Difference between revisions of "Half-Life 2 Hands (Evolution)"

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m (Version 2: "Red" H.E.V Suit: Shotgun Evidence Fix)
(Leak irifle has no hands, also other fixes)
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==Version 0: No Hands==
 
==Version 0: No Hands==
 
 
Some view models existed during development but had no hands to speak of. This may be due to the weapons being cut very early in their production, or the model being replaced by a later variant before further work could be made on this iteration.
 
Some view models existed during development but had no hands to speak of. This may be due to the weapons being cut very early in their production, or the model being replaced by a later variant before further work could be made on this iteration.
  
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! Weapon Used On !! Evidence !! Hands Condition
 
! Weapon Used On !! Evidence !! Hands Condition
 
|-
 
|-
| HKGR9[https://vcc.wiki/wiki/Heavy_Machine_Gun_(HMG1)#Early_Viewmodel] || Leak MDL, Reference SMD in model sources || N/A
+
| [[Heavy_Machine_Gun_(HMG1)#Early_Viewmodel|HKGR9]] || Leak MDL, reference SMD in model sources || N/A
 
|-
 
|-
| HMG1[https://vcc.wiki/wiki/Heavy_Machine_Gun_(HMG1)] || Leak MDL, Reference SMD in model sources || Hands have bones but no mesh or animation
+
| [[HMG1]] || Leak MDL, reference SMD in model sources || Hands have bones but no mesh or animation
 
|-
 
|-
| Jaytest[https://vcc.wiki/wiki/MP5K_(SMG1)#Jaytest] || Leak MDL || N/A
+
| [[Jaytest]] || Leak MDL || N/A
 
|-
 
|-
| Physics Gun[https://vcc.wiki/wiki/Gravity_Gun_(Evolution)#Version_3:_.22New.22_Physics_Gun] || test1.SMD in "Work" folder in model sources || N/A
+
| [[Gravity_Gun_(Evolution)#Version_3:_.22New.22_Physics_Gun|Physics Gun]] || test1.SMD in "Work" folder in model sources || N/A
 
|-
 
|-
| Manhack || Leak MDL, Reference SMD in model sources || N/A
+
| Irifle ||Leak MDL || N/A
 
|-
 
|-
| Missile Launcher[https://vcc.wiki/wiki/Missile_Launcher_(RPG)] || Leak MDL, Reference SMD in model sources || N/A
+
| Manhack || Leak MDL, reference SMD in model sources || N/A
 +
|-
 +
| [[Missile_Launcher_(RPG)|Missile Launcher]] || Leak MDL, reference SMD in model sources || N/A
 
|}
 
|}
  
 
==Version 1: Leather Suit==
 
==Version 1: Leather Suit==
 
+
[[File:hl2_hand_hyper.png|frameless|none]]
[[File:hl2_hand_hyper.png|frameless|thumb]]{{clear}}
+
The first main iteration of Half-Life 2's viewmodel hands. Referred to as the "leather suit" or "Hyper" hands by the community. Their name comes from the fact that the original suit design for Half-Life 2 more-so resembled a leather gimp suit than the classic H.E.V. suit from all other renditions. This iteration of the hands assumedly lasted from 1999 to some time in 2000, getting changed due to poor feedback from Gabe Newell.
 
 
The first main iteration of Half-Life 2's viewmodel hands. Referred to as the "leather suit" or "Hyper" hands by the community. Their name comes from the fact that the original suit design for Half-Life 2 more-so resembled a leather gimp suit than the classic H.E.V suit from all other renditions. This iteration of the hands assumedly lasted from 1999 to some time in 2000, getting changed due to poor feedback from Gabe Newell.
 
  
 
The textures of this hand model were found in the 2003 Half-Life 2 leak's Flaregun materials folder. Despite them being long since obsolete, their appearance gives us insight on to the earlier stages of Half-Life 2's development from a long-gone era.
 
