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<div style="text-align:center"> Welcome! VCC Wiki is a wiki dedicated to documenting Valve's Cut Content across all of their titles. </div> | |||
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In addition, visit the [[Editor's information|Editor's Information page]] for pointers on formatting, categorization, and other topics. Finally, glance at the [[Wiki Todo]] for page ideas.'' | In addition, visit the [[Editor's information|Editor's Information page]] for pointers on formatting, categorization, and other topics. Finally, glance at the [[Wiki Todo]] for page ideas.'' | ||
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! class="titlebox" style=" color:white; height: 10px;" |<div><big style="font-size: | ! class="titlebox" style=" color:white; height: 10px;" |<div><big style="font-size:30px;">'''Featured Article''' - F-Stop</big> | ||
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[[File:Minnesota supercomputer center 1986.jpg|thumb|right]] | |||
Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games. | |||
One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation. | |||
This, of course, didn't pan out. | |||
After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released. | |||
[[F-STOP|<big>'''>> Continue Reading <<'''</big>]] | |||
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! class="titlebox" style="color:white; height: 10px; | ! class="titlebox" style="color:white; height: 10px; font-size:30px;"| Index | ||
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! [[:Category:Eras| Eras]] !! [[:Category:Weapons| Weapons]] !! [[:Category:Enemies| NPCs]] | |||
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* [[Talk:Cameo_Era|Cameo Era]] | |||
* [[Talk:Pre-Pitch_Era|Pre-Pitch Era]] | |||
* [[Hyper_Era]] | |||
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* [[F-STOP]] | |||
<hr> | |||
*[[Team Fortress 2 Invasion]] | |||
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*[[Heavy Machine Gun (HMG1)]] | |||
*[[Iceaxe]] | |||
*[[Jaytest]] | |||
*[[MP5K (SMG1)]] | |||
*[[MP7 (SMG2)]] | |||
*[[XM29 OICW (AR2)]] | |||
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*[[Antlion (Evolution)]] | |||
*[[Citizen (Evolution)]] | |||
*[[Combine "Sniper" Elite]] | |||
*[[Combine Soldier (Evolution)]] | |||
*[[Gasmask Citizen]] | |||
*[[Headcrab (Evolution)]] | |||
*[[Mannequin]] | |||
*[[Metropolice (Evolution)]] | |||
*[[Odell]] | |||
*[[TBot1]] | |||
*[[Rollers]] | |||
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! [[:Category:Leaks| Leaks & Releases]] !! [[:Category:Maps|Maps]] !! [[:Category:Development|Misc]] | |||
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*[[Derek Jenson Portfolio]] | |||
*[[ | *[[Ep2/Ep1 Mappack]] | ||
*[[Epistle 3]] | |||
**[[Get Your Free TVs (Demo)]] | *[[Get Your Free TVs (Demo)]] | ||
**[[ | *[[Left 4 Dead Zero Asset Release]] | ||
*[[Proj3ct ZeRo Leaks]] | |||
*[[Timeline of Leaks (Facepunch-Era)]] | |||
| | |||
*[[C1a3a_port_(WC)]] | |||
| | |||
*[[Blobulator]] | |||
*[[Leak Age Identification Techniques]] | |||
*[[Oasiz's Map Documentation]] | |||
*[[Portal Alternate Map Names]] | |||
*[[Reference Textures]] | |||
*[[The 2003 Leak/FBI Logs]] | |||
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! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size: | ! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:30px;">'''Categories'''</big> | ||
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! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size: | ! class="titlebox" style="color:white; height: 10px;" |<div><big style="font-size:30px;">'''Did you know...'''</big> | ||
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[[Category:Browse]] | [[Category:Browse]] |
Revision as of 15:53, 4 August 2022
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Featured Article - F-Stop
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Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the 'Directed Design Experiments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games. One of these experiments was titled F-STOP; A project that made Gabe Newell think "Fuck yeah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation. This, of course, didn't pan out. After nearing a year of active development, Valve began to question everything. Playtesters thought the overall mechanic of the game was fun, but were confused at the fact they didn't have a Portal gun... in the sequel to Portal. In October to December of 2008, development of the game was completely rebooted, leading to the Portal 2 that released. |
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Did you know...
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