Town gameplay/town 01 gameplay/town 01 gameplay (WC)
From Valve Cut Content
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Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | January 30, 2003 |
Editor Build | 2289 |
Map Date (NET) | January 30, 2003 |
Brains...
Contents
Overview
A rough layout of some of the gameplay features for Ravenholm. Some scripts are broken.
Appearences
- Main Directory
Referenced Assets
Entities
- ambient_generic
- cycler
- dynamic_prop
- env_cubemap
- env_fire
- env_firesensor
- env_firesource
- env_physexplosion
- env_shake
- env_shooter
- env_soundscape
- env_spark
- env_sprite
- env_steam
- filter_activator_name
- filter_multi
- func_areaportal
- func_breakable
- func_brush
- func_button
- func_detail
- func_door_rotating
- func_movelinear
- func_physbox
- func_rot_button
- func_tracktrain
- func_wall_toggle
- info_constraint_anchor
- info_landmark
- info_lighting
- info_node
- info_player_start
- info_target
- item_box_mrounds
- item_healthkit
- keyframe_rope
- light
- light_environment
- light_spot
- logic_auto
- logic_case
- logic_navigation
- logic_relay
- logic_timer
- momentary_rot_button
- move_rope
- npc_crow
- npc_fastzombie
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_maker
- npc_zombie
- path_track
- phys_constraint
- phys_hinge
- phys_motor
- phys_pulleyconstraint
- phys_slideconstraint
- phys_thruster
- physics_prop
- physics_prop_ragdoll
- point_angularvelocitysensor
- prop_dynamic
- prop_physics
- prop_ragdoll
- prop_static
- prop_vehicle_driveable
- scripted_sequence
- static_prop
- trigger_changelevel
- trigger_hurt
- trigger_once
- trigger_playermovement
- trigger_push
- weapon_crowbar
- weapon_pistol
- weapon_smg1
- weapon_stunstick
Materials
- hl2/materials/brick/brickwall040e
- hl2/materials/brick/brickwall047a
- hl2/materials/brick/brickwall048i
- hl2/materials/brick/brickwall049a
- hl2/materials/brick/brickwall049b
- hl2/materials/brick/brickwall049c
- hl2/materials/brick/brickwall049d
- hl2/materials/brick/brickwall049e
- hl2/materials/cable/cable
- hl2/materials/concrete/concretefloor031a
- hl2/materials/concrete/concretewall015a
- hl2/materials/concrete/concretewall032a
- hl2/materials/decals/decalelevatorbutton003a
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurehall01
- hl2/materials/dev/dev_measureswitch01
- hl2/materials/glass/glasswindow011a
- hl2/materials/glass/glasswindow018b
- hl2/materials/materials/sprites/glow_test02
- hl2/materials/metal/metaldoor012a
- hl2/materials/metal/metaldoor053a
- hl2/materials/metal/metalfence004a
- hl2/materials/metal/metalfloor001a
- hl2/materials/metal/metalgrate013b
- hl2/materials/metal/metalgrate016a
- hl2/materials/metal/metalpipe006a
- hl2/materials/metal/metalrail003a
- hl2/materials/metal/metalrail003b
- hl2/materials/metal/metaltruss017a
- hl2/materials/metal/metaltruss022b
- hl2/materials/metal/metaltruss022c
- hl2/materials/metal/metaltruss027a
- hl2/materials/metal/metalwall001a
- hl2/materials/metal/metalwall001d
- hl2/materials/metal/metalwall001f
- hl2/materials/metal/metalwall043c
- hl2/materials/metal/metalwall074a
- hl2/materials/metal/metalwall085a
- hl2/materials/nature/blendrockmoss001a
- hl2/materials/nature/cavewallz
- hl2/materials/nature/dirtfloor004a
- hl2/materials/nature/dirtfloor005b
- hl2/materials/nature/gravelfloor002b
- hl2/materials/nature/rockwall009b
- hl2/materials/plaster/plasterceiling006a
- hl2/materials/plaster/plasterwall007a
- hl2/materials/plaster/plasterwall008b
- hl2/materials/plaster/plasterwall013a
- hl2/materials/plaster/plasterwall013c
- hl2/materials/plaster/plasterwall013e
- hl2/materials/props/elevatorbutton002a
- hl2/materials/props/tarpaperroof002a
- hl2/materials/props/wooddrift003a
- hl2/materials/skybox/sky_quarry01
- hl2/materials/sprites/glow04
