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<div style="text-align:center"> Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles. </div> | <div style="text-align:center"> Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles. </div> | ||
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|rowspan="2"|[[File:Announcement.png|90px]] | |rowspan="2"|[[File:Announcement.png|90px]]<big>Big text</big> | ||
| style="color:white; "|'''''Attention All Citizens.''''' | | style="color:white; font-size:30px;"|'''''Attention All Citizens.''''' | ||
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| rowspan="2" style="color:gainsboro; vertical-align:top | | rowspan="2" style="color:gainsboro; vertical-align:top; "| New editor? See [[Editor's information|Editor's information]] for guides, todos and more. | ||
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! class="titlebox" style=" color:white; height: 10px;" |<div><big style="font-size:30px;">'''Featured Article''' - F-Stop</big> | ! class="titlebox" style=" color:white; height: 10px;" |<div><big style="font-size:30px;">'''Featured Article''' - F-Stop</big> | ||
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! class="titlebox" style="color:white; height: 10px; font-size:30px;"| Index | ! class="titlebox" style="color:white; height: 10px; font-size:30px;"| Index | ||
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* | * ...That the Gasmask Citizen's face texture is based off one of Gabe Newell's friends, Juan Martinez? | ||
* | * ...That Team Fortress 2 originally was an RTS-Inspired game, with rounds being referred to as 'Acts'? | ||
* | * ...That Counter-Strike 2 (CS2) was nearly leaked all the way back in 2003 during the height of the leaks and still remains one of the most mysterious things to remain unleaked? | ||
* | * ...That the Conscripts originally filled the role of the rebellion, and would act like the Security Guard AI in Half-Life 1? | ||
* | * ...That the Bullsquid was not cut once, but twice over the course of Half-Life 2's development? | ||
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Revision as of 16:43, 4 August 2022
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Attention All Citizens. |
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Featured Article - F-Stop
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Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games. One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation. This, of course, didn't pan out. After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released. |
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