WC Mappack: Difference between revisions

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毛泽东(1893年12月26日-1976年9月9日),字润之,湖南湘潭人[1]:3813。笔名子任,曾化名李德胜。中华民国大陆时期、中国共产党和中华人民共和国的重要政治家、军事家、战略家、外交家和诗人。自1945年中共七届一中全会出任中国共产党中央委员会主席至1976年逝世,是中华人民共和国历史上的第一代最高领导人[2]。
Main Page for WC map pack
==What is the map pack?==


毛泽东出生于湖南湘潭韶山冲,幼年进入私塾读书,也务过农。1918年毕业于湖南省立第一师范学校。1921年参与建立中国共产党,后参与第一次国共合作。1927年-1949年间,参与第一次国共内战、第二次国共合作、抗日战争、第二次国共内战,并扮演重要角色。1945年中国共产党第七次全国代表大会后出任中央委员会主席和中央军事委员会主席,成为党的最高领导人。1949年出任中华人民共和国中央人民政府主席,1954年至1959年转为担任中华人民共和国主席。曾先后兼任人民革命军事委员会主席、国防委员会主席、中国人民政治协商会议全国委员会主席暨名誉主席等职。


毛泽东是中国共产党创始人之一,中国人民解放军和中华人民共和国的主要缔造者和领导人,其终身担任中国共产党中央委员会主席、中国共产党中央军事委员会主席,被尊称为毛泽东主席、毛主席。在经济社会等方面,毛泽东于1949年起逐渐推行计划经济[3],1950年起推进了扫盲运动,1953年起推动社会主义改造和工业化,1954年主导制定了第一部《中华人民共和国宪法》,1958年提出开展“两弹一星”工程;毛泽东时代的中国人口总数由5亿多增长到9亿多,人口生育率高于世界平均水平、人口死亡率呈波动式下降[4][5],期间中国政府并未严格实行计划生育、曾一度鼓励生育[6][7]。与此同时,在政治文化等方面,1949年至1976年间,毛泽东主导或发动了土地改革运动、镇压反革命运动、三反五反运动、肃反运动、反右运动、大跃进、人民公社、四清运动、文化大革命等一系列政治和社会运动,中国国民经济及科教学术受到巨大冲击[8][9][10][11][12],中华传统文化及道德沦亡[13][14][15][16][17],民主、法制及宪政遭到严重破坏[12][18][19][20][21],据各方估计造成了数千万中国人的非正常死亡[22][23][24][25][26][27][28][29],亦有数千万中国人受到批斗和迫害[30][31][32][33][34]。
The Worldcraft (WC) Mappack contains 1350 VMF (Valve Map Format, a file format that represents editable Hammer levels) files. These files represent levels and areas from almost every location Valve prototyped and playtested during the six-year Half-Life 2 development cycle.


1976年9月9日,毛泽东在北京病逝,终年83岁,遗体安放在毛主席纪念堂至今。世界各地对毛泽东的評價历来褒貶不一、充满争议,而毛泽东时代的朝鲜战争、中苏交恶、越南战争、中美破冰、红色高棉夺权等也是冷战期间世界各国博弈的显现。中国共产党、中华人民共和国官方将毛泽东定位为党和国家的缔造者以及党和国家第一代领导集体的核心,毛泽东思想被列为中国共产党的主要指导思想之一。支持者认为毛泽东在中国工业化、反对帝国主义和霸权主义的运动中作出了重要贡献,降低了中国人口的文盲率,并促进了中国妇女地位的提升[35][36][37][38];反对者则批评毛泽东的独裁、极权和推行个人崇拜,谴责毛泽东时代的诸多运动造成了大量人员和财产损失、文物古迹的损毁以及给中国社会带来的浩劫和精神创伤
 
By analyzing the last-modified date of these VMFs, we can observe that the Mappack contains levels that were made from December 14, 2000 to September 25, 2003. These levels not only provide a fairly accurate timeline of locations and gameplay concepts that Valve continuously prototyped and discarded, but also provide deep insight on how the Source engine itself evolved during its development.
 
