Difference between revisions of "Town gameplay/town 01 gameplay/town 01 gameplay (WC)"
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==Appearences== | ==Appearences== | ||
*Main Directory | *Main Directory | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[ambient_generic]] | ||
+ | *[[cycler]] | ||
+ | *[[dynamic_prop]] | ||
+ | *[[env_cubemap]] | ||
+ | *[[env_fire]] | ||
+ | *[[env_firesensor]] | ||
+ | *[[env_firesource]] | ||
+ | *[[env_physexplosion]] | ||
+ | *[[env_shake]] | ||
+ | *[[env_shooter]] | ||
+ | *[[env_soundscape]] | ||
+ | *[[env_spark]] | ||
+ | *[[env_sprite]] | ||
+ | *[[env_steam]] | ||
+ | *[[filter_activator_name]] | ||
+ | *[[filter_multi]] | ||
+ | *[[func_areaportal]] | ||
+ | *[[func_breakable]] | ||
+ | *[[func_brush]] | ||
+ | *[[func_button]] | ||
+ | *[[func_detail]] | ||
+ | *[[func_door_rotating]] | ||
+ | *[[func_movelinear]] | ||
+ | *[[func_physbox]] | ||
+ | *[[func_rot_button]] | ||
+ | *[[func_tracktrain]] | ||
+ | *[[func_wall_toggle]] | ||
+ | *[[info_constraint_anchor]] | ||
+ | *[[info_landmark]] | ||
+ | *[[info_lighting]] | ||
+ | *[[info_node]] | ||
+ | *[[info_player_start]] | ||
+ | *[[info_target]] | ||
+ | *[[item_box_mrounds]] | ||
+ | *[[item_healthkit]] | ||
+ | *[[keyframe_rope]] | ||
+ | *[[light]] | ||
+ | *[[light_environment]] | ||
+ | *[[light_spot]] | ||
+ | *[[logic_auto]] | ||
+ | *[[logic_case]] | ||
+ | *[[logic_navigation]] | ||
+ | *[[logic_relay]] | ||
+ | *[[logic_timer]] | ||
+ | *[[momentary_rot_button]] | ||
+ | *[[move_rope]] | ||
+ | *[[npc_crow]] | ||
+ | *[[npc_fastzombie]] | ||
+ | *[[npc_headcrab]] | ||
+ | *[[npc_headcrab_black]] | ||
+ | *[[npc_headcrab_fast]] | ||
+ | *[[npc_maker]] | ||
+ | *[[npc_zombie]] | ||
+ | *[[path_track]] | ||
+ | *[[phys_constraint]] | ||
+ | *[[phys_hinge]] | ||
+ | *[[phys_motor]] | ||
+ | *[[phys_pulleyconstraint]] | ||
+ | *[[phys_slideconstraint]] | ||
+ | *[[phys_thruster]] | ||
+ | *[[physics_prop]] | ||
+ | *[[physics_prop_ragdoll]] | ||
+ | *[[point_angularvelocitysensor]] | ||
+ | *[[prop_dynamic]] | ||
+ | *[[prop_physics]] | ||
+ | *[[prop_ragdoll]] | ||
+ | *[[prop_static]] | ||
+ | *[[prop_vehicle_driveable]] | ||
+ | *[[scripted_sequence]] | ||
+ | *[[static_prop]] | ||
+ | *[[trigger_changelevel]] | ||
+ | *[[trigger_hurt]] | ||
+ | *[[trigger_once]] | ||
+ | *[[trigger_playermovement]] | ||
+ | *[[trigger_push]] | ||
+ | *[[weapon_crowbar]] | ||
+ | *[[weapon_pistol]] | ||
+ | *[[weapon_smg1]] | ||
+ | *[[weapon_stunstick]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/brick/brickwall040e]] | ||
+ | *[[hl2/materials/brick/brickwall047a]] | ||
+ | *[[hl2/materials/brick/brickwall048i]] | ||
+ | *[[hl2/materials/brick/brickwall049a]] | ||
