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  • - This is the successor to the 'Dhabih Eng' era, the Cameo Era hub page, with brief blurbs and links for each of its two development stage ...art and an overall darker tone. There are quite a number of maps from this era in the WC Mappack, giving us clues on the progression of ideas at the time.
    6 KB (993 words) - 06:03, 9 January 2022
  • The Expansion cycle is the first of the two chronicled halves of the Cameo era, starting from: ...Eng and Viktor Antonov — created numerous pieces of concept art for the era, featuring an overall darker tone, more stylistic color choices, and somewh
    37 KB (5,721 words) - 07:34, 2 January 2024
  • ...ndmark, the sky scrapers that City 17 held as a focus in the start of this era are less prominent compared to average height buildings. around this part of the era, the aesthetic started to slowly drift from the cartoon esque to realistic,
    2 KB (282 words) - 02:23, 4 February 2024

Page text matches

  • The Expansion cycle is the first of the two chronicled halves of the Cameo era, starting from: ...Eng and Viktor Antonov — created numerous pieces of concept art for the era, featuring an overall darker tone, more stylistic color choices, and somewh
    37 KB (5,721 words) - 07:34, 2 January 2024
  • === (1998-1999) Pre-Pitch Era === The [[Pre-Pitch Era|'''''Pre-Pitch Era''''']] began in late 1998 after the release of '''''Half-Life'''''.
    565 bytes (53 words) - 00:09, 8 January 2023
  • - This is the successor to the 'Dhabih Eng' era, the Cameo Era hub page, with brief blurbs and links for each of its two development stage ...art and an overall darker tone. There are quite a number of maps from this era in the WC Mappack, giving us clues on the progression of ideas at the time.
    6 KB (993 words) - 06:03, 9 January 2022
  • ...art and an overall darker tone. There are quite a number of maps from this era in the WC Mappack, giving us clues on the progression of ideas at the time. ...and somewhat exaggerated character designs. Gordon's journey was marked by cameo-type segments with ally characters for each major section (akin to retail's
    13 KB (2,028 words) - 03:52, 28 December 2021
  • This era is characterized by an updated visual style, which had a higher focus on re In this era, the Combine re-engineers most human technology, rather than re-using it li
    5 KB (812 words) - 05:33, 28 December 2021
  • ...ndmark, the sky scrapers that City 17 held as a focus in the start of this era are less prominent compared to average height buildings. around this part of the era, the aesthetic started to slowly drift from the cartoon esque to realistic,
    2 KB (282 words) - 02:23, 4 February 2024
  • * [[Pre-Pitch_Era|Pre-Pitch Era]] * [[Talk:Cameo_Era|Cameo Era]]
    6 KB (787 words) - 23:28, 15 September 2022
  • ...riment, F-Stop was decided to be a prequel to Portal with no GlaDOS (but a cameo as Betty), no portals (only for gameplay, possibly seen in a test for a pro * The concept art still used the 1980s-era Aperture logo; the 1950s Aperture lobby concept art wasn't created until ne
    43 KB (6,938 words) - 03:39, 8 May 2024
  • File:Hl2-early-geography.jpg
    New clean version for cameo era page, deletion of old incoming
    (925 × 845 (133 KB)) - 02:11, 9 December 2022