Difference between revisions of "Main Page"
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− | < | + | __NOEDITSECTION__ |
+ | <!--Purpose: Serve as an effective landing page for new users, and introduce them to some of the high-tier articles --> | ||
+ | <!-- THIS IS THE WIKI IMAGE & TAGLINE TABLE --> | ||
− | + | [[File:Banner_main.png|645px|center]] | |
+ | <div style="text-align:center"> Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles. </div> | ||
− | == | + | |
− | + | <!-- !!!THIS IS THE CONSUL ANNOUNCEMENT BOX --> | |
− | * [ | + | <center> |
− | + | {|class=" titlebox" style="border-radius: 12px; width:full;" | |
− | + | |rowspan="2"|[[File:Announcement.png|90px]] | |
− | + | | style="color:white; font-size:20px;"|'''''Attention All Citizens.''''' | |
+ | |- | ||
+ | | rowspan="2" style="color:gainsboro; vertical-align:top; font-size:100%"| New editor? See [[Editor's information|Editor's information]] for guides, todos and more. | ||
+ | |} | ||
+ | </center> | ||
+ | |||
+ | |||
+ | <!-- All-box style configuration --> | ||
+ | <div style="display: flex; flex-wrap:wrap; justify-content:center; gap:10px;"> | ||
+ | |||
+ | <!-- THIS IS THE FEATURED ARTICLE BOX --> | ||
+ | {| class="mainpageblock" style="margin:0 auto; float: left; text-align:center; flex-width:40%; flex-basis: 500px; flex-grow:1; order:-1;" | ||
+ | |- | ||
+ | ! class="titlebox" style=" color:white; height: 10px;" |<div style="font-size:30px;">'''Featured Article''' - F-Stop | ||
+ | |- | ||
+ | <br> | ||
+ | | style="text-align:left;"| | ||
+ | |||
+ | [[File:Minnesota supercomputer center 1986.jpg|thumb|right]] | ||
+ | |||
+ | Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games. | ||
+ | |||
+ | One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation. | ||
+ | |||
+ | This, of course, didn't pan out. | ||
+ | |||
+ | After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released. | ||
+ | |||
+ | [[F-STOP|<big>'''>> Continue Reading <<'''</big>]] | ||
+ | |} | ||
+ | |||
+ | <!-- INDEX BOX --> | ||
+ | {| class="mainpageblock" style="float: left; width: inherit; font-size: 100%; margin:0 auto; overflow-wrap: break-word; flex-basis:600px; flex-grow:1.4; order:-1;" | ||
+ | |- | ||
+ | ! class="titlebox" style="color:white; height: 10px; font-size:30px;"| Index | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | {| class="wikitable" style="margin:auto;" | ||
+ | |- style="font-size:22px; overflow-wrap:wrap; vertical-align:baseline !important; " | ||
+ | ! [[:Category:Eras| Eras]] !! [[:Category:Leaks| Leaks]] & [[:Category:Releases|Releases]] !! [[:Category:Development|Misc]] | ||
+ | |- | ||
+ | | | ||
+ | * [[Pre-Pitch_Era|Pre-Pitch Era]] | ||
+ | * [[Talk:Cameo_Era|Cameo Era]] | ||
+ | * [[Hyper_Era]] | ||
+ | <hr> | ||
+ | * [[F-STOP]] | ||
+ | <hr> | ||
+ | *[[Team Fortress 2 Invasion]] | ||
+ | | | ||
+ | *[[Derek Jenson Portfolio]] | ||
+ | *[[Ep2/Ep1 Mappack]] | ||
+ | *[[Epistle 3]] | ||
+ | *[[Get Your Free TVs (Demo)]] | ||
+ | *[[Left 4 Dead Zero Asset Release]] | ||
+ | *[[Proj3ct ZeRo Leaks]] | ||
+ | *[[Timeline of Leaks (Facepunch-Era)]] | ||
+ | | | ||
+ | *[[Blobulator]] | ||
+ | *[[Leak Age Identification Techniques]] | ||
+ | *[[Oasiz's Map Documentation]] | ||
+ | *[[Portal Alternate Map Names]] | ||
+ | *[[Reference Textures]] | ||
+ | *[[The 2003 Leak/FBI Logs]] | ||
+ | |- style="font-size:22px" | ||