+ | *[[hl2/materials/brick/brickwall049b]] | ||
+ | *[[hl2/materials/brick/brickwall049c]] | ||
+ | *[[hl2/materials/brick/brickwall049d]] | ||
+ | *[[hl2/materials/brick/brickwall049e]] | ||
+ | *[[hl2/materials/cable/cable]] | ||
+ | *[[hl2/materials/concrete/concretefloor031a]] | ||
+ | *[[hl2/materials/concrete/concretewall015a]] | ||
+ | *[[hl2/materials/concrete/concretewall032a]] | ||
+ | *[[hl2/materials/decals/decalelevatorbutton003a]] | ||
+ | *[[hl2/materials/dev/dev_measuregeneric01b]] | ||
+ | *[[hl2/materials/dev/dev_measurehall01]] | ||
+ | *[[hl2/materials/dev/dev_measureswitch01]] | ||
+ | *[[hl2/materials/glass/glasswindow011a]] | ||
+ | *[[hl2/materials/glass/glasswindow018b]] | ||
+ | *[[hl2/materials/materials/sprites/glow_test02]] | ||
+ | *[[hl2/materials/metal/metaldoor012a]] | ||
+ | *[[hl2/materials/metal/metaldoor053a]] | ||
+ | *[[hl2/materials/metal/metalfence004a]] | ||
+ | *[[hl2/materials/metal/metalfloor001a]] | ||
+ | *[[hl2/materials/metal/metalgrate013b]] | ||
+ | *[[hl2/materials/metal/metalgrate016a]] | ||
+ | *[[hl2/materials/metal/metalpipe006a]] | ||
+ | *[[hl2/materials/metal/metalrail003a]] | ||
+ | *[[hl2/materials/metal/metalrail003b]] | ||
+ | *[[hl2/materials/metal/metaltruss017a]] | ||
+ | *[[hl2/materials/metal/metaltruss022b]] | ||
+ | *[[hl2/materials/metal/metaltruss022c]] | ||
+ | *[[hl2/materials/metal/metaltruss027a]] | ||
+ | *[[hl2/materials/metal/metalwall001a]] | ||
+ | *[[hl2/materials/metal/metalwall001d]] | ||
+ | *[[hl2/materials/metal/metalwall001f]] | ||
+ | *[[hl2/materials/metal/metalwall043c]] | ||
+ | *[[hl2/materials/metal/metalwall074a]] | ||
+ | *[[hl2/materials/metal/metalwall085a]] | ||
+ | *[[hl2/materials/nature/blendrockmoss001a]] | ||
+ | *[[hl2/materials/nature/cavewallz]] | ||
+ | *[[hl2/materials/nature/dirtfloor004a]] | ||
+ | *[[hl2/materials/nature/dirtfloor005b]] | ||
+ | *[[hl2/materials/nature/gravelfloor002b]] | ||
+ | *[[hl2/materials/nature/rockwall009b]] | ||
+ | *[[hl2/materials/plaster/plasterceiling006a]] | ||
+ | *[[hl2/materials/plaster/plasterwall007a]] | ||
+ | *[[hl2/materials/plaster/plasterwall008b]] | ||
+ | *[[hl2/materials/plaster/plasterwall013a]] | ||
+ | *[[hl2/materials/plaster/plasterwall013c]] | ||
+ | *[[hl2/materials/plaster/plasterwall013e]] | ||
+ | *[[hl2/materials/props/elevatorbutton002a]] | ||
+ | *[[hl2/materials/props/tarpaperroof002a]] | ||
+ | *[[hl2/materials/props/wooddrift003a]] | ||
+ | *[[hl2/materials/skybox/sky_quarry01]] | ||
+ | *[[hl2/materials/sprites/glow04]] | ||
+ | *[[hl2/materials/sprites/glow06]] | ||
+ | *[[hl2/materials/stone/marblefloor001b]] | ||
+ | *[[hl2/materials/stone/marblefloor002a]] | ||
+ | *[[hl2/materials/stone/stonefloor006c]] | ||
