Xbox
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Info | |
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Engine | Retail 2004 |
Game | Half-Life 2 |
The Xbox port of Half-Life 2 was released on November 15th, 2005.
While mostly identical to retail 2004 there are some differences.
Contents
- 1 Menus
- 2 General differences
- 3 Map differences
- 3.1 credits
- 3.2 d1_canals_01
- 3.3 d1_canals_01a
- 3.4 d1_canals_02
- 3.5 d1_canals_03
- 3.6 d1_canals_05
- 3.7 d1_canals_06
- 3.8 d1_canals_07
- 3.9 d1_canals_08
- 3.10 d1_canals_09
- 3.11 d1_canals_10
- 3.12 d1_canals_11
- 3.13 d1_canals_12
- 3.14 d1_canals_13
- 3.15 d1_eli_01
- 3.16 d1_eli_02
- 3.17 d1_town_01
- 3.18 d1_town_01a
- 3.19 d1_town_02
- 3.20 d1_town_02a
- 3.21 d1_town_03
- 3.22 d1_town_04
- 3.23 d1_town_05
- 3.24 d1_trainstation_01
- 3.25 d1_trainstation_02
- 3.26 d1_trainstation_03
- 3.27 d1_trainstation_04
- 3.28 d1_trainstation_05
- 3.29 d1_trainstation_06
- 3.30 d2_coast_01
- 3.31 d2_coast_03
- 3.32 d2_coast_04
- 3.33 d2_coast_05
- 3.34 d2_coast_07
- 3.35 d2_coast_08
- 3.36 d2_coast_09
- 3.37 d2_coast_10
- 3.38 d2_coast_11
- 3.39 d2_coast_12
- 3.40 d2_prison_01
- 3.41 d2_prison_02
- 3.42 d2_prison_03
- 3.43 d2_prison_04
- 3.44 d2_prison_05
- 3.45 d2_prison_06
- 3.46 d2_prison_07
- 3.47 d2_prison_08
- 3.48 d3_breen_01
- 3.49 d3_c17_01
- 3.50 d3_c17_02
- 3.51 d3_c17_03
- 3.52 d3_c17_04
- 3.53 d3_c17_05
- 3.54 d3_c17_06a
- 3.55 d3_c17_06b
- 3.56 d3_c17_07
- 3.57 d3_c17_08
- 3.58 d3_c17_09
- 3.59 d3_c17_10a
- 3.60 d3_c17_10b
- 3.61 d3_c17_11
- 3.62 d3_c17_12
- 3.63 d3_c17_13
- 3.64 d3_citadel_01
- 3.65 d3_citadel_02
- 3.66 d3_citadel_03
- 3.67 d3_citadel_04
- 3.68 d3_citadel_05
- 3.69 intro
- 4 Misc. differences
- 5 Gallery
Menus
The Xbox version features a brand new main menu and does not use the background maps like retail.
General differences
Map differences
Several Maps are split into two or more parts to save on resources. The naming conventions are inconsistent. As the Xbox version uses a completely different and static menu, the seven background maps are not included.
credits
d1_canals_01
d1_canals_01a
This map is split into d1_canals_01a and d1_canals_01b.
d1_canals_02
d1_canals_03
This map is split into d1_canals_03 and d1_canals_04.
d1_canals_05
This map is split into d1_canals_05a and d1_canals_05b.
d1_canals_06
This map is split into d1_canals_06a and d1_canals_06b.
d1_canals_07
This map is split into d1_canals_07a and d1_canals_07b.
d1_canals_08
d1_canals_09
d1_canals_10
This map is split into d1_canals_10a and d1_canals_10b.
d1_canals_11
This map is split into d1_canals_11a and d1_canals_11b.
d1_canals_12
This map is split into d1_canals_12a and d1_canals_12b.
d1_canals_13
d1_eli_01
d1_eli_02
d1_town_01
d1_town_01a
d1_town_02
d1_town_02a
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
The Gman speech is cut out of this version of the map. intro.bsp is used instead.
d1_trainstation_02
d1_trainstation_03
d1_trainstation_04
d1_trainstation_05
d1_trainstation_06
d2_coast_01
d2_coast_03
This map is split into d2_coast_03a and d2_coast_03b
d2_coast_04
d2_coast_05
d2_coast_07
d2_coast_08
d2_coast_09
This map is split into d2_coast_09a and d2_coast_09b
d2_coast_10
d2_coast_11
This map is split into d2_coast_11a and d2_coast_11b
d2_coast_12
d2_prison_01
d2_prison_02
d2_prison_03
This map is split into d2_prison_03a and d2_prison_03b
d2_prison_04
d2_prison_05
This map is split into d2_prison_05a and d2_prison_05b
d2_prison_06
This map is split into d2_prison_06a and d2_prison_06b
d2_prison_07
This map is split into d2_prison_07a and d2_prison_07b
d2_prison_08
d3_breen_01
This map is split into d3_breen_01a and d3_breen_01b
d3_c17_01
d3_c17_02
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
This map is split into d3_c17_06 and d3_c17_06a
d3_c17_06b
d3_c17_07
d3_c17_08
This map is split into d3_c17_08 and d3_c17_08a
d3_c17_09
d3_c17_10a
d3_c17_10b
d3_c17_11
d3_c17_12
d3_c17_13
d3_citadel_01
d3_citadel_02
d3_citadel_03
d3_citadel_04
This map is split into d3_citadel_04a and d3_citadel_04b
d3_citadel_05
intro
While unused in the PC version, it is here. d1_trainstation_01 begins with Gordon on the train.