Half-Life 2 - Unused Visgroups/City 17
d3_c17_01
old_door
An alternate, brush-based version of the door separating the teleporter room from the rest of Kleiner's lab. The final version uses a model instead, and (perhaps as a result) has different texture alignment.
doorclip
A clip brush in the same position as the door.
d3_c17_02
_DeleteMerge
A differently-placed dog, and a trigger_once near the Combine gates. None of the inputs on it are functional.
_new_road_
Am effective duplicate of the upper road's brushwork. One of the brushes has noticeably different texture alignment.
_temp_delete
_kiosk camera setup
A func_rotating
and point_camera
. Both are well outside of the map's boundaries.
_removed by art team
Several different bits, including alternate light placements, most of the destroyed section of Kleiner's lab's roof, and some skybox brushes.
tvtube
A different inside of the TV where the GMan appears.
clip
A clip brush placed over the collapsed section of wall on the furthest building.
_street_areaportals
Several areaportal cubes placed over the buildings along the street.
d3_c17_03
There are no user-defined visgroups.
d3_c17_04
Nothing notable.
d3_c17_05
Nothing notable.
d3_c17_06a
There are no unused visgroups.
d3_c17_06b
Nothing notable.
d3_c17_07
There are no user-defined visgroups.
d3_c17_08
Nothing notable.
d3_c17_09
There are no user-defined visgroups.
d3_c17_10a
There are no user-defined visgroups.
d3_c17_10b
There are no user-defined visgroups.
d3_c17_11
There are no user-defined visgroups.
d3_c17_12
There are no user-defined visgroups.
d3_c17_12b
There are no user-defined visgroups.
d3_c17_13
_old_4power_disp
An unused power 4 displacement. It is slightly larger, mass-wise, than the power 3 displacement that replaces it.
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