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  • <td> [[File:Caticon_maps.png|100px|link=Category:Maps|Maps]] <td>[[:Category:Maps|Maps]]</td>
    6 KB (787 words) - 23:28, 15 September 2022
  • *[[:Category:Maps|Maps]] (Used for maps.)<br /> ...ategory:Locations|Locations]] (Used for locations. Should not overlap with maps.)
    3 KB (434 words) - 08:27, 31 July 2023
  • ...ate in development, with a large amount of work put into the corresponding maps. The theme of the area remained more-or-less the same throughout developmen ==Maps==
    1 KB (161 words) - 01:05, 9 October 2021
  • ...s will require less effort to fix up compared to the unmodified WC mappack maps. ...version of the map shown available. Thus, the first step is to canvass the maps that seem to roughly match the one the shot was taken in until the closest
    6 KB (828 words) - 03:48, 23 August 2023
  • Dropping off straight after the Canals maps, these two series of maps are some of the sparsest. [[Category:Maps]]
    2 KB (220 words) - 07:18, 8 October 2021
  • The canals are off to a slow start with the first few maps, but they make up for it later on. After a significant period of trimmed maps, d1_canals_05 resumes the habit of leaving random bits behind, now convenie
    14 KB (2,013 words) - 08:56, 8 October 2021
  • ...6C". Among other features, it contains a Crossbow, not found until several maps later in the final game. Unlike most of the other maps consecutively before and after it, it only has one visgroup.
    40 KB (6,051 words) - 17:52, 17 August 2023
  • The first of many maps. A few oddities, but nothing major. Unlike most of the previous maps, d1_trainstation_06 has a wide variety of visgroups, both insignificant and
    10 KB (1,445 words) - 08:56, 8 October 2021
  • Sometimes I only had motivation for a few maps but sometimes I had a sudden burst of ++ 0.27 == 30.5.2010 (1030 maps done, Fuck yeah!!)
    5 KB (728 words) - 07:17, 8 October 2021
  • ==Maps==
    747 bytes (105 words) - 01:07, 9 October 2021
  • ==Directory maps==
    417 bytes (61 words) - 01:04, 9 October 2021
  • ...box version features a brand new main menu and does not use the background maps like retail. Several Maps are split into two or more parts to save on resources. The naming conventio
    4 KB (578 words) - 06:21, 6 November 2021
  • ...Prototype design for City 17. This maps design is reminiscent of other C17 maps. [[Category:Maps]]
    6 KB (783 words) - 23:21, 28 October 2023
  • ...h, though most are a dead end. This maps design has been seen in other C17 maps. What else is there left to say? [[Category:Maps]]
    5 KB (642 words) - 23:22, 28 October 2023
  • * The room that the player escapes into is seen on several other test maps. * There are both brush and model visgroups in these maps for GLaDOS' generator.
    15 KB (2,446 words) - 07:51, 7 January 2023
  • As with many of Aaron's early maps, this map is riddled with missing textures and old GoldSRC map I/O usage. ...been carried all the way into the retail game, as many of the early canals maps in Half-Life 2 have toxic water hazards in a similar style.
    3 KB (439 words) - 17:41, 29 October 2023
  • ...as this shares the same texture work and style as other prominent Citadel maps from this era. [[Category:Maps]]
    2 KB (262 words) - 19:29, 12 November 2023
  • ...lder for CSS was leaked earlier then the rest of its repository. While the maps are the meat of the leak there are other interesting tidbits. ...t up to its goldsource counterpart's standards. The leak only contains new maps, some of which are new, most of which are port-overs from the goldsrc versi
    9 KB (1,501 words) - 19:00, 17 April 2024
  • ...maps before they were adopted, they occasionally appear in the Leak.</ref> maps for "backlegs_CL" and "head_CL", although not for "mouth_CL" or "teeth_CL".
    17 KB (2,589 words) - 22:49, 14 September 2022
  • ...n | WC MapPack]]: "e3_terminal" and "cguard01" (both non-storyline related maps).
    1 KB (176 words) - 01:04, 9 October 2021

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