Half-Life 2 - Unused Visgroups/City 17

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d3_c17_01

old_door

C17 01 01.png

An alternate, brush-based version of the door separating the teleporter room from the rest of Kleiner's lab. The final version uses a model instead, and (perhaps as a result) has different texture alignment.

doorclip

C17 01 02.png

A clip brush in the same position as the door.


d3_c17_02

_DeleteMerge

C17 02 01 p.png

A differently-placed dog, and a trigger_once near the Combine gates. None of the inputs on it are functional.

_new_road_

C17 02 02.png

Am effective duplicate of the upper road's brushwork. One of the brushes has noticeably different texture alignment.

_temp_delete

C17 02 03.png

_kiosk camera setup

C17 02 04.png

A func_rotating and point_camera. Both are well outside of the map's boundaries.

_removed by art team

Several different bits, including alternate light placements, most of the destroyed section of Kleiner's lab's roof, and some skybox brushes.

tvtube

A different inside of the TV where the GMan appears.

clip

C17 02 07.png

A clip brush placed over the collapsed section of wall on the furthest building.

_street_areaportals

C17 02 08.png

Several areaportal cubes placed over the buildings along the street.

d3_c17_03

There are no user-defined visgroups.

d3_c17_04

Nothing notable.

d3_c17_05

Nothing notable.

d3_c17_06a

There are no unused visgroups.

d3_c17_06b

Nothing notable.

d3_c17_07

There are no user-defined visgroups.

d3_c17_08

Nothing notable.

d3_c17_09

There are no user-defined visgroups.

d3_c17_10a

There are no user-defined visgroups.

d3_c17_10b

There are no user-defined visgroups.

d3_c17_11

There are no user-defined visgroups.

d3_c17_12

There are no user-defined visgroups.

d3_c17_12b

There are no user-defined visgroups.

d3_c17_13

_old_4power_disp

C17 13 01.png

An unused power 4 displacement. It is slightly larger, mass-wise, than the power 3 displacement that replaces it.

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