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  • ...he circular citadel made up of "plates"|WIP|div=y| Terminal post c17_01_xx design|div=y| Playable map}} {{:Oasiz's Map Documentation/SecTemplate|c17_road04| Entry stuck with 03 design. Tunnels are a lot longer and the end tunnel has some alternative routes th
    131 KB (20,752 words) - 09:08, 18 July 2020
  • ..._06 tech and _02 are hidden. All contain the gman and are a bit earlier on design. _02 especially.|WIP|div=y| Two e3 maps merged, Gman is copied to all three ...washer lift to reach the "lobby area". Much more to see. Still very early design.|WIP|div=y| Early third vertigo level.|div=y| Sketch}}
    156 KB (25,453 words) - 09:15, 18 July 2020
  • Neil: Moving to Europe was a conscious design decision. We didn't want just a straight remake of the classic series, so w Einar: Actually we have already established the basic design for an entire new series. The overall storyline had to be planned in advanc
    63 KB (10,605 words) - 07:18, 8 October 2021
  • ...t on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and le Post-Directed Design Experiment, F-Stop was decided to be a prequel to Portal with no GlaDOS (bu
    43 KB (6,909 words) - 13:58, 18 October 2023
  • ...yers who prefer being more mobile in nature, has gone through some drastic design changes throughout his appearances in the series, although most appearances ...riginal QWTF design. This design is considered in-universe to be the canon design to the Classic Scout, and can be been in the TF2 comics ''A Cold Day in Hel
    4 KB (630 words) - 12:38, 13 January 2023
  • ...Team Fortress' series most popular classes, has gone through some drastic design changes throughout his appearances in the series, making him more and more ...build up until 2001 is much different from the previous two versions. The design scraps the original goggles and a helmet for some camouflage facepaint and
    5 KB (771 words) - 02:43, 28 April 2024
  • I sure love the alternate more dystopic design that they had, but much of that is still present in the retail game, just w ...l old-style prison design" will mean that it uses early depot-style prison design/architecture, then to see what it is like, search for older prison/depot ma
    11 KB (1,871 words) - 07:21, 8 October 2021
  • ==Directed design experiments November 2007 – February 2008== The library was used in the directed design experiments to power a creature that would morph into different shapes allo
    5 KB (787 words) - 01:03, 9 October 2021
  • === (November 2007 - February 2008) Directed Design Experiments === [[:Category:Directed_design_experiments|'''Directed Design Experiments''']]
    5 KB (725 words) - 06:03, 19 September 2023
  • ...he team gradually moved towards the latter by the end of development). The design philosophy did not include a visible end goal (like the Citadel) that you c ...his initial start to development that provided the basis for Half-Life 2's design philosophies [[Hyper Era|when the game formally began development]].
    10 KB (1,573 words) - 02:22, 4 February 2024
  • Zombie_sketch.jpg|Another similar design to "old" zombie ...ile the texturing and animations differ, the UVing is final and the mesh's design will remain the same.
    17 KB (2,589 words) - 22:49, 14 September 2022
  • ...e model. However, the gap is made up for in concept art that has a similar design to what the textures imply they go to. ...files, this version is most likely the first one after the change in body design from the "trenchcoat" Metrocop. It also appears in the E3 2003 "Barricade"
    8 KB (1,155 words) - 02:00, 9 January 2023
  • ...ds by the community. Their name comes from the fact that the original suit design for Half-Life 2 more-so resembled a leather gimp suit than the classic H.E. After the design of the leather arms was criticized internally at Valve, there seems to have
    15 KB (2,287 words) - 16:48, 1 February 2024
  • A few early concepts show different ideas for the Combine Soldier's design. For example, the "flames" soldiers reuse the head from some metrocop conce These are from a later point, when the general design of the Combine Soldier was decided on. Some of the concepts here experiment
    12 KB (1,750 words) - 14:29, 4 April 2024
  • ...rity Guard is within Chuck Jones's concept art for the [[Panthereye]]. His design is quite odd, as he is shown donning a pair of thick lens glasses and a muc ...July 1997; predating the 0.52 build by two months. This design shares many design traits with the 0.52 version of the model, including a white helmet with th
    13 KB (2,162 words) - 03:39, 14 April 2024
  • ...de appears to use the Spytech aesthetic as opposed to a unique locker room design, similarly to the cp_well spawn rooms. BLU's battlements are unfinished, an
    8 KB (1,290 words) - 07:18, 14 July 2023
  • Early TF2 explored multiple pathways in art direction and game design. It first started with Modern warfare TF2 then to Space TF2 with aliens. Af tf_concept_87.jpg|<b>Early Tf2:</b> Alien rifle design
    13 KB (2,086 words) - 09:39, 5 December 2022
  • '''The Consul''' is a character design that lead to the Doctor Breen we have in retail half life 2, in which his r ...a piece of concept art where his title was still Consul, they changed to a design that much resembles the facial model used for Breen.
    1 KB (165 words) - 07:07, 8 October 2021
  • ...utdoor courtyard, and a few halls. Prototype design for City 17. This maps design is reminiscent of other C17 maps.
    6 KB (783 words) - 23:21, 28 October 2023
  • ...final design, they went through a good few revisions prior to their final design.
    3 KB (402 words) - 07:17, 8 October 2021

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