+ | *[[hl2/materials/stone/stonewall004a]] | ||
+ | *[[hl2/materials/stone/stonewall020a]] | ||
+ | *[[hl2/materials/tile/tilewall011a]] | ||
+ | *[[hl2/materials/tools/toolsareaportal]] | ||
+ | *[[hl2/materials/tools/toolsclip]] | ||
+ | *[[hl2/materials/tools/toolsinvisibleladder]] | ||
+ | *[[hl2/materials/tools/toolsnodraw]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | *[[hl2/materials/wood/wooddoor015a]] | ||
+ | *[[hl2/materials/wood/wooddoor020a]] | ||
+ | *[[hl2/materials/wood/woodfloor001a]] | ||
+ | *[[hl2/materials/wood/woodfloor002a]] | ||
+ | *[[hl2/materials/wood/woodfloor005a]] | ||
+ | *[[hl2/materials/wood/woodshingles002a]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/advisor]] | ||
+ | *[[hl2/models/digger]] | ||
+ | *[[hl2/models/gibs/agibs]] | ||
+ | *[[hl2/models/junk/w_garb_tire(heavy)]] | ||
+ | *[[hl2/models/props_borealis/borealis_lever001]] | ||
+ | *[[hl2/models/props_borealis/door_wheel001a]] | ||
+ | *[[hl2/models/props_borealis/light_spotlight02_lamp_on]] | ||
+ | *[[hl2/models/props_borealis/meathook01]] | ||
+ | *[[hl2/models/props_borealis/valvewheel001b]] | ||
+ | *[[hl2/models/props_c17/barrel01a]] | ||
+ | *[[hl2/models/props_c17/canister_propane01a]] | ||
+ | *[[hl2/models/props_c17/car01a]] | ||
+ | *[[hl2/models/props_c17/car_mini01]] | ||
+ | *[[hl2/models/props_c17/fence01a]] | ||
+ | *[[hl2/models/props_c17/fence01b]] | ||
+ | *[[hl2/models/props_c17/fence03a]] | ||
+ | *[[hl2/models/props_c17/fence04a]] | ||
+ | *[[hl2/models/props_c17/frame001a]] | ||
+ | *[[hl2/models/props_c17/furnituretable003a]] | ||
+ | *[[hl2/models/props_c17/gaspipes002a]] | ||
+ | *[[hl2/models/props_c17/handrail01_long]] | ||
+ | *[[hl2/models/props_c17/lamp_bell_on]] | ||
+ | *[[hl2/models/props_c17/lamp_bracket01]] | ||
+ | *[[hl2/models/props_c17/metalladder001]] | ||
+ | *[[hl2/models/props_c17/oil_drumchunk001a]] | ||
+ | *[[hl2/models/props_c17/oil_drumchunk001b]] | ||
+ | *[[hl2/models/props_c17/oil_drumchunk001c]] | ||
+ | *[[hl2/models/props_c17/oil_drumchunk001d]] | ||
+ | *[[hl2/models/props_c17/oildrum001]] | ||
+ | *[[hl2/models/props_c17/substation_transformer01d]] | ||
+ | *[[hl2/models/props_c17/toilet02_dirty]] | ||
+ | *[[hl2/models/props_c17/trap_crush01a]] | ||
+ | *[[hl2/models/props_c17/trappropeller_blade]] | ||
+ | *[[hl2/models/props_c17/trappropeller_engine]] | ||
+ | *[[hl2/models/props_c17/truss02g]] | ||
+ | *[[hl2/models/props_c17/utilityconnecter006b]] | ||
+ | *[[hl2/models/props_debris/metal_panel01a]] | ||
+ | *[[hl2/models/props_debris/metal_panelchunk01a]] | ||
+ | *[[hl2/models/props_debris/metal_panelchunk01b]] | ||
+ | *[[hl2/models/props_debris/metal_panelshard01a]] | ||