The textures of this hand model were found in the 2003 Half-Life 2 leak's Flaregun materials folder. Despite them being long since obsolete, their appearance gives us insight on to the earlier stages of Half-Life 2's development from a long-gone era.
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| Flare Gun || Materials folder in Leak and Materialsrc, "Old" folder in model sources || Right hand presumably used a seperate unique texture
 
| Flare Gun || Materials folder in Leak and Materialsrc, "Old" folder in model sources || Right hand presumably used a seperate unique texture
 
|-
 
|-
| AR1[https://vcc.wiki/wiki/AK-47_(AR1)#Early_Texture] || Speculated, One of the first weapons added to HL2, hands match the same proportions as 2000 Physgun || N/A
+
| [[AK-47_(AR1)#Early_Texture|AR1]] || Speculated, one of the first weapons added to HL2, hands match the same proportions as 2000 Physgun || N/A
 
|-
 
|-
| Iceaxe[https://vcc.wiki/wiki/Iceaxe] || Speculated, One of the first weapons added to HL2 || N/A
+
| [[Iceaxe]] || Speculated, one of the first weapons added to HL2 || N/A
 
|-
 
|-
| SMG1[https://vcc.wiki/wiki/MP5K_(SMG1)#.22V_hkMp5k.22] || Speculated, One of the first weapons added to HL2 || N/A
+
| [[MP5K_(SMG1)#.22V_hkMp5k.22|SMG1]] || Speculated, one of the first weapons added to HL2 || N/A
 
|}
 
|}
  
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hl2_hand_hyper.png|Recreated model with both arms. Made using the leaked 2000 Physgun's hand remnants.
 
hl2_hand_hyper.png|Recreated model with both arms. Made using the leaked 2000 Physgun's hand remnants.
 
</gallery>
 
</gallery>
{{clear}}
+
 
 
====Textures====
 
====Textures====
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
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hl2_hands_forearm.png|"forearm"
 
hl2_hands_forearm.png|"forearm"
 
</gallery>
 
</gallery>
{{clear}}
 
  
 
===Version 1.1: Flare Gun===
 
===Version 1.1: Flare Gun===
[[File:hl2_hand_flaregun.png|frameless|thumb]]{{clear}}
+
[[File:hl2_hand_flaregun.png|frameless|none]]
 
+
The Flare Gun has its own unique right arm texture, presumably used for a very old version of the Flare Gun model (of which we have the animations for, but no trace of a mesh).  
The Flare Gun has it's own unique right arm texture, presumably used for a very old version of the Flare Gun model (Of which we have the animations for, but no trace of a mesh).  
 
  
 
====Renders====
 
====Renders====
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hl2_hand_flaregun_side.png|Ditto, side view.
 
hl2_hand_flaregun_side.png|Ditto, side view.
 
</gallery>
 
</gallery>
{{clear}}
+
 
 
====Textures====
 
====Textures====
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 
hl2_hands_rightarm.png|"rightarm"
 
hl2_hands_rightarm.png|"rightarm"
 
</gallery>
 
</gallery>
{{clear}}
 
  
 
===Version 1.2: Half-Life 1 Retexture===
 
===Version 1.2: Half-Life 1 Retexture===
[[File:hl2_hand_2000hl1.png|frameless|thumb]]{{clear}}
+
[[File:hl2_hand_2000hl1.png|frameless|none]]
 +
After the design of the leather arms was criticized internally at Valve, there seems to have been a brief period of time where the "Leather Suit" hands were quickly changed to make use of Half-Life 1 textures.
  
After the design of the leather arms was criticized internally at Valve, there seems to have been a brief period of time where the "Leather Suit" hands were quickly changed to make use of Half-Life 1 textures.
 
 
We thankfully have this piece of history due to a left arm being present on a very early version of the Physics Gun model. Interestingly, the textures used on the hands are much higher quality than those used in the original Half-Life.
 
We thankfully have this piece of history due to a left arm being present on a very early version of the Physics Gun model. Interestingly, the textures used on the hands are much higher quality than those used in the original Half-Life.
Once stripped of it's textures, however. It seems that the arm's mesh is directly taken from the Leather Arm iteration, allowing us to make accurate recreations of what the leather arms would have looked like.
+
 
 +
Once stripped of its textures, however, it seems that the arm's mesh is directly taken from the Leather Arm iteration, allowing us to make accurate recreations of what the leather arms would have looked like.
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Weapon Used On !! Evidence !! Hands Condition
 
! Weapon Used On !! Evidence !! Hands Condition
 
|-
 
|-
| Physics Gun[https://vcc.wiki/wiki/Gravity_Gun_(Evolution)#Version_1:_.22Old.22_Physics_gun.2C_March_2000] || Leaked 3DS Max file, Leaked VRM file || Only contains left arm, mesh is baked into pose and unrigged
+
| [[Gravity_Gun_(Evolution)#Version_1:_.22Old.22_Physics_gun.2C_March_2000|Physics Gun]] || Leaked 3DS Max file, leaked VRM file || Only contains left arm, mesh is baked into pose and unrigged
 
|}
 
|}
  
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hl2_hand_2000hl1.png|Isolated hand models.
 
hl2_hand_2000hl1.png|Isolated hand models.
 