- hl2/materials/sprites/glow06
- hl2/materials/stone/marblefloor001b
- hl2/materials/stone/marblefloor002a
- hl2/materials/stone/stonefloor006c
- hl2/materials/stone/stonewall004a
- hl2/materials/stone/stonewall020a
- hl2/materials/tile/tilewall011a
- hl2/materials/tools/toolsareaportal
- hl2/materials/tools/toolsclip
- hl2/materials/tools/toolsinvisibleladder
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/wooddoor015a
- hl2/materials/wood/wooddoor020a
- hl2/materials/wood/woodfloor001a
- hl2/materials/wood/woodfloor002a
- hl2/materials/wood/woodfloor005a
- hl2/materials/wood/woodshingles002a
Models
- hl2/models/advisor
- hl2/models/digger
- hl2/models/gibs/agibs
- hl2/models/junk/w_garb_tire(heavy)
- hl2/models/props_borealis/borealis_lever001
- hl2/models/props_borealis/door_wheel001a
- hl2/models/props_borealis/light_spotlight02_lamp_on
- hl2/models/props_borealis/meathook01
- hl2/models/props_borealis/valvewheel001b
- hl2/models/props_c17/barrel01a
- hl2/models/props_c17/canister_propane01a
- hl2/models/props_c17/car01a
- hl2/models/props_c17/car_mini01
- hl2/models/props_c17/fence01a
- hl2/models/props_c17/fence01b
- hl2/models/props_c17/fence03a
- hl2/models/props_c17/fence04a
- hl2/models/props_c17/frame001a
- hl2/models/props_c17/furnituretable003a
- hl2/models/props_c17/gaspipes002a
- hl2/models/props_c17/handrail01_long
- hl2/models/props_c17/lamp_bell_on
- hl2/models/props_c17/lamp_bracket01
- hl2/models/props_c17/metalladder001
- hl2/models/props_c17/oil_drumchunk001a
- hl2/models/props_c17/oil_drumchunk001b
- hl2/models/props_c17/oil_drumchunk001c
- hl2/models/props_c17/oil_drumchunk001d
- hl2/models/props_c17/oildrum001
- hl2/models/props_c17/substation_transformer01d
- hl2/models/props_c17/toilet02_dirty
- hl2/models/props_c17/trap_crush01a
- hl2/models/props_c17/trappropeller_blade
- hl2/models/props_c17/trappropeller_engine
- hl2/models/props_c17/truss02g
- hl2/models/props_c17/utilityconnecter006b
- hl2/models/props_debris/metal_panel01a
- hl2/models/props_debris/metal_panelchunk01a
- hl2/models/props_debris/metal_panelchunk01b
- hl2/models/props_debris/metal_panelshard01a
- hl2/models/props_debris/wood_board03a
- hl2/models/props_debris/wood_board04a
- hl2/models/props_debris/wood_board05a
- hl2/models/props_debris/wood_board07a
- hl2/models/props_debris/wood_board08a
- hl2/models/props_lab/powerbox02a
- hl2/models/props_wasteland/pipe01_straight01_short
- hl2/models/props_wasteland/pipe02_45degree01
- hl2/models/props_wasteland/pipe02_straight01_long
- hl2/models/props_wasteland/pipe02_yjoint02
- hl2/models/props_wasteland/tram_lever01
- hl2/models/props_wasteland/tram_leverbase01
- hl2/models/props_wasteland/watertower03
- hl2/models/zombie/classic
- hl2/models/zombie/classic_headless_torso
- hl2/models/zombie/classic_legs
- hl2/models/zombie/fast
Sounds
- hl2/sound/ambient/areas/d1_terminal_01/transformer_loop
- hl2/sound/ambient/fx/electric/spark1
- hl2/sound/ambient/fx/electric/spark2
- hl2/sound/ambient/fx/electric/spark3
- hl2/sound/ambient/fx/electric/spark4
- hl2/sound/ambient/nature/fire/firebig
- hl2/sound/ambient/objects/electric_trap/electric_loop
- hl2/sound/ambient/objects/electric_trap/metal_rattle
- hl2/sound/ambient/objects/fire_trap/fire_ambience
- hl2/sound/ambient/objects/fire_trap/hiss_loop
- hl2/sound/ambient/objects/fire_trap/ignite
- hl2/sound/ambient/objects/spin_trap/spin_loop
- hl2/sound/ambient/objects/spin_trap/spindown
- hl2/sound/ambient/objects/spin_trap/spinup
- hl2/sound/ambient/objects/spin_trap/sputter1
- hl2/sound/debris/metal5
- hl2/sound/impact/explosions/script/explosion1
- hl2/sound/impact/metal/metal_crash1
- hl2/sound/npc/assassin/ball_zap1
- hl2/sound/weapons/explode_9
- hl2/sound/weapons/smg1/switch_burst
Gallery
Hammer
In Game