 
In terms of the general state of these maps, the Mappack provides levels that range from being almost complete and fully-functional, to being in a very unfinished state. Many of the maps are also affected by engine compatibility issues - as the Source engine was evolving, many features were being modified or discarded at a very quick rate, leaving many old levels very outdated in the process.
 
 
This means that if anyone wishes to get the levels to run in an available Half-Life game, some work is required. The nature of this work mostly revolves around fixing outdated entities and brush work so that the game can correctly interpret the level itself.
 
==Explore the WC Map pack==
Use the links below to explore the map pack to its fullest.
=== Folders ===
{{Subpage|Trainstation
|Name=[[Aaron's WC folder|/aaron/]]
|text=Aaron Barber's map folder. Comprises 1/3 of the Mappack's total filesize, with some 416 VMF files.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Auto_compile folder|/auto_compile/]]
|text=Map folder with a collection of E3 2003, d1_trainstation, and dev VMFs, as well as 3 batch scripts for map compiling.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Bill's WC folder|/bill/]]
|text=Bill van Buren's map folder. Mostly comprised of early 2001 character model testmaps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[c17 WC folder|/c17/]]
|text=Dedicated City 17 map folder. Contains three prototype maps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/cclee/
|text=Chia Chin Lee's folder. The first of several empty folders.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Charlie's WC folder|/charlie/]]
|text=Charlie Brown's folder. Comprised of 16 maps, copied from the base directory of the Mappack.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/citadel/
|text=Dedicated Citadel map folder. Empty.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[d1_town WC folder|/d1_town/]]
|text=Dedicated Ravenholm/Phystown map folder. Comprised of 5 E3 2003 maps and 5 early 2003 d1_town levels.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[d1_trainstation WC Folder|/d1_trainstation/]]
|text=Dedicated d1_trainstation map folder. Contains 5 mid-2003 d1_trainstation levels.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[d2_coastline WC folder|/d2_coastline/]]
|text=Dedicated coast map folder. Comprised of 6 mid-2003 coast maps and a variety of misc coast maps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[d3_borealis WC folder|/d3_borealis/]]
|text=Dedicated folder for d3_borealis maps. Of note are the d3_borealis_01 VMFs, which contain an older, more detailed prefab of the deep sea submarine present in Kraken Base maps. Also worth mentioning is two maps called d3_tug - the community has speculated that these relate to how Gordon was supposed to get to the Borealis (i.e. via tugboat).
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Dario's WC folder|/dario/]]
|text=Dario Casali's map folder. Comprised of assorted borealis and City 17 VMFs.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Dave's WC folder|/dave/]]
|text=Dave Riller's map folder. Notable for containing various Airex, Under and Subt VMFs.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[David's WC folder|/david/]]
|text=David Speyrer's map folder. Contains several dev maps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/deep/
|text=Dedicated Kraken Base map folder '''('Deep' = known designation for the Kraken Base)'''. Empty.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[demo WC folder|/demo/]]
|text=Dedicated folder for demo(nstration) maps. Notable for containing demo_arctic, two demo_citadel maps and two asset galleries that respectively make use of two different older versions of Kleiner's Lab.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[dev WC folder|/dev/]]
|text=Dedicated folder for dev(eloper) maps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[e3_hydra WC folder|/e3_hydra/]]
|text=Dedicated e3_hydra map folder.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[e3_lab WC folder|/e3_lab/]]
|text=Dedicated e3_lab map folder.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[e3_phystown|/e3_phystown/]]
|text=Dedicated e3_phystown map folder. Contains one e3_phystown VMF.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[e3_techdemo WC folder|/e3_techdemo/]]
|text=Dedicated e3_techdemo map folder. Also contains e3_hl2logo and e3_end.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[entity examples WC folder|/entity examples/]]
|text=Map folder containing several examples of point and brush entities at play.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Eric's WC folder|/eric/]]
|text=Eric Kirchmer's map folder.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Gary's WC folder|/gary/]]
|text=Gary McTaggart's map folder. Notable for containing two mid-2000 batch scripts, one with references to wad to material conversions and trans.txt.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/grimm/
|text=John Grimm's map folder - [https://combineoverwiki.net/wiki/File:Kraken_cabal01.jpg very likely to have contained Deep/Kraken Base maps]. Empty.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[hl1_hazard WC folder|/hl1_hazard/]]
|text=Dedicated map folder for hazard maps from Half-Life 1, rebuilt with HL2 assets.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Horia's WC folder|/horia/]]
|text=Horia Dociu's folder Contains a few prefab and zoo maps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/hyper/
|text=Dedicated Hyperborea map folder '''('Hyper' = known designation for the Hyperborea)'''. Empty of map files, but contains hyper.bat, a batch script for compiling maps that references goldsrc tools, dated late 1999.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[HydraScript|/Jake/]]