</gallery>
 
</gallery>
{{clear}}
+
 
 
====Textures====
 
====Textures====
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
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RubbergloveCHROME_result.png|"RubbergloveCHROME"
 
RubbergloveCHROME_result.png|"RubbergloveCHROME"
 
</gallery>
 
</gallery>
{{clear}}
 
  
==Version 2: "Red" H.E.V Suit==
+
==Version 2: "Red" H.E.V. Suit==
[[File:hl2_hand_2001.png|frameless|thumb]]{{clear}}
+
[[File:hl2_hand_2001.png|frameless|none]]
 
+
The longest-lasting iteration of the H.E.V. arms, as seen on many viewmodels in the 2003 Half-Life 2 leak. It can be assumed that this version of the hands was used from 2000 to 2002, although we do not have concrete evidence to suggest exactly when these hands were fully phased out of development.
The longest-lasting iteration of the H.E.V arms, as seen on many viewmodels in the 2003 Half-Life 2 leak. It can be assumed that this version of the hands was used from 2000 to 2002, although we do not have concrete evidence to suggest exactly when these hands were fully phased out of development.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 108: Line 103:
 
! Weapon Used On !! Evidence !! Hands Condition
 
! Weapon Used On !! Evidence !! Hands Condition
 
|-
 
|-
| AR2[https://vcc.wiki/wiki/XM29_OICW_(AR2)] || Leak MDL, Reference SMDs in model sources || Left arm has no upper arm, right arm is only a hand with no back face
+
| [[AR2]] || Leak MDL, reference SMDs in model sources || Left arm has no upper arm, right arm is only a hand with no back face
 
|-
 
|-
| Binoculars || Leak MDL, Reference SMD in model sources || Only contains right forearm
+
| Binoculars || Leak MDL, reference SMD in model sources || Only contains right forearm
 
|-
 
|-
| Brickbats || Leak MDLs, Reference SMDs in model sources || Only contains right arm
+
| Brickbats || Leak MDLs, reference SMDs in model sources || Only contains right arm
 
|-
 
|-
| Immolator || Leak MDL, Reference SMD in model sources || Only contains left forearm
+
| Immolator || Leak MDL, reference SMD in model sources || Only contains left forearm
 
|-
 
|-
 
| Crowbar || Old in-game screenshots || N/A
 
| Crowbar || Old in-game screenshots || N/A
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| Grenade || Model thumbnail found in CSS 2003 beta build || N/A
 
| Grenade || Model thumbnail found in CSS 2003 beta build || N/A
 
|-
 
|-
| Guard Gun || Leak MDL, Reference SMD in model sources || Only contains left forearm
+
| Guard Gun || Leak MDL, reference SMD in model sources || Only contains left forearm
 
|-
 
|-
| Iceaxe[https://vcc.wiki/wiki/Iceaxe] || Leak MDL, Reference SMD in model sources || Only contains right forearm
+
| [[Iceaxe]] || Leak MDL, reference SMD in model sources || Only contains right forearm
 
|-
 
|-
| Physics Gun[https://vcc.wiki/wiki/Gravity_Gun_(Evolution)#Version_4:_Leak] || Leak MDL, Reference SMD in model sources || Only contains left forearm
+
| [[Gravity_Gun_(Evolution)#Version_4:_Leak|Physics Gun]] || Leak MDL, reference SMD in model sources || Only contains left forearm
 
|-
 
|-
| Pistol || Old in-game screenshot, Model thumbnail found in CSS 2003 beta build || N/A
+
| Pistol || Old in-game screenshot, model thumbnail found in CSS 2003 beta build || N/A
 
|-
 
|-
 
| Rocket Launcher || Leak MDL || Only contains left forearm
 
| Rocket Launcher || Leak MDL || Only contains left forearm
 
|-
 
|-
| Shotgun || Old in-game screenshots, E3 2002 trailer, Model thumbnail found in HL2 2003 beta build || N/A
+
| Shotgun || Old in-game screenshots, E3 2002 trailer, model thumbnail found in HL2 2003 beta build || N/A
 