+ | *[[hl2/models/props_debris/wood_board03a]] | ||
+ | *[[hl2/models/props_debris/wood_board04a]] | ||
+ | *[[hl2/models/props_debris/wood_board05a]] | ||
+ | *[[hl2/models/props_debris/wood_board07a]] | ||
+ | *[[hl2/models/props_debris/wood_board08a]] | ||
+ | *[[hl2/models/props_lab/powerbox02a]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_straight01_short]] | ||
+ | *[[hl2/models/props_wasteland/pipe02_45degree01]] | ||
+ | *[[hl2/models/props_wasteland/pipe02_straight01_long]] | ||
+ | *[[hl2/models/props_wasteland/pipe02_yjoint02]] | ||
+ | *[[hl2/models/props_wasteland/tram_lever01]] | ||
+ | *[[hl2/models/props_wasteland/tram_leverbase01]] | ||
+ | *[[hl2/models/props_wasteland/watertower03]] | ||
+ | *[[hl2/models/zombie/classic]] | ||
+ | *[[hl2/models/zombie/classic_headless_torso]] | ||
+ | *[[hl2/models/zombie/classic_legs]] | ||
+ | *[[hl2/models/zombie/fast]] | ||
+ | |||
+ | ===Sounds=== | ||
+ | *[[hl2/sound/ambient/areas/d1_terminal_01/transformer_loop]] | ||
+ | *[[hl2/sound/ambient/fx/electric/spark1]] | ||
+ | *[[hl2/sound/ambient/fx/electric/spark2]] | ||
+ | *[[hl2/sound/ambient/fx/electric/spark3]] | ||
+ | *[[hl2/sound/ambient/fx/electric/spark4]] | ||
+ | *[[hl2/sound/ambient/nature/fire/firebig]] | ||
+ | *[[hl2/sound/ambient/objects/electric_trap/electric_loop]] | ||
+ | *[[hl2/sound/ambient/objects/electric_trap/metal_rattle]] | ||
+ | *[[hl2/sound/ambient/objects/fire_trap/fire_ambience]] | ||
+ | *[[hl2/sound/ambient/objects/fire_trap/hiss_loop]] | ||
+ | *[[hl2/sound/ambient/objects/fire_trap/ignite]] | ||
+ | *[[hl2/sound/ambient/objects/spin_trap/spin_loop]] | ||
+ | *[[hl2/sound/ambient/objects/spin_trap/spindown]] | ||
+ | *[[hl2/sound/ambient/objects/spin_trap/spinup]] | ||
+ | *[[hl2/sound/ambient/objects/spin_trap/sputter1]] | ||
+ | *[[hl2/sound/debris/metal5]] | ||
+ | *[[hl2/sound/impact/explosions/script/explosion1]] | ||
+ | *[[hl2/sound/impact/metal/metal_crash1]] | ||
+ | *[[hl2/sound/npc/assassin/ball_zap1]] | ||
+ | *[[hl2/sound/weapons/explode_9]] | ||
+ | *[[hl2/sound/weapons/smg1/switch_burst]] | ||
+ | |||
==Gallery== | ==Gallery== | ||
===Hammer=== | ===Hammer=== | ||
Line 25: | Line 266: | ||
</gallery> | </gallery> | ||
<youtube width="640" height="480">9x01yX1M7NQ</youtube> | <youtube width="640" height="480">9x01yX1M7NQ</youtube> | ||
− | |||
[[Category:WC Mappack]] | [[Category:WC Mappack]] | ||
− | |||
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 00:01, 29 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | January 30, 2003 |
Editor Build | 2289 |
Map Date (NET) | January 30, 2003 |
Brains...
Contents
Overview
A rough layout of some of the gameplay features for Ravenholm. Some scripts are broken.