|text=Jake Nicholson's map folder. Contains one VMF - HydraScript.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/jeff/
|text=Jeff Ballinger's map folder. Empty.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[John's WC folder|/john/]]
|text=John Guthrie's map folder. Notable for containing a variety of empty folders, one Kraken Base VMF, various versions of the cremator and sniper demonstration maps, several City 17 levels, and a collection of vert maps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Justin's WC folder|/justin/]]
|text=Justin Fisher's map folder. Notable for containing various versions of the Palace levels and an assorted collection of prison VMFs.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Jweier's WC folder|/jweier/]]
|text=Josh Weier's map folder. Mostly comprised of VMFs related to the prison levels.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Ken's WC folder|/ken/]]
|text=Ken Birdwell's map folder. Mostly comprised of character model test maps, as well as testroom_ripley, demonstrating the choreograph system through Alyx, with audio from Aliens.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Lars's WC folder|/lars/]]
|text=Lars Liden's map folder. Notable for containing flmh, a test map for the player_manhack entity, as well as the oldest VMF in the Mappack (dated 2000/12/14), c1a3a_port, a port of Half-Life 1's c1a3a with HL2 assets and enemies.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Laura's WC folder|/laura/]]
|text=Laura Dubuk's map folder.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Marc's WC folder|/marc/]]
|text=Marc Laidlaw's map folder. Contains a variety of surreal VMFs, such as hazard, ickypop and bigwall.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Miked's WC folder|/miked/]]
|text=Mike Dussault's map folder. Contains two VMFs for areaportal testing.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/Physics test/
|text=Empty. Likely to have contained very early physics system tests.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Prefabs WC folder|/prefabs/]]
|text=Dedicated folder for prefab maps. Contains a variety of late 2002/early 2003 prefab VMFs.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[prototypes WC folder|/prototypes/]]
|text=Dedicated folder for prototype maps. Contains an assorted collection of late 2002/early 2003 City 17 and prison VMFs, as well as citizen_tech01, a demonstation map for rustic rebel technology.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Randy's WC folder|/randy/]]
|text=Randy Lundeen's map folder. Notable for containing a variety of prototype citadel maps, older borealis levels, various Airex/Wasteland/City 17 testrooms and two 1999 map compile batch scripts, one referencing fog.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/Red Lighting Bug/
|text=Dedicated map folder for demonstrating a red lighting bug (from sometime around 1999) related to compiling vrad in release mode. See the HL2 leak code's utils\vrad\vrad.h for more detail.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Repair WC folder|/repair/]]
|text=Odd map folder comprised of 3 versions of d1_under0304, one corrupted and two that seem to have had their VMF data replaced with the VMTs for the leak textures buildingset056a and 056b.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Robin's WC folder|/robin/]]
|text=Robin Walker's map folder. Comprised of 6 miscellaneous testroom maps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Sawyer's WC folder|/sawyer/]]
|text=David Sawyer's map folder. Comprised of an assorted collection of depot, prison and wasteland related VMFs.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/spire/
|text=Dedicated folder for Spire ("a prototype arctic base location ... built by Wright Bagwell" - David Speyrer) maps.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Streetwars WC folder|/streetwars/]]
|text=Dedicated folder for Streetwar maps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/temp/
|text=Empty.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[test_fallingdamage|/test/]]
|text=Dedicated folder for test maps. Contains a single VMF - test_fallingdamage.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Tom's WC folder|/tom/]]
|text=Tom Leonard's folder. Contains two Odell AI testmaps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Town_gameplay WC folder|/town_gameplay/]]
|text=Dedicated folder for 4 playable early 2003 Ravenholm maps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/train/
|text=Empty. Exactly what 'train' refers to is unknown.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/Travis/
|text=Travis Brady's map folder. Empty.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Tri's WC folder|/Tri/]]
|text=Tri Nguyen's map folder. Contains a single VMF called combine_room2.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/urb/
|text=Dedicated folder for Urb (designation for an early urban location, a City 17 predecessor and/or simply the designation for early C17 levels) maps. Empty.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/vehicles/
|text=Dedicated folder presumably for vehicle-related maps. Empty - may well have contained various brush vehicles prefabs/testmaps.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Vert WC folder|/vert/]]
|text=Dedicated folder for Vert/Vertigo/Skyscraper maps. Contains several early 2001 vert maps, as well as an empty 'old' folder.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=[[Wedge's WC folder|/wedge/]]
|text=Steve Bond's folder, contains several zombie and physics test maps.
|image=placeholder.png
|width=75
|pic-align=left
|min-width=75px
}}
{{Subpage|Trainstation
|Name=/wright/
|text=Wright Bagwell's folder. Empty. Highly likely to have contained Spire maps.
|image=OBSOLETE.png
|width=75
|pic-align=left
|min-width=75px
}}
 
