Difference between revisions of "The 2022/23 Gigaleak/Other"

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(Moved Day of Defeat: Source's description to this subpage)
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Labcore and steam lab are based on old kliner lab
 
Labcore and steam lab are based on old kliner lab
 
===Half-Life: Source===
 
===Half-Life: Source===
Half-Life Source may look lie it has a lot, but most of this comes from the SDK itself. Howeve there are a lot of small things to note from within these folders.
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The content released for Half-Life: Source may seem like a lot. However most of the content is either from the game itself or the SDK for the game. However there is still a ton of very interesting things sprinkled throughout.
xen light has dead texture
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====Maps====
cans
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The only new content map wise is the sources for the devtest maps. The rest of the maps were already included in the 03 release.  
base.mdl has hd textures
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=====Alien Grunt Laser=====
big momma has alt textures
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Two animations for the laser exist in the repo.
baby headcrab chrome is different made for source
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There is a texture for a laser that the Grunt could have potentially used.  
apache death animation for chapter 1
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The agrunt laser model.
bigrat is
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=====Dead Xen Light=====
bloater has ai due to visgroup
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The files for HLSource had the textures for the dead light. Now we have the model.
breather has different textures in base folder
 
bubble is unused model. Unknown use possible that sprite bubbles were models originally
 
the lisenced sodas were done wit bodygroups and were switched to skin groups.
 
cntrllergibs are new models, one of the pelvis and one of an arm.
 
DMatch has 2 models Highcount has ratifnk and lowcount has tmcm
 
hd fem sci textures
 
fly model has basic animations idle npc
 
gargantua has unused animations and a spear model. most likely shot from hands
 
GIBS agrunt gibs, houndeye gibs, vortgaunt gibs,
 
gman death animation
 
gun_flash is a muzzleflash that is unused
 
assasing has unused animations, face textures, boots, chorme, ponytail,
 
headcrab has old animations. QC boosts gamma
 
Hgrunt has old anims, blown head, and alpha refs
 
islave has cycle chromes
 
mr.valve the work folder and an alternate smd
 
nialanth has animations from when he was a giant controller. alternate death animation
 
sat_globe has unused textures. online textures
 
shell has alpha textures
 
spit is a 3d model of the bullsquid spit
 
stukabat has an alternate smd
 
tele crystal is unknown
 
teleporter is mostly unknown but a screen has a brush teleporter. meaning this was most likely before textures
 
tentacle has unused textures
 
tron is old ricochet playermodels
 
v_crossbow reference folder, workfolder has a different version.
 
v_egon old maps has butt2 egon 2 maps has slightly higer res textures
 
v_gauss has old 8bit maps from red HEV era. Work files has picture from 3dsmax
 
V_python has the bare handed smd's and work files for a midway version.
 
v_rpg has old textures and work files has animationd for old rpg
 
v_sqeak temp folder confirms that steve theodore made the hands used in view models both the old and final
 
zombie is full of stuff
 
worldmodels if you look thru 3ds max you can find lots of stuff.
 
devtest vmf's
 

Revision as of 06:21, 29 November 2023

This is a sub-page of The 2022/23 Gigaleak.

Other Games

Within the leaked content there are some games that don't have as much to warrant an entire page for them. So we've put them here. That's not to say they don't have anything of note.

Episodic Content

The two Half-Life Episodes have interesting things in each. However most of the major content from it is the "Mappack" that leaked back in 2017. garloid baby advisor magnuson device

Counter Strike: Source

The Map folder for CSS was leaked earlier then the rest of its repository. While the maps are the meat of the leak there are other interesting tidbits. ct's had seperate viewmodels. v_hands xsi has older hands model cc_prototype es_crash zombie_city dust 3 ct viewmodels all modles have facials ct_crash

Day of Defeat: Source

Day of Defeat: Source has long been the subject of confusion, as photos of an unreleased map surfaced on the internet a while ago. These maps were part of an unreleased update to the game; to bring it up to its goldsource counterpart's standards. The leak only contains new maps, some of which are new, most of which are port-overs from the goldsrc version of Day of Defeat.

Half-Life 2: Deathmatch

Has the smallest amount of interesting content. steam lab still has ct spawns but their scattered around, all other cs logic is unavailable. Labcore and steam lab are based on old kliner lab

Half-Life: Source

The content released for Half-Life: Source may seem like a lot. However most of the content is either from the game itself or the SDK for the game. However there is still a ton of very interesting things sprinkled throughout.

Maps

The only new content map wise is the sources for the devtest maps. The rest of the maps were already included in the 03 release.

Alien Grunt Laser

Two animations for the laser exist in the repo. There is a texture for a laser that the Grunt could have potentially used. The agrunt laser model.

Dead Xen Light

The files for HLSource had the textures for the dead light. Now we have the model.