Difference between revisions of "Town gameplay/town 01 gameplay/town 01 gameplay (WC)"

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==Appearences==
 
==Appearences==
 
*Main Directory
 
*Main Directory
 +
 +
==Referenced Assets==
 +
===Entities===
 +
*[[ambient_generic]]
 +
*[[cycler]]
 +
*[[dynamic_prop]]
 +
*[[env_cubemap]]
 +
*[[env_fire]]
 +
*[[env_firesensor]]
 +
*[[env_firesource]]
 +
*[[env_physexplosion]]
 +
*[[env_shake]]
 +
*[[env_shooter]]
 +
*[[env_soundscape]]
 +
*[[env_spark]]
 +
*[[env_sprite]]
 +
*[[env_steam]]
 +
*[[filter_activator_name]]
 +
*[[filter_multi]]
 +
*[[func_areaportal]]
 +
*[[func_breakable]]
 +
*[[func_brush]]
 +
*[[func_button]]
 +
*[[func_detail]]
 +
*[[func_door_rotating]]
 +
*[[func_movelinear]]
 +
*[[func_physbox]]
 +
*[[func_rot_button]]
 +
*[[func_tracktrain]]
 +
*[[func_wall_toggle]]
 +
*[[info_constraint_anchor]]
 +
*[[info_landmark]]
 +
*[[info_lighting]]
 +
*[[info_node]]
 +
*[[info_player_start]]
 +
*[[info_target]]
 +
*[[item_box_mrounds]]
 +
*[[item_healthkit]]
 +
*[[keyframe_rope]]
 +
*[[light]]
 +
*[[light_environment]]
 +
*[[light_spot]]
 +
*[[logic_auto]]
 +
*[[logic_case]]
 +
*[[logic_navigation]]
 +
*[[logic_relay]]
 +
*[[logic_timer]]
 +
*[[momentary_rot_button]]
 +
*[[move_rope]]
 +
*[[npc_crow]]
 +
*[[npc_fastzombie]]
 +
*[[npc_headcrab]]
 +
*[[npc_headcrab_black]]
 +
*[[npc_headcrab_fast]]
 +
*[[npc_maker]]
 +
*[[npc_zombie]]
 +
*[[path_track]]
 +
*[[phys_constraint]]
 +
*[[phys_hinge]]
 +
*[[phys_motor]]
 +
*[[phys_pulleyconstraint]]
 +
*[[phys_slideconstraint]]
 +
*[[phys_thruster]]
 +
*[[physics_prop]]
 +
*[[physics_prop_ragdoll]]
 +
*[[point_angularvelocitysensor]]
 +
*[[prop_dynamic]]
 +
*[[prop_physics]]
 +
*[[prop_ragdoll]]
 +
*[[prop_static]]
 +
*[[prop_vehicle_driveable]]
 +
*[[scripted_sequence]]
 +
*[[static_prop]]
 +
*[[trigger_changelevel]]
 +
*[[trigger_hurt]]
 +
*[[trigger_once]]
 +
*[[trigger_playermovement]]
 +
*[[trigger_push]]
 +
*[[weapon_crowbar]]
 +
*[[weapon_pistol]]
 +
*[[weapon_smg1]]
 +
*[[weapon_stunstick]]
 +
 +
===Materials===
 +
*[[hl2/materials/brick/brickwall040e]]
 +
*[[hl2/materials/brick/brickwall047a]]
 +
*[[hl2/materials/brick/brickwall048i]]
 +
*[[hl2/materials/brick/brickwall049a]]
 +
*[[hl2/materials/brick/brickwall049b]]
 +
*[[hl2/materials/brick/brickwall049c]]
 +
*[[hl2/materials/brick/brickwall049d]]
 +
*[[hl2/materials/brick/brickwall049e]]
 +
*[[hl2/materials/cable/cable]]
 +
*[[hl2/materials/concrete/concretefloor031a]]
 +
*[[hl2/materials/concrete/concretewall015a]]
 +
*[[hl2/materials/concrete/concretewall032a]]
 +
*[[hl2/materials/decals/decalelevatorbutton003a]]
 +
*[[hl2/materials/dev/dev_measuregeneric01b]]
 +
*[[hl2/materials/dev/dev_measurehall01]]
 +
*[[hl2/materials/dev/dev_measureswitch01]]
 +
*[[hl2/materials/glass/glasswindow011a]]
 +
*[[hl2/materials/glass/glasswindow018b]]
 +
*[[hl2/materials/materials/sprites/glow_test02]]
 +
*[[hl2/materials/metal/metaldoor012a]]
 +
*[[hl2/materials/metal/metaldoor053a]]
 +
*[[hl2/materials/metal/metalfence004a]]
 +
*[[hl2/materials/metal/metalfloor001a]]
 +
*[[hl2/materials/metal/metalgrate013b]]
 +
*[[hl2/materials/metal/metalgrate016a]]
 +
*[[hl2/materials/metal/metalpipe006a]]
 +
*[[hl2/materials/metal/metalrail003a]]
 +
