model, texture, and a temp animation for a laser projectile. There is practically nothing known about this, but there are several theories. The main ones being that it was potentially a side grade for the Hivehand, or that it possibly was the weapon for the unarmed Grunts.

Unused Apache Animations

The Apache folder features 2 animations not used in the final game. The first one is a take off animation for the opening tram ride. The second one is a crash animation designated for c1a3.

Dead Xen Light

The textures for a dead version of the Xen stalk light have dated back to the release of Half-Life. This leak gave us the mesh for it.

Early Breather texture

The breather folder features an early version of the roundness texture.

Bubble model

One of the more interesting pieces of the new content is Bubble.mdl. It was most likely used for the air tank. Being produced by the player.

The Soda Cans

We now have the model's for the soda cans before skin groups were added. Back when valve had name brand sodas in the game they all had their own models and here they are. We also have a can model predating these that's just chrome and has more detail then the others.

Alien Controller animations

The controller has an unused death animation for the Nihilanth; most likely from the time of the Xen Master. While not new an interesting note is that the animations have names such as prayer and zen.

Unused Ratfink DM Model

The DM folder has a player model of the character "Ratfink". This character was created back in 1963 by Ed Roth; and is not an original creation of Valve's. It's assumed this model was cut when Valve couldn't get permission to use the character.

Early TMCM textures

Also featured is a earlier texture sheet of TooMuchCoffeeMan.

Les Betterley Dumpster Textures

The Dumpster folder features the textures for a dumpster that was only seen on Les Betterley's website.

High Quality Female Scientist textures

The full resolution textures for the cut female scientist are included.

The Fly

Yes, that's right. The cut Fly npc is now in our hands. We only had the texture but now we have the model and animations for it.

Early Gus Textures

A set of earlier textures for Gus the forklift driver are featured, they have a more muted color palette.

The Gargantuas cut spear attack and its animations

The Gargantua folder features a slew of animations and the model for it's spear attack. Before just shooting fire, the Garg was intended to fire spears from its hands. Also a proper death animation for the garg is in here, meaning they actually did create one and it didn't always just explode on death.

G-Man death animation

There is a death animation for the G-Man featured here. (add more info)

Assorted Gibs

It appears at some point the idea was that each enemy would have their own gibs on top of the regular ones. There are Gibs for the Alien Controller, Houndeye, and more. (Check how many of these are in final game)

Female Assassin animations

Features an unused animation for their debut appearance. Several of the animations have the ponytail.

Unused headcrab animations

There is a running animation that was moved to the baby headcrab and an attack animation from an in between period. This attack animation was featured in (name of video here)

Ichthyosaur content

There is an animated eye texture and an earlier side texture that is horribly warped. Also a render of the model is just included as a texture. Most importantly is a crawling animation from when they wanted the ichthy to be able to chase you onto land.

Loader model oddity

The model for the loader appears to have been de compiled, meaning that its possible valve lost the model at some point.

Mbarrel hl2 files

The Mbarrel1 folder has blue barrel files from hl2

Mr.Valve Sources and early versions

3 models of Mr.Valve exist meaning we have the sources for the final model alongside 2 earlier versions.

Osprey Content

The Osprey folder features multiple gibs and animations. Several of them are broke and when active are upside down. High quality texture for the damaged cockpit.

DM_Skel icon

A high quality version of the DM_Skel playermodel icon is in the player folder.

The Tron Folder

Features red and blue playermodels. Most likely from an early version of Ricochet.

Crossbow Viewmodel

A lot of stuff in here. Mainly early models and reference images.

Egon Viewmodel

High quality Egon 2 textures

The python content

The barehand python is here in its entirety. Doofustest is a temp idel animation. ====The early RPG textures and animations are included. Alongside full scale textures for the final without the warping.

Shotgun textures

Textures for the E3 98 and blue shotgun are featured in the folder.