Difference between revisions of "Half-Life 2 - Unused Visgroups/Black Mesa East-Ravenholm"

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|after=[[Half-Life 2 - Unused_Visgroups/Coast|Coast]]
 
|after=[[Half-Life 2 - Unused_Visgroups/Coast|Coast]]
 
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[[Category:Maps]]
 
[[Category:Maps]]
 
[[Category:Unused Visgroups]]
 
[[Category:Unused Visgroups]]
 
[[Category:2016 Leaks]]
 
[[Category:2016 Leaks]]
 
[[Category:Half-Life 2]]
 
[[Category:Half-Life 2]]

Revision as of 06:04, 6 December 2019

Dropping off straight after the Canals maps, these two series of maps are some of the sparsest.

d1_eli_01

_Playerstart_Lab

Eli 01 01.png

An advance start for testing purposes, starting after the player has exited the elevator.

d1_eli_02

There are no unused visgroups.

d1_town_01

_extra_fire

Town 01 01.png

Like the name says, "extra" env_fire entities.

d1_town_01a

Nothing significant.

d1_town_02

Nothing significant.

d1_town_02a

_removed by art team

Several scattered changes, including different lights in the graveyard, a brush-based light pole, and an old env_sun.

d1_town_03

Nothing significant.

d1_town_04

Nothing significant.

d1_town_05

_combine ragdoll

Town 05 01a.png

A ragdoll of a Combine soldier. Despite its removal, a blood decal nearby remains.

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Canals
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Coast