+ | ! [[:Category:Weapons| Weapons]] !! [[:Category:Enemies| NPCs]] !! [[:Category:Evolution|Evolution]] | ||
+ | |- | ||
+ | | | ||
+ | *[[AK-47 (AR1)]] | ||
+ | *[[Heavy Machine Gun (HMG1)]] | ||
+ | *[[Iceaxe]] | ||
+ | *[[Jaytest]] | ||
+ | *[[MP5K (SMG1)]] | ||
+ | *[[MP7 (SMG2)]] | ||
+ | *[[XM29 OICW (AR2)]] | ||
+ | | | ||
+ | *[[Combine "Sniper" Elite]] | ||
+ | *[[Conscripts]] | ||
+ | *[[Gasmask Citizen]] | ||
+ | *[[Mannequin]] | ||
+ | *[[Odell]] | ||
+ | *[[TBot1]] | ||
+ | *[[Rollers]] | ||
+ | | | ||
+ | *[[Antlion (Evolution)]] | ||
+ | *[[Citizen (Evolution)]] | ||
+ | *[[CTF 2Fort (Evolution)]] | ||
+ | *[[Combine Soldier (Evolution)]] | ||
+ | *[[Classic Headcrab (Evolution)]] | ||
+ | *[[GLaDOS (Evolution)]] | ||
+ | *[[Gravity Gun (evolution)]] | ||
+ | *[[Metropolice (Evolution)]] | ||
+ | |} | ||
+ | |} | ||
+ | <!-- THIS IS THE CATEGORY BOX --> | ||
+ | {| class="mainpageblock" style="float: left; width: 600px; height:20%; margin:0 auto; flex-basis:800px;" | ||
+ | |- | ||
+ | ! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:30px;">'''Categories'''</big> | ||
+ | |- | ||
+ | | <table style="margin:0 auto; font-weight:bold; text-align: center; font-size: 90%;"> | ||
+ | <tr> | ||
+ | <td> [[File:Caticon_hl2.png|100px|link=Category:Half-Life_2| Half-Life 2]] | ||
+ | <td> [[File:Caticon_tf2.png|100px|link=Category:Team_Fortress_Series|Team Fortress Series]] | ||
+ | <td> [[File:Caticon_leaks.png|100px|link=Category:Leaks|Leaks & Events]] | ||
+ | <td> [[File:Caticon_dev.png|100px|link=Category:Development|Development]] | ||
+ | </tr> | ||
+ | <tr style="left: -100%;> | ||
+ | <td>[[:Category:Half-Life_2|Half-Life 2]]</td> | ||
+ | <td>[[:Category:Team_Fortress_Series|Team Fortress Series]]</td> | ||
+ | <td>[[:Category:Leaks|Leaks]]</center></td> | ||
+ | <td>[[:Category:Development|Development]]</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td> [[File:Caticon_enemies.png|100px|link=Category:Enemies| Enemies]] | ||
+ | <td> [[File:Caticon_weapons.png|100px|link=Category:Weapons|Weapons]] | ||
+ | <td> [[File:Caticon_characters.png|100px|link=Category:Characters|Characters]] | ||
+ | <td> [[File:Caticon_maps.png|100px|link=Category:Maps|Maps]] | ||
+ | </tr> | ||
+ | <tr style="left: -100%;> | ||
+ | <td>[[:Category:Enemies|Enemies]]</td> | ||
+ | <td>[[:Category:Weapons|Weapons]]</td> | ||
+ | <td>[[:Category:Characters|Characters]]</center></td> | ||
+ | <td>[[:Category:Maps|Maps]]</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |} | ||
+ | |||
+ | <!-- THIS IS THE DID YOU KNOW BOX --> | ||
+ | {| class="mainpageblock" style="float: left; width: 600px; margin:0 auto; height:318px" | ||
+ | |- | ||
+ | ! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:30px;">'''Did you know...'''</big> | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | {{DidYouKnow}} | ||
+ | |||
+ | |} | ||
+ | </div> | ||
+ | [[Category:Browse]] |
Latest revision as of 23:28, 15 September 2022
![]() |
Attention All Citizens. |
New editor? See Editor's information for guides, todos and more. |
Featured Article - F-Stop
|
---|
Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games. One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation. This, of course, didn't pan out. After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released. |
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Did you know...
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