Difference between revisions of "Half-Life 2 - Unused Visgroups/Black Mesa East-Ravenholm"
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|after=[[Half-Life 2 - Unused_Visgroups/Coast|Coast]] | |after=[[Half-Life 2 - Unused_Visgroups/Coast|Coast]] | ||
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[[Category:Maps]] | [[Category:Maps]] | ||
[[Category:Unused Visgroups]] | [[Category:Unused Visgroups]] | ||
[[Category:2016 Leaks]] | [[Category:2016 Leaks]] | ||
[[Category:Half-Life 2]] | [[Category:Half-Life 2]] |
Revision as of 06:04, 6 December 2019
Dropping off straight after the Canals maps, these two series of maps are some of the sparsest.
d1_eli_01
_Playerstart_Lab
An advance start for testing purposes, starting after the player has exited the elevator.
d1_eli_02
There are no unused visgroups.
d1_town_01
_extra_fire
Like the name says, "extra" env_fire
entities.
d1_town_01a
Nothing significant.
d1_town_02
Nothing significant.
d1_town_02a
_removed by art team
Several scattered changes, including different lights in the graveyard, a brush-based light pole, and an old env_sun.
d1_town_03
Nothing significant.
d1_town_04
Nothing significant.
d1_town_05
_combine ragdoll
A ragdoll of a Combine soldier. Despite its removal, a blood decal nearby remains.
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