*[[hl2/materials/metal/metalrail003b]]
 +
*[[hl2/materials/metal/metaltruss017a]]
 +
*[[hl2/materials/metal/metaltruss022b]]
 +
*[[hl2/materials/metal/metaltruss022c]]
 +
*[[hl2/materials/metal/metaltruss027a]]
 +
*[[hl2/materials/metal/metalwall001a]]
 +
*[[hl2/materials/metal/metalwall001d]]
 +
*[[hl2/materials/metal/metalwall001f]]
 +
*[[hl2/materials/metal/metalwall043c]]
 +
*[[hl2/materials/metal/metalwall074a]]
 +
*[[hl2/materials/metal/metalwall085a]]
 +
*[[hl2/materials/nature/blendrockmoss001a]]
 +
*[[hl2/materials/nature/cavewallz]]
 +
*[[hl2/materials/nature/dirtfloor004a]]
 +
*[[hl2/materials/nature/dirtfloor005b]]
 +
*[[hl2/materials/nature/gravelfloor002b]]
 +
*[[hl2/materials/nature/rockwall009b]]
 +
*[[hl2/materials/plaster/plasterceiling006a]]
 +
*[[hl2/materials/plaster/plasterwall007a]]
 +
*[[hl2/materials/plaster/plasterwall008b]]
 +
*[[hl2/materials/plaster/plasterwall013a]]
 +
*[[hl2/materials/plaster/plasterwall013c]]
 +
*[[hl2/materials/plaster/plasterwall013e]]
 +
*[[hl2/materials/props/elevatorbutton002a]]
 +
*[[hl2/materials/props/tarpaperroof002a]]
 +
*[[hl2/materials/props/wooddrift003a]]
 +
*[[hl2/materials/skybox/sky_quarry01]]
 +
*[[hl2/materials/sprites/glow04]]
 +
*[[hl2/materials/sprites/glow06]]
 +
*[[hl2/materials/stone/marblefloor001b]]
 +
*[[hl2/materials/stone/marblefloor002a]]
 +
*[[hl2/materials/stone/stonefloor006c]]
 +
*[[hl2/materials/stone/stonewall004a]]
 +
*[[hl2/materials/stone/stonewall020a]]
 +
*[[hl2/materials/tile/tilewall011a]]
 +
*[[hl2/materials/tools/toolsareaportal]]
 +
*[[hl2/materials/tools/toolsclip]]
 +
*[[hl2/materials/tools/toolsinvisibleladder]]
 +
*[[hl2/materials/tools/toolsnodraw]]
 +
*[[hl2/materials/tools/toolsskybox]]
 +
*[[hl2/materials/tools/toolstrigger]]
 +
*[[hl2/materials/wood/wooddoor015a]]
 +
*[[hl2/materials/wood/wooddoor020a]]
 +
*[[hl2/materials/wood/woodfloor001a]]
 +
*[[hl2/materials/wood/woodfloor002a]]
 +
*[[hl2/materials/wood/woodfloor005a]]
 +
*[[hl2/materials/wood/woodshingles002a]]
 +
 +
===Models===
 +
*[[hl2/models/advisor]]
 +
*[[hl2/models/digger]]
 +
*[[hl2/models/gibs/agibs]]
 +
*[[hl2/models/junk/w_garb_tire(heavy)]]
 +
*[[hl2/models/props_borealis/borealis_lever001]]
 +
*[[hl2/models/props_borealis/door_wheel001a]]
 +
*[[hl2/models/props_borealis/light_spotlight02_lamp_on]]
 +
*[[hl2/models/props_borealis/meathook01]]
 +
*[[hl2/models/props_borealis/valvewheel001b]]
 +
*[[hl2/models/props_c17/barrel01a]]
 +
*[[hl2/models/props_c17/canister_propane01a]]
 +
*[[hl2/models/props_c17/car01a]]
 +
*[[hl2/models/props_c17/car_mini01]]
 +
*[[hl2/models/props_c17/fence01a]]
 +
*[[hl2/models/props_c17/fence01b]]
 +
*[[hl2/models/props_c17/fence03a]]
 +
*[[hl2/models/props_c17/fence04a]]
 +
*[[hl2/models/props_c17/frame001a]]
 +
*[[hl2/models/props_c17/furnituretable003a]]
 +
*[[hl2/models/props_c17/gaspipes002a]]
 +
*[[hl2/models/props_c17/handrail01_long]]
 +
*[[hl2/models/props_c17/lamp_bell_on]]
 +
*[[hl2/models/props_c17/lamp_bracket01]]
 +
*[[hl2/models/props_c17/metalladder001]]
 +
*[[hl2/models/props_c17/oil_drumchunk001a]]
 +
*[[hl2/models/props_c17/oil_drumchunk001b]]
 +
*[[hl2/models/props_c17/oil_drumchunk001c]]
 +
*[[hl2/models/props_c17/oil_drumchunk001d]]
 +
*[[hl2/models/props_c17/oildrum001]]