|-
 
|-
| SLAM || Leak MDL, Reference SMD in model sources || Both arms have no upper arm
+
| SLAM || Leak MDL, reference SMD in model sources || Both arms have no upper arm
 
|-
 
|-
| SMG1[https://vcc.wiki/wiki/MP5K_(SMG1)] || Speculated || N/A
+
| [[MP5K_(SMG1)|SMG1]] || Speculated || N/A
 
|-
 
|-
| SMG2[https://vcc.wiki/wiki/MP7_(SMG2)] || Leak MDL, Reference SMD in model sources || Both arms have no upper arm, right forearm is cut short
+
| [[SMG2]] || Leak MDL, reference SMD in model sources || Both arms have no upper arm, right forearm is cut short
 
|-
 
|-
| Sniper Rifle[https://vcc.wiki/wiki/Sniper_Rifle] || Leak MDL, Reference SMD in model sources || Left arm has no upper arm, right arm is only a hand with no back face
+
| [[Sniper Rifle]] || Leak MDL, reference SMD in model sources || Left arm has no upper arm, right arm is only a hand with no back face
 
|-
 
|-
| Stun Baton || Leak and retail MDL, Reference SMD in model sources || Only contains right arm
+
| Stun Baton || Leak and retail MDL, reference SMD in model sources || Only contains right arm
 
|}
 
|}
  
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hl2_hand_2001.png|Full model with both arms.
 
hl2_hand_2001.png|Full model with both arms.
 
</gallery>
 
</gallery>
{{clear}}
+
 
 
====Screenshots====
 
====Screenshots====
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
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Zombie.jpg
 
Zombie.jpg
 
</gallery>
 
</gallery>
{{clear}}
+
 
 
====Textures====
 
====Textures====
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
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hl2_hands_thumb.png|"thumb"
 
hl2_hands_thumb.png|"thumb"
 
</gallery>
 
</gallery>
{{clear}}
 
  
 
===Version 2.1: Physcannon and Bugbait===
 
===Version 2.1: Physcannon and Bugbait===
[[File:hl2_hand_bugbait.png|frameless|thumb]]{{clear}}
+
[[File:hl2_hand_bugbait.png|frameless|none]]
 
+
In the leaked model sources for Half-Life 2, these more detailed versions of the Red H.E.V. hands can be found in the older iterations of the Physcannon and Bugbait models. What makes these stand apart from the previous iteration is how their forearms contain more mesh detail, such as a thin metal rod and a modelled indent where the primary red metal is.
In the leaked model sources for Half-Life 2, these more detailed versions of the Red H.E.V hands can be found in the older iterations of the Physcannon and Bugbait models.
 
What makes these stand apart from the previous iteration is how their forearms contain more mesh detail, such as a thin metal rod and a modelled indent where the primary red metal is.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Weapon Used On !! Evidence !! Hands Condition
 
! Weapon Used On !! Evidence !! Hands Condition
 
|-
 
|-
| Physcannon[https://vcc.wiki/wiki/Gravity_Gun_(Evolution)#Version_1:_2002] || "Old" folder in model sources || Both arms have no upper arm, UVs and textures are broken
+
| Bugbait || "Source" folder in model sources || Contains full versions of both arms with correct textures
 
|-
 
|-
| Bugbait || "Source" folder in model sources || Contains full versions of both arms with correct textures
+
| [[Gravity_Gun_(Evolution)#Version_1:_2002|Physcannon]] || "Old" folder in model sources || Both arms have no upper arm, UVs and textures are broken
 
|}
 
|}
  
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hl2_hand_bugbait.png|Bugbait hands.
 
hl2_hand_bugbait.png|Bugbait hands.
 
</gallery>
 
</gallery>
{{clear}}
 
  
 
===Version 2.2: AR1===
 
===Version 2.2: AR1===
[[File:hl2_hand_ar1.png|frameless|thumb]]{{clear}}
+
[[File:hl2_hand_ar1.png|frameless|none]]
 
+
The [[AR1]]'s view model has a unique hand mesh that is different from other iterations. Despite not having any fitting textures (instead just using the AR1's "TEXTURE2" that the main gun uses), the mesh has UV maps and its shape resembles the grey forearms seen in early promotional artwork of Gordon Freeman.
The AR1's view model has a unique hand mesh that is different from other iterations. Despite not having any fitting textures (instead just using the AR1's "TEXTURE2" that the main gun uses), the mesh has UV maps and it's shape resembles the grey forearms seen in early promotional artwork of Gordon Freeman.
 
