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  • ===Separated "Cylmaps"<ref>Cylinder maps are textures that "go around" the model, rather than look at one side of it ...entually, even Half-Life 2's modellers modernized and began using cylinder maps for their models. However, it was an entirely different step before they be
    16 KB (2,513 words) - 01:30, 29 October 2023
  • ...e has the interior garage section isolated in a void.|WIP|div=y| C17 first maps, garage section isolated.|div=y| Exploreable area}} ...r-like thing with Odell, conscripts anda citizen. Is this the early Kraken maps ?|WIP, concept|div=y| Underwater small vessel.|div=y| Small exploreable are
    156 KB (25,453 words) - 09:15, 18 July 2020
  • ...z's Map Documentation/SecTemplate|c17_05_05|div=y| Linked to pre-c17_04_32 maps. Consists of a really small street section that ends up in the wall seen in ...One cool bonus is the very old hydra area as seen in the early e3 strider maps, though no hydras exist. Burned house is reachable but goes to a level chan
    131 KB (20,752 words) - 09:08, 18 July 2020
  • ...ete and fully-functional, to being in a very unfinished state. Many of the maps are also affected by engine compatibility issues - as the Source engine was |text=Dedicated City 17 map folder. Contains three prototype maps.
    19 KB (2,596 words) - 05:38, 2 January 2023
  • Well I found that there isn't a really good index of maps for the WCMP (What I will use when referring 'World Craft MapPack') so I de There are a lot of short and not really that good descriptions in some maps since I want to focus on mostly what I spot during that 2-5 minutes (averag
    11 KB (1,871 words) - 07:21, 8 October 2021
  • <pre>hl2\maps\d1_trainstation_05.bsp <pre>hl2\maps\d1_canals_01.bsp
    81 KB (13,797 words) - 08:38, 31 July 2023
  • ...'', or known to others as '''Danielmm8888''', got ahold of a large pack of maps, essentially being the WC mappack for EP1 and EP2. ...lars in VCC about his content. He stated that he was not going to give the maps he possessed to VCC.
    9 KB (1,531 words) - 08:55, 8 October 2021
  • ...s all "compiled" episode 2 (hl2 and ep1 too) beta/alpha test maps and demo maps etc (there is definitely alot more of these that are not yet compiled possi ...final maps, beta versions of Lost Coast maps, general test maps, to retail maps included alongside. It seems to foreshadow
    10 KB (1,676 words) - 07:21, 8 October 2021
  • * [[charlie/maps/testroom_bullsquid_(WC)|testroom_bullsquid]] * [[charlie/maps/testroom_frag_(WC)|testroom_frag]]
    844 bytes (111 words) - 01:03, 9 October 2021
  • ...rary and unfinished textures, in addition to very early models, sounds and maps. ...source file that Valve made during Half-Life 2's development. Many of the maps rely on obsolete scripting or removed models and textures as these assets w
    11 KB (1,720 words) - 08:57, 8 October 2021
  • ...perhaps indicating that the other Magnusson VCDs were used in other F-Stop maps. ...ed in some of these files, it can be concluded that several are for F-Stop maps, allowing not only the name of the map to be discovered but also approximat
    43 KB (6,909 words) - 13:58, 18 October 2023
  • ...it also entails designing many original locations, unlike MP (multiplayer) maps that people like to play over and over again. All this work was barely mana ...ltiplayer mod take up to 2 years and then launch with only 3 or 4 playable maps. And also, one must consider the considerable amounts of money the major de
    63 KB (10,605 words) - 07:18, 8 October 2021
  • |text=Empty folder, assumed to have had c17 maps in it at some point. |text=All of the maps from the Aaron folder to the Jeff folder. Includes the root directory.
    17 KB (2,169 words) - 01:03, 9 October 2021
  • ...mply showcase levels and not parts of their original versions. Examples of maps that may be featured in this include styleguide_escape_02, which is an earl [[Category:Maps]]
    1 KB (223 words) - 03:36, 30 October 2021
  • todo: maps (subpage), weapons page, models, textures, and texture oddities == Maps ==
    4 KB (758 words) - 10:27, 13 September 2023
  • * OddDoc posts a video of many early and unseen Half-Life 2: Episode 2 maps.<ref>https://forum.facepunch.com/showthread.php?t=1521400&p=50849349&viewfu ...giving his perspective on the issue. Among it, he mentions that he got the maps from "one guy of our forum."<ref>https://forum.facepunch.com/showthread.php
    34 KB (5,030 words) - 20:58, 8 August 2022
  • |text=New/beta versions of maps, gamemodes, hats, materials, weapons, animations, and assorted models, argu 01/05/23 - eymane releases maps designed for Counter-Strike: Source. Included are some indev files and zomb
    5 KB (823 words) - 21:47, 13 September 2023
  • [[Category: Maps]] ...arcut''' is an extremally confusing map that contains fragments from other maps that were cut and pasted into it's VMF file. The most notable element of th
    4 KB (623 words) - 18:29, 7 March 2024
  • ...ppers wanting to implement proper texture fixes/replacements to many older maps present in the WC mappack. ...present in the WC Mappack thanks to copy-pasting of geometry from pre-VTF maps. This confirms that oldtrans' textures were used at one point.
    17 KB (2,766 words) - 02:22, 30 December 2021
  • |text=Various maps for AI testing. |text=Contains some early canals maps.
    6 KB (743 words) - 07:39, 8 October 2021

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