=== Main directory maps ===
The following section lists all maps included in the main directory.
 
* [[AI_Hallwalk_(WC)|ai_hallwalk]]
* [[ai_singlefile_(WC)|ai_singlefile]]
* [[ai_stairs_(WC)|ai_stairs]]
* [[ai_stairs_climb_(WC)|ai_stairs_climb]]
* [[alpha_test_(WC)|alpha_test]]
* [[alpha_test2_(WC)|alpha_test2]]
* [[bergs_(WC)|bergs]]
* [[break_(WC)|break]]
* [[c1a3a_port_(WC)|c1a3a_port]]
* [[camoroom_(WC)|camoroom]]
* [[crab_(WC)|crab]]
* [[Crap_(WC)|crap]]
* [[cubemap_(WC)|cubemap]]
* [[d1_town_01_(WC)|d1_town_01]]
* [[d1_town_01b_(WC)|d1_town_01b]]
* [[d1_town_01c_(WC)|d1_town_01c]]
* [[d3_borealis_01_(WC)|d3_borealis_01]]
* [[d3_borealis_05_(WC)|d3_borealis_05]]
* [[d4_palace_01_(WC)|d4_palace_01]]
* [[devtest_(WC)|devtest]]
* [[dsp_test_(WC)|dsp_test]]
* [[e3_hydra_(WC)|e3_hydra]]
* [[e3_industrial_(WC)|e3_industrial]]
* [[e3_lab_(WC)|e3_lab]]
* [[e3_shiptest_(WC)|e3_shiptest]]
* [[e3_strider_(WC)|e3_strider]]
* [[e3_techdemo_2_(WC)|e3_techdemo_2]]
* [[e3_techdemo_2a_(WC)|e3_techdemo_2a]]
* [[e3_terminal_(WC)|e3_terminal]]
* [[e3_termtest_(WC)|e3_termtest]]
* [[e3_towntest_(WC)|e3_towntest]]
* [[e3_towntest2_(WC)|e3_towntest2]]
* [[env_cubeworld_(WC)|env_cubeworld]]
* [[glass_(WC)|glass]]
* [[leveltrans1_(WC)|leveltrans1]]
* [[leveltrans2_(WC)|leveltrans2]]
* [[light_(WC)|light]]
* [[lightingtest_(WC)|lightingtest]]
* [[lightingzoo_(WC)|lightingzoo]]
* [[lightingzoo2_(WC)|lightingzoo2]]
* [[mdl2_(WC)|mdl2]]
* [[ms_lab_(WC)|ms_lab]]
* [[physics_ai_(WC)|physics_ai]]
* [[props_borealis_(WC)|props_borealis]]
* [[props_c17_(WC)|props_c17]]
* [[props_debris_(WC)|props_debris]]
* [[props_foliage_(WC)|props_foliage]]
* [[props_junk_(WC)|props_junk]]
* [[props_lab_(WC)|props_lab]]
* [[props_wasteland_(WC)|props_wasteland]]
* [[proptest_(WC)|proptest]]
* [[ragdoll_(WC)|ragdoll]]
* [[shaderzoo_(WC)|shaderzoo]]
* [[shadow_(WC)|shadow]]
* [[skybox3d_(WC)|skybox3d]]
* [[ss_(WC)|ss]]
* [[strider_cannon_(WC)|strider_cannon]]
* [[strider2_(WC)|strider2]]
* [[strider3_(WC)|strider3]]
* [[tentacle_(WC)|tentacle]]
* [[test_(WC)|test]]
* [[test_details_(WC)|test_details]]
