Difference between revisions of "Half-Life 2 - Unused Visgroups/Black Mesa East-Ravenholm"
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− | + | __NOEDITSECTION__ | |
+ | <div style="#toc ol li ol{ height: 0px;}"> <!-- hack to prevent formatting fuckery with the limited TOC --> | ||
+ | {{TOClimit|2}} | ||
+ | </div> | ||
− | + | Dropping off straight after the Canals maps, these two series of maps are some of the sparsest. | |
+ | ==d1_eli_01== | ||
+ | ===_Playerstart_Lab=== | ||
+ | [[File:Eli_01_01.png|thumb|left|310px]]{{clear}} | ||
+ | An advance start for testing purposes, starting after the player has exited the elevator. | ||
− | + | ==d1_eli_02== | |
+ | There are no unused visgroups. | ||
− | + | ==d1_town_01== | |
+ | ===_extra_fire=== | ||
+ | [[File:Town_01_01.png|thumb|left|310px]]{{clear}} | ||
+ | Like the name says, "extra" <code>env_fire</code> entities. | ||
+ | |||
+ | ==d1_town_01a== | ||
+ | Nothing significant. | ||
+ | |||
+ | ==d1_town_02== | ||
+ | Nothing significant. | ||
+ | |||
+ | ==d1_town_02a== | ||
+ | ===_removed by art team=== | ||
+ | <gallery position="left" widths="160" bordersize="none" hideaddbutton="true" spacing="small"> | ||
+ | town_02a_01a.png | ||
+ | town_02a_01b.png | ||
+ | town_02a_01c.png | ||
+ | town_02a_01d.png | ||
+ | town_02a_01e.png | ||
+ | </gallery> | ||
+ | Several scattered changes, including different lights in the graveyard, a brush-based light pole, and an old env_sun. | ||
+ | |||
+ | ==d1_town_03== | ||
+ | Nothing significant. | ||
+ | |||
+ | ==d1_town_04== | ||
+ | Nothing significant. | ||
+ | |||
+ | ==d1_town_05== | ||
+ | ===_combine ragdoll=== | ||
+ | [[File:Town_05_01a.png|thumb|left|310px]]{{clear}} | ||
+ | A ragdoll of a Combine soldier. Despite its removal, a blood decal nearby remains. | ||
+ | |||
+ | {{PNSections | ||
+ | |title=HL2 - Unused Visgroups | ||
+ | |before=[[Half-Life 2 - Unused_Visgroups/Canals|Canals]] | ||
+ | |after=[[Half-Life 2 - Unused_Visgroups/Coast|Coast]] | ||
+ | }} | ||
+ | |||
+ | [[Category:Maps]] | ||
+ | [[Category:Unused Visgroups]] | ||
+ | [[Category:2016 Leaks]] | ||
+ | [[Category:Half-Life 2]] |
Latest revision as of 07:18, 8 October 2021
Dropping off straight after the Canals maps, these two series of maps are some of the sparsest.
d1_eli_01
_Playerstart_Lab
An advance start for testing purposes, starting after the player has exited the elevator.
d1_eli_02
There are no unused visgroups.
d1_town_01
_extra_fire
Like the name says, "extra" env_fire
entities.
d1_town_01a
Nothing significant.
d1_town_02
Nothing significant.
d1_town_02a
_removed by art team
Several scattered changes, including different lights in the graveyard, a brush-based light pole, and an old env_sun.
d1_town_03
Nothing significant.
d1_town_04
Nothing significant.
d1_town_05
_combine ragdoll
A ragdoll of a Combine soldier. Despite its removal, a blood decal nearby remains.
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