Appearences
- Main Directory
Referenced Assets
Entities
- ambient_generic
- cycler
- dynamic_prop
- env_cubemap
- env_fire
- env_firesensor
- env_firesource
- env_physexplosion
- env_shake
- env_shooter
- env_soundscape
- env_spark
- env_sprite
- env_steam
- filter_activator_name
- filter_multi
- func_areaportal
- func_breakable
- func_brush
- func_button
- func_detail
- func_door_rotating
- func_movelinear
- func_physbox
- func_rot_button
- func_tracktrain
- func_wall_toggle
- info_constraint_anchor
- info_landmark
- info_lighting
- info_node
- info_player_start
- info_target
- item_box_mrounds
- item_healthkit
- keyframe_rope
- light
- light_environment
- light_spot
- logic_auto
- logic_case
- logic_navigation
- logic_relay
- logic_timer
- momentary_rot_button
- move_rope
- npc_crow
- npc_fastzombie
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_maker
- npc_zombie
- path_track
- phys_constraint
- phys_hinge
- phys_motor
- phys_pulleyconstraint
- phys_slideconstraint
- phys_thruster
- physics_prop
- physics_prop_ragdoll
- point_angularvelocitysensor
- prop_dynamic
- prop_physics
- prop_ragdoll
- prop_static
- prop_vehicle_driveable
- scripted_sequence
- static_prop
- trigger_changelevel
- trigger_hurt
- trigger_once
- trigger_playermovement
- trigger_push
- weapon_crowbar
- weapon_pistol
- weapon_smg1
- weapon_stunstick
Materials
- hl2/materials/brick/brickwall040e
- hl2/materials/brick/brickwall047a
- hl2/materials/brick/brickwall048i
- hl2/materials/brick/brickwall049a
- hl2/materials/brick/brickwall049b
- hl2/materials/brick/brickwall049c
- hl2/materials/brick/brickwall049d
- hl2/materials/brick/brickwall049e
- hl2/materials/cable/cable
- hl2/materials/concrete/concretefloor031a
- hl2/materials/concrete/concretewall015a
- hl2/materials/concrete/concretewall032a
- hl2/materials/decals/decalelevatorbutton003a
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurehall01
- hl2/materials/dev/dev_measureswitch01
- hl2/materials/glass/glasswindow011a
- hl2/materials/glass/glasswindow018b
- hl2/materials/materials/sprites/glow_test02
- hl2/materials/metal/metaldoor012a
- hl2/materials/metal/metaldoor053a
- hl2/materials/metal/metalfence004a
- hl2/materials/metal/metalfloor001a
- hl2/materials/metal/metalgrate013b
- hl2/materials/metal/metalgrate016a
- hl2/materials/metal/metalpipe006a
- hl2/materials/metal/metalrail003a
- hl2/materials/metal/metalrail003b
- hl2/materials/metal/metaltruss017a
- hl2/materials/metal/metaltruss022b
- hl2/materials/metal/metaltruss022c
- hl2/materials/metal/metaltruss027a
- hl2/materials/metal/metalwall001a
- hl2/materials/metal/metalwall001d
- hl2/materials/metal/metalwall001f
- hl2/materials/metal/metalwall043c
- hl2/materials/metal/metalwall074a
- hl2/materials/metal/metalwall085a
- hl2/materials/nature/blendrockmoss001a
- hl2/materials/nature/cavewallz
- hl2/materials/nature/dirtfloor004a
- hl2/materials/nature/dirtfloor005b
- hl2/materials/nature/gravelfloor002b
- hl2/materials/nature/rockwall009b
- hl2/materials/plaster/plasterceiling006a
- hl2/materials/plaster/plasterwall007a
- hl2/materials/plaster/plasterwall008b
- hl2/materials/plaster/plasterwall013a
- hl2/materials/plaster/plasterwall013c
- hl2/materials/plaster/plasterwall013e
- hl2/materials/props/elevatorbutton002a
- hl2/materials/props/tarpaperroof002a
- hl2/materials/props/wooddrift003a
- hl2/materials/skybox/sky_quarry01
- hl2/materials/sprites/glow04
- hl2/materials/sprites/glow06
- hl2/materials/stone/marblefloor001b
- hl2/materials/stone/marblefloor002a
- hl2/materials/stone/stonefloor006c
- hl2/materials/stone/stonewall004a