  
 
====Renders====
 
====Renders====
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ar1UVs.PNG|Unmodified hand UVs once relocated to not intersect.
 
ar1UVs.PNG|Unmodified hand UVs once relocated to not intersect.
 
</gallery>
 
</gallery>
{{clear}}
 
  
 
==Version 3: Grey Forearm==
 
==Version 3: Grey Forearm==
[[File:greyhands.PNG|frameless|thumb]]{{clear}}
+
[[File:greyhands.PNG|frameless|none]]
 
+
Although no models of this era of arm is known to exist, it has a destinct resemblance to the final game's H.E.V. arms, but with the notable difference of not having any color to the forearms. This could either be an oversight by the artist or influenced by a design of the H.E.V. suit that briefly existed.
Although no models of this era of arm is known to exist, it has a destinct resemblance to the final game's H.E.V arms, but with the notable difference of not having any color to the forearms. This could either be an oversight by the artist or influenced by a design of the H.E.V suit that briefly existed.
 
  
 
==Version 4: Orange Arms==
 
==Version 4: Orange Arms==
{{clear}}
+
The final iteration of the H.E.V. hands before development concluded. This iteration uses the modern "Valvebiped" rigging in the viewmodels where it is present (compared to all previous iterations that use a HL1-style "Bip01" rig) and the arms make use of a single texture sheet, as opposed to all textures being seperated.
The final iteration of the H.E.V hands before development concluded. This iteration uses the modern "Valvebiped" rigging in the viewmodels where it is present (Compared to all previous iterations that use a HL1-style "Bip01" rig) and the arms make use of a single texture sheet, as opposed to all textures being seperated.
 
  
 
===Version 4.1: Pre-Final===
 
===Version 4.1: Pre-Final===
[[File:hl2_hand_preretail.png|frameless|thumb]]{{clear}}
+
[[File:hl2_hand_preretail.png|frameless|none]]
 
This version of the texture can be found in the "Source" folder of the V_Hand model. The texture is an earlier version of what is found in both the 2003 leak and final game. The most striking difference is the white leather present on the inner thumb and fingers.
 
This version of the texture can be found in the "Source" folder of the V_Hand model. The texture is an earlier version of what is found in both the 2003 leak and final game. The most striking difference is the white leather present on the inner thumb and fingers.
  
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hl2_hand_preretail.png|Texture applied to retail hands mesh.
 
hl2_hand_preretail.png|Texture applied to retail hands mesh.
 
</gallery>
 
</gallery>
{{clear}}
+
 
 
====Textures====
 
====Textures====
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 
hl2_hands_v_hand_sheet_old.png|"v_hand_sheet"
 
hl2_hands_v_hand_sheet_old.png|"v_hand_sheet"
 
</gallery>
 
</gallery>
{{clear}}
 
  
 
===Version 4.2: Final===
 
===Version 4.2: Final===
[[File:hl2_hand_2004retail.png|frameless|thumb]]{{clear}}
+
[[File:hl2_hand_2004retail.png|frameless|none]]
 
 
 
The final hands seen in the 2003 leak and the final game. The white leather is replaced with a more fitting grey tone and more shading detail is added across the texture sheet. The final game's texture has a lower resolution than the previous iteration, being downscaled from 1024x1024 to 512x512 resolution.
 
The final hands seen in the 2003 leak and the final game. The white leather is replaced with a more fitting grey tone and more shading detail is added across the texture sheet. The final game's texture has a lower resolution than the previous iteration, being downscaled from 1024x1024 to 512x512 resolution.
  
Line 243: Line 228:
 
