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  • hl2\models\Weapons\flare.dx7_2bone.vtx hl2\models\Weapons\flare.dx80.vtx
    81 KB (13,797 words) - 08:38, 31 July 2023
  • ...ended to serve as a list of the ammunition types, including ammo boxes and weapons that use them. *Weapons Using:
    2 KB (277 words) - 07:14, 8 October 2021
  • '''''Gamecloud''''' - What new weapons can we expect to see in They Hunger: Lost Souls? ...lassic They Hunger, in the sense that they are a selection of era-relevant weapons, explosives and incendiaries. With the addition of a unique and innovative
    63 KB (10,605 words) - 07:18, 8 October 2021
  • ...ife, it got its own fair share of changes. Curiously being one of the only weapons to remain almost identical to it's earliest stages throughout development, == Version 0: Concepts and Earlier Weapons ==
    7 KB (1,126 words) - 18:43, 16 April 2024
  • ! [[:Category:Weapons| Weapons]] !! [[:Category:Enemies| NPCs]] !! [[:Category:Evolution|Evolution]] <td> [[File:Caticon_weapons.png|100px|link=Category:Weapons|Weapons]]
    6 KB (787 words) - 23:28, 15 September 2022
  • ...etal contraption provocative of the more dirty aesthetic seen in most beta weapons and concept art. ..._Techniques#Half-Life_1-esque_.22side-by-side.22_Texturing | Half-Life 1]] weapons.
    10 KB (1,532 words) - 16:14, 17 August 2023
  • ...These hands span from being fairly complete and consistent across several weapons, to being broken or corrupted because of unknown circumstances. This page t ...ed during development but had no hands to speak of. This may be due to the weapons being cut very early in their production, or the model being replaced by a
    15 KB (2,287 words) - 16:48, 1 February 2024
  • ...he heard movement behind them. Tall shapes, gleaming armor, bristling with weapons, appeared on the edge of the ravine. So much for the advantage of height. A ...ut the soldiers, Vance's men, grew silent and shifted their grips on their weapons.<br>
    97 KB (17,192 words) - 08:44, 31 July 2023
  • todo: maps (subpage), weapons page, models, textures, and texture oddities ...et the player accustomed to the base loadout, where you would swap between weapons to fire upon randomized, stationary targets. Map logic indicates that there
    4 KB (758 words) - 10:27, 13 September 2023
  • The AR1 follows some trends present in other weapons. ...o do only a fraction of the damage for the same, if not more ammo of other weapons.
    6 KB (930 words) - 02:07, 14 September 2022
  • ...References the removed weapon scripts for the camera and placement(photos) weapons ...rtal 2's content are miscellaneous references and scripts for the sound of weapons or entities:
    43 KB (6,909 words) - 13:58, 18 October 2023
  • ...nused. These were presumably intended for weapons at some point before the weapons themselves were cut. These projectiles are all that remain. ...ome damage and pushes them back. It attempts to use the model <code>models/weapons/c_models/c_balloon_default.mdl</code>, which does not exist in the game.
    561 bytes (92 words) - 07:09, 8 October 2021
  • * Adds /modelsrc/weapons/v_ar2/AR2_reference (2).smd, supposedly an earlier version of the model. Th <span id="weapons"></span>
    16 KB (2,269 words) - 18:39, 29 July 2023
  • A few different weapons have been apparently intended to be in the "Sniper" Elite's hands, from the ..., as an extension of the hand. This is carried over in HL1Ports, where the weapons are still attached in the ragdoll's rig, being seemingly glued to their han
    7 KB (1,077 words) - 00:18, 15 September 2022
  • *[[:Category:Items|Items]] (Including weapons) **[[:Category:Weapons|Weapons]]
    3 KB (434 words) - 08:27, 31 July 2023
  • ...attack range and a faster speed, making it one of the most effective melee weapons in the game. ...for the model at some stage, much like other view-projected texture mapped weapons in the game.
    3 KB (561 words) - 07:41, 8 October 2021
  • ...functional/cut Missle launcher being one of them! Has everything from CSS weapons to four brickbat throwables.|Zoo|div=y| A gallery of pickable items|div=y| ...ocumentation/SecTemplate|zoo_weapon|div=y| Similiar to 'zoo_model' has the weapons and 'hand models' AR-1 Shows an early skin for the hl2 HEV !|Prototype|div=
    131 KB (20,752 words) - 09:08, 18 July 2020
  • ...tion/SecTemplate|testroom_weapons|div=y| Medium-sized testmap. Combine and weapons, player progresses to 'wasteland-like' outdoor section.|Prototype|div=y| Co ...squid|div=y| A rather large 'wasteland-like' area with some bullsquids and weapons, even has a brickbat! The area itself is very poorly mapped out and has no
    156 KB (25,453 words) - 09:15, 18 July 2020
  • ...The only remnant of it is in the texture files, in <code>materials\Models\Weapons\Obsolete\V_hkmp5k</code>. The blown-up appearance at the end appears to be [[Category:Weapons]]
    6 KB (865 words) - 17:14, 14 September 2022
  • * Second, the textures it has are identical to <code>materials/models/weapons/obsolete/p_HkMp5k</code><ref>p_ is a style of texture naming usually used i [[Category:Weapons]]
    3 KB (451 words) - 02:08, 14 September 2022

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