* [[test_details2_(WC)|test_details2]]
* [[test_dlights_(WC)|test_dlights]]
* [[test_foliage_(WC)|test_foliage]]
* [[test_hierarchy_(WC)|test_hierarchy]]
* [[test_hierarchy2_(WC)|test_hierarchy2]]
* [[test_hierarchy3_(WC)|test_hierarchy3]]
* [[test_hierarchy4_(WC)|test_hierarchy4]]
* [[test_lablight_(WC)|test_lablight]]
* [[test_lightprops2_(WC)|test_lightprops2]]
* [[test_model_light_(WC)|test_model_light]]
* [[test_route3_(WC)|test_route3]]
* [[test2_(WC)|test2]]
* [[testroom_bullsquid_(WC)|testroom_bullsquid]]
* [[testroom_clientsideanim_(WC)|testroom_clientsideanim]]
* [[testroom_frag_(WC)|testroom_frag]]
* [[testroom_lsmps_(WC)|testroom_lsmps]]
* [[testroom_physics_(WC)|testroom_physics]]
* [[testroom_physprop_(WC)|testroom_physprop]]
* [[testroom_physprop2_(WC)|testroom_physprop2]]
* [[testroom_physprop3_(WC)|testroom_physprop3]]
* [[testroom_scene_(WC)|testroom_scene]]
* [[testroom_skybox01_(WC)|testroom_skybox01]]
* [[testroom_stairs_(WC)|testroom_stairs]]
* [[testroom_standards_(WC)|testroom_standards]]
* [[testroom_water01_(WC)|testroom_water01]]
* [[trace_(WC)|trace]]
* [[visdemo_(WC)|visdemo]]
* [[water_(WC)|water]]
* [[water_bug_(WC)|water_bug]]
* [[water_bug2_(WC)|water_bug2]]
* [[water_error_(WC)|water_error]]
* [[water2_(WC)|water2]]
* [[watershadow_(WC)|watershadow]]
* [[zoo_cable_(WC)|zoo_cable]]
* [[zoo_dust_(WC)|zoo_dust]]
* [[zoo_item_(WC)|zoo_item]]
* [[zoo_lighting_(WC)|zoo_lighting]]
* [[zoo_model_(WC)|zoo_model]]
* [[zoo_particle_(WC)|zoo_particle]]
* [[zoo_portal_(WC)|zoo_portal]]
* [[zoo_portal2_(WC)|zoo_portal2]]
* [[zoo_shader_(WC)|zoo_shader]]
* [[zoo_weapon_(WC)|zoo_weapon]]
[[Category:Maps]]
[[Category:WC Mappack]]
[[Category:Half-Life 2]]
[[Category:2003 Leaks]]

Latest revision as of 22:14, 13 June 2024

Main Page for WC map pack

What is the map pack?

The Worldcraft (WC) Mappack contains 1350 VMF (Valve Map Format, a file format that represents editable Hammer levels) files. These files represent levels and areas from almost every location Valve prototyped and playtested during the six-year Half-Life 2 development cycle.