! Weapon Used On !! Evidence !! Hands Condition
 
! Weapon Used On !! Evidence !! Hands Condition
 
|-
 
|-
| 357 || Final MDL, Reference SMD in model sources || Both arms have no upper arm, right hand has no rigging
+
| 357 || Final MDL, reference SMD in model sources || Both arms have no upper arm, right hand has no rigging
 
|-
 
|-
| Bugbait || Leak and final MDLs, Reference SMD in model sources || Only contains right arm, part of mesh are removed for optimization
+
| Bugbait || Leak and final MDLs, reference SMD in model sources || Only contains right arm, part of mesh are removed for optimization
 
|-
 
|-
| Crossbow || Final MDL, Reference SMD in model sources || Only contains left arm
+
| Crossbow || Final MDL, reference SMD in model sources || Only contains left arm
 
|-
 
|-
| Crowbar || Leak and final MDLs, Reference SMD in model sources || Only contains right arm, fingers are unrigged and mesh is baked into a pose
+
| Crowbar || Leak and final MDLs, reference SMD in model sources || Only contains right arm, fingers are unrigged and mesh is baked into a pose
 
|-
 
|-
| Grenade || Leak and final MDLs, Reference SMD in model sources || Left forearm cuts off half-way, part of right arm mesh are removed for optimization
+
| Grenade || Leak and final MDLs, reference SMD in model sources || Left forearm cuts off half-way, part of right arm mesh are removed for optimization
 
|-
 
|-
| Gravity Gun[https://vcc.wiki/wiki/Gravity_Gun_(Evolution)] || Leak and final MDLs, Reference SMD in model sources || Only contains left forearm, arm is unrigged
+
| [[Gravity_Gun_(Evolution)|Gravity Gun]] || Leak and final MDLs, reference SMD in model sources || Only contains left forearm, arm is unrigged
 
|-
 
|-
| Irifle/Pulse Rifle || Leak and final MDLs, Reference SMDs in model sources || Only contains right forearm, arm is unrigged
+
| Irifle/Pulse Rifle || Final MDL, reference SMDs in model sources || Only contains right forearm, arm is unrigged
 
|-
 
|-
| Pistol || Leak and final MDLs, Reference SMD in model sources || Both arms have no upper arm, right hand's fingers have no rigging except thumb and index, part of right arm mesh are removed for optimization
+
| Pistol || Leak and final MDLs, reference SMD in model sources || Both arms have no upper arm, right hand's fingers have no rigging except thumb and index, part of right arm mesh are removed for optimization
 
|-
 
|-
| RPG || Leak and final MDLs, Reference SMD in model sources || Only contains left forearm, arm is unrigged
+
| RPG || Leak and final MDLs, reference SMD in model sources || Only contains left forearm, arm is unrigged
 
|-
 
|-
| Shotgun || Leak and final MDLs, Reference SMD in model sources || Only contains left forearm, part of mesh are removed for optimization
+
| Shotgun || Leak and final MDLs, reference SMD in model sources || Only contains left forearm, part of mesh are removed for optimization
 
|-
 
|-
| SLAM || HL2 Deathmatch MDL, Reference SMD in HL2DM model sources || Both arms have no upper arm
+
| SLAM || HL2 Deathmatch MDL, reference SMD in HL2DM model sources || Both arms have no upper arm
 
|-
 
|-
| SMG1 || Leak and final MDLs, Reference SMD in model sources || Right arm has no upperarm, right hand has no rigging, part of right arm mesh are removed for optimization
+
| SMG1 || Leak and final MDLs, reference SMD in model sources || Right arm has no upperarm, right hand has no rigging, part of right arm mesh are removed for optimization
 
|-
 
|-
| Stun Baton || HL2 Deathmatch MDL, Reference SMD in HL2DM model sources || Only contains right arm, fingers are unrigged and mesh is baked into a pose
+
| Stun Baton || HL2 Deathmatch MDL, reference SMD in HL2DM model sources || Only contains right arm, fingers are unrigged and mesh is baked into a pose
 
|}
 
|}
  
Line 274: Line 259:
 
hl2_hand_2004retail.png|Retail hands.
 
hl2_hand_2004retail.png|Retail hands.
 
</gallery>
 
</gallery>
{{clear}}
+
 
 
====Textures====
 
====Textures====
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
Line 280: Line 265:
 
hl2_hands_v_hand_sheet_normal.png|"v_hand_sheet_normal"
 
hl2_hands_v_hand_sheet_normal.png|"v_hand_sheet_normal"
 
</gallery>
 
</gallery>
{{clear}}
 
  
 
==Comparison==
 
==Comparison==
 
 
<gallery mode="slideshow" widths=300px>
 
<gallery mode="slideshow" widths=300px>
 
File:hl2_hand_hyper.png|Hyper
 
File:hl2_hand_hyper.png|Hyper

Revision as of 06:09, 8 July 2023

Through out the development of Half-Life 2, the hands of Gordon Freeman changed appearance several times. These hands span from being fairly complete and consistent across several weapons, to being broken or corrupted because of unknown circumstances. This page tracks the fingerprints of the past and lends a hand to those unfamiliar with the inconsistencies, trivia, and mysterious factoids of the hands that hold Half-Life 2's diverse arsenal across development.