 +
*[[hl2/models/props_c17/substation_transformer01d]]
 +
*[[hl2/models/props_c17/toilet02_dirty]]
 +
*[[hl2/models/props_c17/trap_crush01a]]
 +
*[[hl2/models/props_c17/trappropeller_blade]]
 +
*[[hl2/models/props_c17/trappropeller_engine]]
 +
*[[hl2/models/props_c17/truss02g]]
 +
*[[hl2/models/props_c17/utilityconnecter006b]]
 +
*[[hl2/models/props_debris/metal_panel01a]]
 +
*[[hl2/models/props_debris/metal_panelchunk01a]]
 +
*[[hl2/models/props_debris/metal_panelchunk01b]]
 +
*[[hl2/models/props_debris/metal_panelshard01a]]
 +
*[[hl2/models/props_debris/wood_board03a]]
 +
*[[hl2/models/props_debris/wood_board04a]]
 +
*[[hl2/models/props_debris/wood_board05a]]
 +
*[[hl2/models/props_debris/wood_board07a]]
 +
*[[hl2/models/props_debris/wood_board08a]]
 +
*[[hl2/models/props_lab/powerbox02a]]
 +
*[[hl2/models/props_wasteland/pipe01_straight01_short]]
 +
*[[hl2/models/props_wasteland/pipe02_45degree01]]
 +
*[[hl2/models/props_wasteland/pipe02_straight01_long]]
 +
*[[hl2/models/props_wasteland/pipe02_yjoint02]]
 +
*[[hl2/models/props_wasteland/tram_lever01]]
 +
*[[hl2/models/props_wasteland/tram_leverbase01]]
 +
*[[hl2/models/props_wasteland/watertower03]]
 +
*[[hl2/models/zombie/classic]]
 +
*[[hl2/models/zombie/classic_headless_torso]]
 +
*[[hl2/models/zombie/classic_legs]]
 +
*[[hl2/models/zombie/fast]]
 +
 +
===Sounds===
 +
*[[hl2/sound/ambient/areas/d1_terminal_01/transformer_loop]]
 +
*[[hl2/sound/ambient/fx/electric/spark1]]
 +
*[[hl2/sound/ambient/fx/electric/spark2]]
 +
*[[hl2/sound/ambient/fx/electric/spark3]]
 +
*[[hl2/sound/ambient/fx/electric/spark4]]
 +
*[[hl2/sound/ambient/nature/fire/firebig]]
 +
*[[hl2/sound/ambient/objects/electric_trap/electric_loop]]
 +
*[[hl2/sound/ambient/objects/electric_trap/metal_rattle]]
 +
*[[hl2/sound/ambient/objects/fire_trap/fire_ambience]]
 +
*[[hl2/sound/ambient/objects/fire_trap/hiss_loop]]
 +
*[[hl2/sound/ambient/objects/fire_trap/ignite]]
 +
*[[hl2/sound/ambient/objects/spin_trap/spin_loop]]
 +
*[[hl2/sound/ambient/objects/spin_trap/spindown]]
 +
*[[hl2/sound/ambient/objects/spin_trap/spinup]]
 +
*[[hl2/sound/ambient/objects/spin_trap/sputter1]]
 +
*[[hl2/sound/debris/metal5]]
 +
*[[hl2/sound/impact/explosions/script/explosion1]]
 +
*[[hl2/sound/impact/metal/metal_crash1]]
 +
*[[hl2/sound/npc/assassin/ball_zap1]]
 +
*[[hl2/sound/weapons/explode_9]]
 +
*[[hl2/sound/weapons/smg1/switch_burst]]
 +
 
==Gallery==
 
==Gallery==
 
===Hammer===
 
===Hammer===
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</gallery>
 
</gallery>
 
<youtube width="640" height="480">9x01yX1M7NQ</youtube>
 
<youtube width="640" height="480">9x01yX1M7NQ</youtube>
[[Category:Half-Life_Series]]
 
 
[[Category:WC Mappack]]
 
[[Category:WC Mappack]]
[[Category:2003 Leaks]]
 
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 00:01, 29 October 2023

Town gameplay/town 01 gameplay/town 01 gameplay (WC)
Town01gameplay.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date January 30, 2003
Editor Build 2289
Map Date (NET) January 30, 2003

Brains...

Overview

A rough layout of some of the gameplay features for Ravenholm. Some scripts are broken.

Appearences

  • Main Directory

Referenced Assets

Entities

Materials

Models

Sounds

Gallery

Hammer

In Game