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<!--Purpose: Serve as an effective landing page for new users, and introduce them to some of the high-tier articles -->
 
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[[File:Banner_main.png|645px|center]]
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<div style="text-align:center"> Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles. </div>
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<div style="font-size:18px; color:white">Welcome! VCC Wiki documents Valve's Cut Content across all of their titles.</div></div>
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<!-- !!!THIS IS THE CONSUL ANNOUNCEMENT BOX -->
 
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|rowspan="2"|[[File:Announcement.png|90px]]
 
|rowspan="2"|[[File:Announcement.png|90px]]
| style="color:white; "|'''''Attention All Citizens.'''''
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| style="color:white; font-size:20px;"|'''''Attention All Citizens.'''''
 
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| rowspan="2" style="color:gainsboro; vertical-align:top; font-size:13px;"|
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| rowspan="2" style="color:gainsboro; vertical-align:top; font-size:100%"| New editor? See [[Editor's information|Editor's information]] for guides, todos and more.  
''New editor? See [[Editor's information/Getting Started|Getting Started]] for solutions to common roadblocks and useful information. <br>
 
In addition, visit the [[Editor's information|Editor's Information page]] for pointers on formatting, categorization, and other topics. Finally, glance at the [[Wiki Todo]] for page ideas.''
 
 
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! class="titlebox" style=" color:white; height: 10px;" |<div><big style="font-size:20px;">'''Featured Article''' - Combine Soldier (Evolution)</big>
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! class="titlebox" style=" color:white; height: 10px;" |<div style="font-size:30px;">'''Featured Article''' - F-Stop
 
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The ''Combine Soldier''
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[[File:Minnesota supercomputer center 1986.jpg|thumb|right]]
  
[[File:V4_zoomin.png|frameless|right]]
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Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games.
  
is a transhuman enemy fought in Half-Life 2 and its episodes. It went through a long and diverse revision history, a lot of which pictures have been released for.
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One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation.
  
Concepts
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This, of course, didn't pan out.
There is a large amount of art of the Combine Soldier, radically different from any versions we see in-game.
 
  
Early Suit Designs
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After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released.
A few early concepts show different ideas for the Combine Soldier's design. For example, the "flames" soldiers reuse the head from some metrocop concept art.
 
  
These are from a later point, when the general design of the Combine Soldier was decided on. Some of the concepts here experiment with a different head, along with coloration and smaller body details.
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[[F-STOP|<big>'''>> Continue Reading <<'''</big>]]
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It's worth noting that in Half-Life 2 Survivor,
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the Combine medic models make some use of the alternate head designs.
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[[Combine_Soldier_(Evolution)|<big>'''>> Continue Reading <<'''</big>]]
 
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! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:20px;">'''Good Articles'''</big>
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! class="titlebox" style="color:white; height: 10px; font-size:30px;"| Index
 
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{| class="wikitable" style="margin:auto;"
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|- style="font-size:22px; overflow-wrap:wrap; vertical-align:baseline !important; "
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! [[:Category:Eras| Eras]] !! [[:Category:Leaks| Leaks]] & [[:Category:Releases|Releases]]  !! [[:Category:Development|Misc]]
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* [[Pre-Pitch_Era|Pre-Pitch Era]]
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* [[Talk:Cameo_Era|Cameo Era]]
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* [[Hyper_Era]]
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<hr>
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* [[F-STOP]]
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<hr>
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*[[Team Fortress 2 Invasion]]
 