By analyzing the last-modified date of these VMFs, we can observe that the Mappack contains levels that were made from December 14, 2000 to September 25, 2003. These levels not only provide a fairly accurate timeline of locations and gameplay concepts that Valve continuously prototyped and discarded, but also provide deep insight on how the Source engine itself evolved during its development.


In terms of the general state of these maps, the Mappack provides levels that range from being almost complete and fully-functional, to being in a very unfinished state. Many of the maps are also affected by engine compatibility issues - as the Source engine was evolving, many features were being modified or discarded at a very quick rate, leaving many old levels very outdated in the process.


This means that if anyone wishes to get the levels to run in an available Half-Life game, some work is required. The nature of this work mostly revolves around fixing outdated entities and brush work so that the game can correctly interpret the level itself.

Explore the WC Map pack

Use the links below to explore the map pack to its fullest.

Folders

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/aaron/
Aaron Barber's map folder. Comprises 1/3 of the Mappack's total filesize, with some 416 VMF files.
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/auto_compile/
Map folder with a collection of E3 2003, d1_trainstation, and dev VMFs, as well as 3 batch scripts for map compiling.
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/bill/
Bill van Buren's map folder. Mostly comprised of early 2001 character model testmaps.
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/c17/
Dedicated City 17 map folder. Contains three prototype maps.
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/cclee/
Chia Chin Lee's folder. The first of several empty folders.
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/charlie/
Charlie Brown's folder. Comprised of 16 maps, copied from the base directory of the Mappack.
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/citadel/
Dedicated Citadel map folder. Empty.
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/d1_town/
Dedicated Ravenholm/Phystown map folder. Comprised of 5 E3 2003 maps and 5 early 2003 d1_town levels.
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/d1_trainstation/
Dedicated d1_trainstation map folder. Contains 5 mid-2003 d1_trainstation levels.
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/d2_coastline/
Dedicated coast map folder. Comprised of 6 mid-2003 coast maps and a variety of misc coast maps.
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/d3_borealis/
Dedicated folder for d3_borealis maps. Of note are the d3_borealis_01 VMFs, which contain an older, more detailed prefab of the deep sea submarine present in Kraken Base maps. Also worth mentioning is two maps called d3_tug - the community has speculated that these relate to how Gordon was supposed to get to the Borealis (i.e. via tugboat).
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/dario/
Dario Casali's map folder. Comprised of assorted borealis and City 17 VMFs.
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/dave/
Dave Riller's map folder. Notable for containing various Airex, Under and Subt VMFs.
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/david/
David Speyrer's map folder. Contains several dev maps.
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/deep/
Dedicated Kraken Base map folder ('Deep' = known designation for the Kraken Base). Empty.
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/demo/
Dedicated folder for demo(nstration) maps. Notable for containing demo_arctic, two demo_citadel maps and two asset galleries that respectively make use of two different older versions of Kleiner's Lab.
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/dev/
Dedicated folder for dev(eloper) maps.
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/e3_hydra/
Dedicated e3_hydra map folder.
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/e3_lab/
Dedicated e3_lab map folder.
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/e3_phystown/
Dedicated e3_phystown map folder. Contains one e3_phystown VMF.
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/e3_techdemo/
Dedicated e3_techdemo map folder. Also contains e3_hl2logo and e3_end.
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/entity examples/
Map folder containing several examples of point and brush entities at play.
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/eric/
Eric Kirchmer's map folder.
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/gary/
Gary McTaggart's map folder. Notable for containing two mid-2000 batch scripts, one with references to wad to material conversions and trans.txt.
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/grimm/
John Grimm's map folder - very likely to have contained Deep/Kraken Base maps. Empty.
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/hl1_hazard/
Dedicated map folder for hazard maps from Half-Life 1, rebuilt with HL2 assets.
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/horia/
Horia Dociu's folder Contains a few prefab and zoo maps.
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/hyper/
Dedicated Hyperborea map folder ('Hyper' = known designation for the Hyperborea). Empty of map files, but contains hyper.bat, a batch script for compiling maps that references goldsrc tools, dated late 1999.