- hl2/materials/stone/stonewall020a
- hl2/materials/tile/tilewall011a
- hl2/materials/tools/toolsareaportal
- hl2/materials/tools/toolsclip
- hl2/materials/tools/toolsinvisibleladder
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/wooddoor015a
- hl2/materials/wood/wooddoor020a
- hl2/materials/wood/woodfloor001a
- hl2/materials/wood/woodfloor002a
- hl2/materials/wood/woodfloor005a
- hl2/materials/wood/woodshingles002a
Models
- hl2/models/advisor
- hl2/models/digger
- hl2/models/gibs/agibs
- hl2/models/junk/w_garb_tire(heavy)
- hl2/models/props_borealis/borealis_lever001
- hl2/models/props_borealis/door_wheel001a
- hl2/models/props_borealis/light_spotlight02_lamp_on
- hl2/models/props_borealis/meathook01
- hl2/models/props_borealis/valvewheel001b
- hl2/models/props_c17/barrel01a
- hl2/models/props_c17/canister_propane01a
- hl2/models/props_c17/car01a
- hl2/models/props_c17/car_mini01
- hl2/models/props_c17/fence01a
- hl2/models/props_c17/fence01b
- hl2/models/props_c17/fence03a
- hl2/models/props_c17/fence04a
- hl2/models/props_c17/frame001a
- hl2/models/props_c17/furnituretable003a
- hl2/models/props_c17/gaspipes002a
- hl2/models/props_c17/handrail01_long
- hl2/models/props_c17/lamp_bell_on
- hl2/models/props_c17/lamp_bracket01
- hl2/models/props_c17/metalladder001
- hl2/models/props_c17/oil_drumchunk001a
- hl2/models/props_c17/oil_drumchunk001b
- hl2/models/props_c17/oil_drumchunk001c
- hl2/models/props_c17/oil_drumchunk001d
- hl2/models/props_c17/oildrum001
- hl2/models/props_c17/substation_transformer01d
- hl2/models/props_c17/toilet02_dirty
- hl2/models/props_c17/trap_crush01a
- hl2/models/props_c17/trappropeller_blade
- hl2/models/props_c17/trappropeller_engine
- hl2/models/props_c17/truss02g
- hl2/models/props_c17/utilityconnecter006b
- hl2/models/props_debris/metal_panel01a
- hl2/models/props_debris/metal_panelchunk01a
- hl2/models/props_debris/metal_panelchunk01b
- hl2/models/props_debris/metal_panelshard01a
- hl2/models/props_debris/wood_board03a
- hl2/models/props_debris/wood_board04a
- hl2/models/props_debris/wood_board05a
- hl2/models/props_debris/wood_board07a
- hl2/models/props_debris/wood_board08a
- hl2/models/props_lab/powerbox02a
- hl2/models/props_wasteland/pipe01_straight01_short
- hl2/models/props_wasteland/pipe02_45degree01
- hl2/models/props_wasteland/pipe02_straight01_long
- hl2/models/props_wasteland/pipe02_yjoint02
- hl2/models/props_wasteland/tram_lever01
- hl2/models/props_wasteland/tram_leverbase01
- hl2/models/props_wasteland/watertower03
- hl2/models/zombie/classic
- hl2/models/zombie/classic_headless_torso
- hl2/models/zombie/classic_legs
- hl2/models/zombie/fast
Sounds
- hl2/sound/ambient/areas/d1_terminal_01/transformer_loop
- hl2/sound/ambient/fx/electric/spark1
- hl2/sound/ambient/fx/electric/spark2
- hl2/sound/ambient/fx/electric/spark3
- hl2/sound/ambient/fx/electric/spark4
- hl2/sound/ambient/nature/fire/firebig
- hl2/sound/ambient/objects/electric_trap/electric_loop
- hl2/sound/ambient/objects/electric_trap/metal_rattle
- hl2/sound/ambient/objects/fire_trap/fire_ambience
- hl2/sound/ambient/objects/fire_trap/hiss_loop
- hl2/sound/ambient/objects/fire_trap/ignite
- hl2/sound/ambient/objects/spin_trap/spin_loop
- hl2/sound/ambient/objects/spin_trap/spindown
- hl2/sound/ambient/objects/spin_trap/spinup
- hl2/sound/ambient/objects/spin_trap/sputter1
- hl2/sound/debris/metal5
- hl2/sound/impact/explosions/script/explosion1
- hl2/sound/impact/metal/metal_crash1
- hl2/sound/npc/assassin/ball_zap1
- hl2/sound/weapons/explode_9
- hl2/sound/weapons/smg1/switch_burst
Gallery
Hammer
In Game