Difference between revisions of "The 2022/23 Gigaleak/Other"

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Labcore and steam lab are based on old kliner lab
 
Labcore and steam lab are based on old kliner lab
 
===Half-Life: Source===
 
===Half-Life: Source===
The content released for Half-Life: Source may seem like a lot. Hiwever most content from this is stuff we already had via the SDK's and HL:S's release. It's just most people (sadly) don;t care about that. This section of the page will document things that are 100 percent new to this leak. This section is done in order of the folders listed in the leak.
+
The content released for Half-Life: Source may seem like a lot. However most content from this is stuff we already had via the SDK's and HL:S's release. It's just most people (sadly) don;t care about that. This section of the page will document things that are 100 percent new to this leak. This section is done in order of the folders listed in the leak.
 
=====Alien Grunt Laser=====
 
=====Alien Grunt Laser=====
 
In the Alien Grunt folder, there is a model, texture, and a temp animation for a laser projectile. There is practically nothing known about this, but there are several theories. The main ones being that it was potentially a side grade for the Hivehand, or that it possibly was the weapon for the unarmed Grunts.
 
In the Alien Grunt folder, there is a model, texture, and a temp animation for a laser projectile. There is practically nothing known about this, but there are several theories. The main ones being that it was potentially a side grade for the Hivehand, or that it possibly was the weapon for the unarmed Grunts.
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The Apache folder features 2 animations not used in the final game. The first one is a take off animation for the opening tram ride. The second one is a crash animation designated for c1a3.
 
The Apache folder features 2 animations not used in the final game. The first one is a take off animation for the opening tram ride. The second one is a crash animation designated for c1a3.
 
=====Dead Xen Light=====
 
=====Dead Xen Light=====
The files for HLSource had the textures for the dead light. Now we have the model.
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The textures for a dead version of the Xen stalk light have dated back to the release of Half-Life. This leak gave us the mesh for it.
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====Early Breather texture====
 +
The breather folder features an early version of the roundness texture.
 +
====Bubble model====
 +
One of the more interesting pieces of the new content is Bubble.mdl. A 3d model of a clear bubble, its use isn't confirmed but it's most likely a model made for scenarios where the bubble sprite couldn't be used. The sprite cannot be turned to face in different directions so most likely it was put together for areas where bubbles had to face different directions. They ended u making a different model that was just the sprites facing another direction anyways. So this model just sits here now.
 +
====The Soda Cans====
 +
We now have the model's for the soda cans before skin groups were added. Back when valve had name brand sodas in the game they all had their own models and here they are. We also have a can model predating these that's just chrome and has more detail then the others.
 +
====Alien Controller animations====

Revision as of 17:14, 29 November 2023

This is a sub-page of The 2022/23 Gigaleak.

Other Games

Within the leaked content there are some games that don't have as much to warrant an entire page for them. So we've put them here. That's not to say they don't have anything of note.

Episodic Content

The two Half-Life Episodes have interesting things in each. However most of the major content from it is the "Mappack" that leaked back in 2017. garloid baby advisor magnuson device

Counter Strike: Source

The Map folder for CSS was leaked earlier then the rest of its repository. While the maps are the meat of the leak there are other interesting tidbits. ct's had seperate viewmodels. v_hands xsi has older hands model cc_prototype es_crash zombie_city dust 3 ct viewmodels all modles have facials ct_crash

Day of Defeat: Source

Day of Defeat: Source has long been the subject of confusion, as photos of an unreleased map surfaced on the internet a while ago. These maps were part of an unreleased update to the game; to bring it up to its goldsource counterpart's standards. The leak only contains new maps, some of which are new, most of which are port-overs from the goldsrc version of Day of Defeat.

Half-Life 2: Deathmatch

Has the smallest amount of interesting content. steam lab still has ct spawns but their scattered around, all other cs logic is unavailable. Labcore and steam lab are based on old kliner lab

Half-Life: Source

The content released for Half-Life: Source may seem like a lot. However most content from this is stuff we already had via the SDK's and HL:S's release. It's just most people (sadly) don;t care about that. This section of the page will document things that are 100 percent new to this leak. This section is done in order of the folders listed in the leak.

Alien Grunt Laser

In the Alien Grunt folder, there is a model, texture, and a temp animation for a laser projectile. There is practically nothing known about this, but there are several theories. The main ones being that it was potentially a side grade for the Hivehand, or that it possibly was the weapon for the unarmed Grunts.

Unused Apache Animations

The Apache folder features 2 animations not used in the final game. The first one is a take off animation for the opening tram ride. The second one is a crash animation designated for c1a3.

Dead Xen Light

The textures for a dead version of the Xen stalk light have dated back to the release of Half-Life. This leak gave us the mesh for it.

Early Breather texture

The breather folder features an early version of the roundness texture.

Bubble model

One of the more interesting pieces of the new content is Bubble.mdl. A 3d model of a clear bubble, its use isn't confirmed but it's most likely a model made for scenarios where the bubble sprite couldn't be used. The sprite cannot be turned to face in different directions so most likely it was put together for areas where bubbles had to face different directions. They ended u making a different model that was just the sprites facing another direction anyways. So this model just sits here now.

The Soda Cans

We now have the model's for the soda cans before skin groups were added. Back when valve had name brand sodas in the game they all had their own models and here they are. We also have a can model predating these that's just chrome and has more detail then the others.

Alien Controller animations