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/Jake/
Jake Nicholson's map folder. Contains one VMF - HydraScript.
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/jeff/
Jeff Ballinger's map folder. Empty.
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/john/
John Guthrie's map folder. Notable for containing a variety of empty folders, one Kraken Base VMF, various versions of the cremator and sniper demonstration maps, several City 17 levels, and a collection of vert maps.
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/justin/
Justin Fisher's map folder. Notable for containing various versions of the Palace levels and an assorted collection of prison VMFs.
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/jweier/
Josh Weier's map folder. Mostly comprised of VMFs related to the prison levels.
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/ken/
Ken Birdwell's map folder. Mostly comprised of character model test maps, as well as testroom_ripley, demonstrating the choreograph system through Alyx, with audio from Aliens.
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/lars/
Lars Liden's map folder. Notable for containing flmh, a test map for the player_manhack entity, as well as the oldest VMF in the Mappack (dated 2000/12/14), c1a3a_port, a port of Half-Life 1's c1a3a with HL2 assets and enemies.
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/laura/
Laura Dubuk's map folder.
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/marc/
Marc Laidlaw's map folder. Contains a variety of surreal VMFs, such as hazard, ickypop and bigwall.
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/miked/
Mike Dussault's map folder. Contains two VMFs for areaportal testing.
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/Physics test/
Empty. Likely to have contained very early physics system tests.
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/prefabs/
Dedicated folder for prefab maps. Contains a variety of late 2002/early 2003 prefab VMFs.
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/prototypes/
Dedicated folder for prototype maps. Contains an assorted collection of late 2002/early 2003 City 17 and prison VMFs, as well as citizen_tech01, a demonstation map for rustic rebel technology.
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/randy/
Randy Lundeen's map folder. Notable for containing a variety of prototype citadel maps, older borealis levels, various Airex/Wasteland/City 17 testrooms and two 1999 map compile batch scripts, one referencing fog.
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/Red Lighting Bug/
Dedicated map folder for demonstrating a red lighting bug (from sometime around 1999) related to compiling vrad in release mode. See the HL2 leak code's utils\vrad\vrad.h for more detail.
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/repair/
Odd map folder comprised of 3 versions of d1_under0304, one corrupted and two that seem to have had their VMF data replaced with the VMTs for the leak textures buildingset056a and 056b.
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/robin/
Robin Walker's map folder. Comprised of 6 miscellaneous testroom maps.
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/sawyer/
David Sawyer's map folder. Comprised of an assorted collection of depot, prison and wasteland related VMFs.
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/spire/
Dedicated folder for Spire ("a prototype arctic base location ... built by Wright Bagwell" - David Speyrer) maps.
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/streetwars/
Dedicated folder for Streetwar maps.
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/temp/
Empty.
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/test/
Dedicated folder for test maps. Contains a single VMF - test_fallingdamage.
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/tom/
Tom Leonard's folder. Contains two Odell AI testmaps.
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/town_gameplay/
Dedicated folder for 4 playable early 2003 Ravenholm maps.
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/train/
Empty. Exactly what 'train' refers to is unknown.
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/Travis/
Travis Brady's map folder. Empty.
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/Tri/
Tri Nguyen's map folder. Contains a single VMF called combine_room2.
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/urb/
Dedicated folder for Urb (designation for an early urban location, a City 17 predecessor and/or simply the designation for early C17 levels) maps. Empty.
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/vehicles/
Dedicated folder presumably for vehicle-related maps. Empty - may well have contained various brush vehicles prefabs/testmaps.
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/vert/
Dedicated folder for Vert/Vertigo/Skyscraper maps. Contains several early 2001 vert maps, as well as an empty 'old' folder.
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/wedge/
Steve Bond's folder, contains several zombie and physics test maps.
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/wright/
Wright Bagwell's folder. Empty. Highly likely to have contained Spire maps.

Main directory maps

The following section lists all maps included in the main directory.