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  • ...c17_01_56|div=y| c17_01_xx as seen in the /aaron/ iterations. This one has the interior garage section isolated in a void.|WIP|div=y| C17 first maps, gara ...hl2 ! What makes this more interesting is that this is more worked on than the e3_industrial So maybe it wasn't abandoned after not being present at e3?
    156 KB (25,453 words) - 09:15, 18 July 2020
  • ...te|arcade_02| Additional 'play' arena added. Small tunnel section added to the 'indoor' area.}} {{:Oasiz's Map Documentation/SecTemplate|arcade_03| Only with the 'outdoor' entrance reworked and small tunnel section added. No 'indoor' are
    131 KB (20,752 words) - 09:08, 18 July 2020
  • <!-- Transcribe the emails; struc: ...%20-%20AXEL%20GEMBE.pdf here]. It offers a viewpoint into Ago and the 2003 Leak not often seen.
    63 KB (10,500 words) - 07:07, 8 October 2021
  • ...periments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playgroun ...eah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mech
    43 KB (6,909 words) - 13:58, 18 October 2023
  • ...toc ol li ol{ height: 0px;}"> <!-- hack to prevent formatting fuckery with the limited TOC --> The coast chapters are the high point of the entire mappack, with a startlingly high number of unused visgroups.
    40 KB (6,051 words) - 17:52, 17 August 2023
  • ==Notable Pre-Leak File Dates== ...a contextual look at what led up to the leaks, and the connections between the leaks we got.
    34 KB (5,030 words) - 20:58, 8 August 2022
  • ...known eras, screenshots, and other such information concerning GLaDOS and the escape throughout Portal 1's development, as well as her appearance in Port ...e 4 car batteries in order to restore the power to the facility and unlock the front door.
    15 KB (2,446 words) - 07:51, 7 January 2023
  • ...of Half-Life 2 development was the earliest known period of Official (i.e. the project is being worked on as a company project, with assets being created) ...picting Gordon Freeman and possible early alien soldiers (presumably) upon the ''Hyperborea''.]]
    17 KB (2,766 words) - 02:22, 30 December 2021
  • [[File:The BMS Trio.png|thumb|right|400px]] ...-Life's development, changing both posture and faces before ending up with the man we all know and love.
    13 KB (2,162 words) - 03:39, 14 April 2024
  • ...e initial removal of them in favor of fast headcrabs that didn't stick, to the reddish headcrabs, to bloody, to, finally, non-bloody headcrabs. Several factors suggest that the fast headcrab originally replaced the classic-style headcrab.
    17 KB (2,589 words) - 22:49, 14 September 2022
  • ...se unfamiliar with the inconsistencies, trivia, and mysterious factoids of the hands that hold Half-Life 2's diverse arsenal across development. ...early in their production, or the model being replaced by a later variant before further work could be made on this iteration.
    15 KB (2,287 words) - 16:48, 1 February 2024
  • ...rticle is intended to serve as a reference point for methods of estimating the age of files. ...g to using texture sheets, from Version 27 models to 37, and especially in the sound files that still bear dates of when they were created.
    16 KB (2,513 words) - 01:30, 29 October 2023
  • ...ojects. Amongst these were Half-Life 2, which was scheduled for release in the next year, and early builds of Counter-Strike Source and Team Fortress 2, a ...refers to the name of the first .zip archives that contained the Leak, and the 'anon' refers to Axel Gembe's 'anon' pseudonym.
    11 KB (1,720 words) - 08:57, 8 October 2021
  • Within the leaked content there are some games that don't have as much to warrant an e ...e interesting things in each. However most of the major content from it is the "Mappack" that [[Ep2/Ep1 Mappack|leaked back in 2017]].
    9 KB (1,501 words) - 19:00, 17 April 2024
  • The physcannon in the Leak is identical to the retail version. The physgun is more involved, playing more heavily into being a physics manipul ...b objects up to 4096 HU away, and its ability to move objects falls off if the object is too heavy.
    10 KB (1,532 words) - 16:14, 17 August 2023
  • ...somewhat goofy looking they are today. Let's explore how they changed over the years. ...loody, scarING ones used during the barney argument in the techdemo map in the 0.52 Alpha -->
    10 KB (1,614 words) - 18:13, 16 April 2024
  • ...owever, as of the time of writing<ref>4/17/2018</ref> it is unavailable to the public. ...cocktails at the vehicles, which would then gloriously explode, thanks to the physics engine."
    11 KB (1,859 words) - 07:18, 8 October 2021
  • ...a surprising deal of evolution, although without major visible changes to the overall design. There is some indication of what the antlion was before the already final-style Birther model:
    9 KB (1,386 words) - 23:03, 14 September 2022
  • ...toc ol li ol{ height: 0px;}"> <!-- hack to prevent formatting fuckery with the limited TOC --> The canals are off to a slow start with the first few maps, but they make up for it later on.
    14 KB (2,013 words) - 08:56, 8 October 2021
  • ''The leak to prove 2017 is the best year for beta.'' = The Leak =
    9 KB (1,531 words) - 08:55, 8 October 2021

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