Version 0: No Hands

Some view models existed during development but had no hands to speak of. This may be due to the weapons being cut very early in their production, or the model being replaced by a later variant before further work could be made on this iteration.

Weapon Used On Evidence Hands Condition
HKGR9 Leak MDL, reference SMD in model sources N/A
HMG1 Leak MDL, reference SMD in model sources Hands have bones but no mesh or animation
Jaytest Leak MDL N/A
Physics Gun test1.SMD in "Work" folder in model sources N/A
Irifle Leak MDL N/A
Manhack Leak MDL, reference SMD in model sources N/A
Missile Launcher Leak MDL, reference SMD in model sources N/A

Version 1: Leather Suit

Hl2 hand hyper.png

The first main iteration of Half-Life 2's viewmodel hands. Referred to as the "leather suit" or "Hyper" hands by the community. Their name comes from the fact that the original suit design for Half-Life 2 more-so resembled a leather gimp suit than the classic H.E.V. suit from all other renditions. This iteration of the hands assumedly lasted from 1999 to some time in 2000, getting changed due to poor feedback from Gabe Newell.

The textures of this hand model were found in the 2003 Half-Life 2 leak's Flaregun materials folder. Despite them being long since obsolete, their appearance gives us insight on to the earlier stages of Half-Life 2's development from a long-gone era.

Weapon Used On Evidence Hands Condition
Flare Gun Materials folder in Leak and Materialsrc, "Old" folder in model sources Right hand presumably used a seperate unique texture
AR1 Speculated, one of the first weapons added to HL2, hands match the same proportions as 2000 Physgun N/A
Iceaxe Speculated, one of the first weapons added to HL2 N/A
SMG1 Speculated, one of the first weapons added to HL2 N/A

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Textures

Version 1.1: Flare Gun

Hl2 hand flaregun.png

The Flare Gun has its own unique right arm texture, presumably used for a very old version of the Flare Gun model (of which we have the animations for, but no trace of a mesh).

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Version 1.2: Half-Life 1 Retexture

Hl2 hand 2000hl1.png

After the design of the leather arms was criticized internally at Valve, there seems to have been a brief period of time where the "Leather Suit" hands were quickly changed to make use of Half-Life 1 textures.

We thankfully have this piece of history due to a left arm being present on a very early version of the Physics Gun model. Interestingly, the textures used on the hands are much higher quality than those used in the original Half-Life.

Once stripped of its textures, however, it seems that the arm's mesh is directly taken from the Leather Arm iteration, allowing us to make accurate recreations of what the leather arms would have looked like.

Weapon Used On Evidence Hands Condition
Physics Gun Leaked 3DS Max file, leaked VRM file Only contains left arm, mesh is baked into pose and unrigged

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Textures

Version 2: "Red" H.E.V. Suit

Hl2 hand 2001.png

The longest-lasting iteration of the H.E.V. arms, as seen on many viewmodels in the 2003 Half-Life 2 leak. It can be assumed that this version of the hands was used from 2000 to 2002, although we do not have concrete evidence to suggest exactly when these hands were fully phased out of development.

Weapon Used On Evidence Hands Condition
AR2 Leak MDL, reference SMDs in model sources Left arm has no upper arm, right arm is only a hand with no back face
Binoculars Leak MDL, reference SMD in model sources Only contains right forearm
Brickbats Leak MDLs, reference SMDs in model sources Only contains right arm
Immolator Leak MDL, reference SMD in model sources Only contains left forearm
Crowbar Old in-game screenshots N/A
Fire Extinguisher Leak MDL, Reference SMD in model sources Only contains right forearm
Flare Gun Leak MDL, Reference SMD in model sources Both arms have no upper arm
Gauss Cannon Leak MDL, Reference SMD in model sources Only contains left forearm
Grenade Model thumbnail found in CSS 2003 beta build N/A
Guard Gun Leak MDL, reference SMD in model sources Only contains left forearm
Iceaxe Leak MDL, reference SMD in model sources Only contains right forearm
Physics Gun Leak MDL, reference SMD in model sources Only contains left forearm
Pistol Old in-game screenshot, model thumbnail found in CSS 2003 beta build N/A
Rocket Launcher Leak MDL Only contains left forearm
Shotgun Old in-game screenshots, E3 2002 trailer, model thumbnail found in HL2 2003 beta build N/A
SLAM Leak MDL, reference SMD in model sources Both arms have no upper arm
SMG1 Speculated N/A
SMG2 Leak MDL, reference SMD in model sources Both arms have no upper arm, right forearm is cut short
Sniper Rifle Leak MDL, reference SMD in model sources Left arm has no upper arm, right arm is only a hand with no back face
Stun Baton Leak and retail MDL, reference SMD in model sources Only contains right arm

