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  • ...final design, they went through a good few revisions prior to their final design.
    3 KB (402 words) - 07:17, 8 October 2021
  • File:Lambdasci.jpeg| screenshot of scientist buying soda with lambda design on his back. ...on. Interestingly, we don’t have any screenshots of the model using this design, but we have multiple screenshots of the zombie version. This scientist was
    10 KB (1,614 words) - 18:13, 16 April 2024
  • ...et, with the pump being completely redone, albeit keeping the same general design cues as the last variant. The weapon's mesh has also been altered, featurin ...rmal maps. handle_normal.vtf, despite being named incorrectly, shares it's design with grip.bmp on the Half-Life shotgun.
    5 KB (824 words) - 18:01, 27 April 2024
  • ...t on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and le
    6 KB (787 words) - 23:28, 15 September 2022
  • ...g deal of evolution, although without major visible changes to the overall design.
    9 KB (1,386 words) - 23:03, 14 September 2022
  • ...d there, with only a pixel between it and the edge, and has a identifiable design unlike most other "doodles in the margins" by Half-Life 2's texture artists
    9 KB (1,294 words) - 01:48, 29 October 2023
  • - Sawyer sawyer, how many times did you re-design depot..
    5 KB (728 words) - 07:17, 8 October 2021
  • ...a date, but the power ark website seems to be the source due to its dated design and similar writing mannerisms
    4 KB (629 words) - 07:51, 8 October 2021
  • ...Portal's art style is the "''Nova Prospekt''" theme. Early on Portal took design cues from Half-Life 2, including using mostly HL2 assets. Test chambers dur
    763 bytes (114 words) - 07:17, 8 October 2021
  • ...ple other paths to traverse through, though most are a dead end. This maps design has been seen in other C17 maps. What else is there left to say?
    5 KB (642 words) - 23:22, 28 October 2023
  • h1b.jpg|Screenshot of an early lab design, with the German Alpha's security guard in the background .
    6 KB (1,067 words) - 20:57, 8 September 2022
  • ...suit, and was relieved when he switched it on. Kleiner had improved on the design somewhat; he had a fairly good light now He pressed forward, wanting only t
    97 KB (17,192 words) - 08:44, 31 July 2023
  • ...annequins. It is known that they were not present in the original Directed Design Experiment. It is also known that they would have been allies or neutral ma
    5 KB (809 words) - 01:05, 9 October 2021
  • ...is seen in-game. It was finalized in the latest by March 2nd of 2020. This design features new helmet colors, different insignia, and has finally reached the
    6 KB (913 words) - 16:55, 7 September 2023
  • ...Portal's story was a low priority and focus was placed on the game's level design and mechanics.
    1 KB (146 words) - 05:34, 8 January 2023
  • ...class of the Team Fortress' series. He has also gone through some drastic design changes throughout his various incarnations in the series, with almost ever
    700 bytes (88 words) - 12:36, 13 January 2023
  • It is very likely that this entity was used for the "trench cop" design shown on the [[Metropolice_(Evolution)]] page.
    737 bytes (108 words) - 00:55, 29 October 2023
  • ...r in any other Air Exchange map present in the 2003 leak, so it seems this design motif was abandoned early on in development.
    3 KB (397 words) - 18:36, 12 November 2023
  • ...env_cubemap]], it is likely that these were simply placed to test how this design style would behave with semi-reflective surfaces.
    6 KB (862 words) - 19:07, 12 November 2023
  • ...r maps that were either reused or used as references for the architectural design for the previously mentioned Capture Zone. This is a collection of every on
    4 KB (623 words) - 18:29, 7 March 2024

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