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*[[:Category:Recommended_Reads|Recommended Reads]]
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*[[Derek Jenson Portfolio]]
**[[Ep2/Ep1 Mappack]]
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*[[Ep2/Ep1 Mappack]]
**[[Get Your Free TVs (Demo)]]
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*[[Epistle 3]]
**[[Hyper Era]]
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*[[Get Your Free TVs (Demo)]]
**[[Timeline of Leaks (Facepunch-Era)]]
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*[[Left 4 Dead Zero Asset Release]]
*Releases
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*[[Proj3ct ZeRo Leaks]]
**[[Derek Jenson Portfolio]]
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*[[Timeline of Leaks (Facepunch-Era)]]
**[[Proj3ct ZeRo Leaks]]
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*NPCs
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*[[Blobulator]]
**[[Combine "Sniper" Elite]]
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*[[Leak Age Identification Techniques]]
**[[Combine Soldier (Evolution)]]
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*[[Oasiz's Map Documentation]]
**[[Metropolice (Evolution)]]
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*[[Portal Alternate Map Names]]
**[[Antlion (Evolution)]]
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*[[Reference Textures]]
*Weapons
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*[[The 2003 Leak/FBI Logs]]
**[[MP5K (SMG1)]]
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**[[XM29 OICW (AR2)]]
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!  [[:Category:Weapons| Weapons]] !! [[:Category:Enemies| NPCs]] !! [[:Category:Evolution|Evolution]]
*Misc
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**[[Half-Life 2 - Unused Visgroups]]
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**[[Leak Age Identification Techniques]]
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*[[AK-47 (AR1)]]
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*[[Heavy Machine Gun (HMG1)]]
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*[[Iceaxe]]
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*[[Jaytest]]
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*[[MP5K (SMG1)]]
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*[[MP7 (SMG2)]]
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*[[XM29 OICW (AR2)]]
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*[[Combine "Sniper" Elite]]
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*[[Conscripts]]
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*[[Gasmask Citizen]]
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*[[Mannequin]]
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*[[Odell]]
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*[[TBot1]]
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*[[Rollers]]
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*[[Antlion (Evolution)]]
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*[[Citizen (Evolution)]]
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*[[CTF 2Fort (Evolution)]]
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*[[Combine Soldier (Evolution)]]
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*[[Classic Headcrab (Evolution)]]
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*[[GLaDOS (Evolution)]]
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*[[Gravity Gun (evolution)]]
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*[[Metropolice (Evolution)]]
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* '''''...That the Gasmask Citizen's face texture is based off one of Gabe Newell's friends, Juan Martinez?'''''
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<br>
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{{DidYouKnow}}
* '''''...That Team Fortress 2 originally was an RTS-Inspired game, with rounds being referred to as 'Acts'?'''''
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<br>
 
* '''''...That Counter-Strike 2 (CS2) was nearly leaked all the way back in 2003 during the height of the leaks and still remains one of the most mysterious things to remain unleaked?'''''
 
<br>
 
* '''''...That the Conscripts originally filled the role of the rebellion, and would act like the Security Guard AI in Half-Life 1?'''''
 
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* '''''...That the Bullsquid was not cut once, but twice over the course of Half-Life 2's development?'''''
 
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<div>''The forum for the VCC Wiki can be found [[Special:WikiForum|here]].''</div>
 
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<div>''{{Special:RecentChanges/10}}''</div>
 
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[[Category:Browse]]
 
[[Category:Browse]]

Latest revision as of 23:28, 15 September 2022


Banner main.png
Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles.


Announcement.png Attention All Citizens.
New editor? See Editor's information for guides, todos and more.



Featured Article - F-Stop
Minnesota supercomputer center 1986.jpg

Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games.

One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation.

This, of course, didn't pan out.

After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released.

>> Continue Reading <<

Index
Eras Leaks & Releases Misc


Weapons NPCs Evolution
Categories
  Half-Life 2 Team Fortress Series Leaks & Events Development
Half-Life 2 Team Fortress Series Leaks Development
  Enemies Weapons Characters Maps
Enemies Weapons Characters Maps
Did you know...
  • ... That there is only one remaining clienteffect in Portal?
  • ... That Odell's WAV files contain flex data?
  • ... That the Bullsquid was not cut once, but twice over the course of Half-Life 2's development?
  • ... That conscriptdemo.mdl is unused in the final sniper_029?
  • ... That the AR1 can do 60 damage per shot?