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Screenshots

Textures

Version 2.1: Physcannon and Bugbait

Hl2 hand bugbait.png

In the leaked model sources for Half-Life 2, these more detailed versions of the Red H.E.V. hands can be found in the older iterations of the Physcannon and Bugbait models. What makes these stand apart from the previous iteration is how their forearms contain more mesh detail, such as a thin metal rod and a modelled indent where the primary red metal is.

Weapon Used On Evidence Hands Condition
Bugbait "Source" folder in model sources Contains full versions of both arms with correct textures
Physcannon "Old" folder in model sources Both arms have no upper arm, UVs and textures are broken

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Version 2.2: AR1

Hl2 hand ar1.png

The AR1's view model has a unique hand mesh that is different from other iterations. Despite not having any fitting textures (instead just using the AR1's "TEXTURE2" that the main gun uses), the mesh has UV maps and its shape resembles the grey forearms seen in early promotional artwork of Gordon Freeman.

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Version 3: Grey Forearm

Greyhands.PNG

Although no models of this era of arm is known to exist, it has a destinct resemblance to the final game's H.E.V. arms, but with the notable difference of not having any color to the forearms. This could either be an oversight by the artist or influenced by a design of the H.E.V. suit that briefly existed.

Version 4: Orange Arms

The final iteration of the H.E.V. hands before development concluded. This iteration uses the modern "Valvebiped" rigging in the viewmodels where it is present (compared to all previous iterations that use a HL1-style "Bip01" rig) and the arms make use of a single texture sheet, as opposed to all textures being seperated.

Version 4.1: Pre-Final

Hl2 hand preretail.png

This version of the texture can be found in the "Source" folder of the V_Hand model. The texture is an earlier version of what is found in both the 2003 leak and final game. The most striking difference is the white leather present on the inner thumb and fingers.

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Version 4.2: Final

Hl2 hand 2004retail.png

The final hands seen in the 2003 leak and the final game. The white leather is replaced with a more fitting grey tone and more shading detail is added across the texture sheet. The final game's texture has a lower resolution than the previous iteration, being downscaled from 1024x1024 to 512x512 resolution.

Weapon Used On Evidence Hands Condition
357 Final MDL, reference SMD in model sources Both arms have no upper arm, right hand has no rigging
Bugbait Leak and final MDLs, reference SMD in model sources Only contains right arm, part of mesh are removed for optimization
Crossbow Final MDL, reference SMD in model sources Only contains left arm
Crowbar Leak and final MDLs, reference SMD in model sources Only contains right arm, fingers are unrigged and mesh is baked into a pose
Grenade Leak and final MDLs, reference SMD in model sources Left forearm cuts off half-way, part of right arm mesh are removed for optimization
Gravity Gun Leak and final MDLs, reference SMD in model sources Only contains left forearm, arm is unrigged
Irifle/Pulse Rifle Final MDL, reference SMDs in model sources Only contains right forearm, arm is unrigged
Pistol Leak and final MDLs, reference SMD in model sources Both arms have no upper arm, right hand's fingers have no rigging except thumb and index, part of right arm mesh are removed for optimization
RPG Leak and final MDLs, reference SMD in model sources Only contains left forearm, arm is unrigged
Shotgun Leak and final MDLs, reference SMD in model sources Only contains left forearm, part of mesh are removed for optimization
SLAM HL2 Deathmatch MDL, reference SMD in HL2DM model sources Both arms have no upper arm
SMG1 Leak and final MDLs, reference SMD in model sources Right arm has no upperarm, right hand has no rigging, part of right arm mesh are removed for optimization
Stun Baton HL2 Deathmatch MDL, reference SMD in HL2DM model sources Only contains right arm, fingers are unrigged and mesh is baked into a pose

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Comparison