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  • hl2\models\Weapons\flare.dx7_2bone.vtx hl2\models\Weapons\flare.dx80.vtx
    81 KB (13,797 words) - 08:38, 31 July 2023
  • ...ended to serve as a list of the ammunition types, including ammo boxes and weapons that use them. *Weapons Using:
    2 KB (277 words) - 07:14, 8 October 2021
  • '''''Gamecloud''''' - What new weapons can we expect to see in They Hunger: Lost Souls? ...lassic They Hunger, in the sense that they are a selection of era-relevant weapons, explosives and incendiaries. With the addition of a unique and innovative
    63 KB (10,605 words) - 07:18, 8 October 2021
  • ...ife, it got its own fair share of changes. Curiously being one of the only weapons to remain almost identical to it's earliest stages throughout development, == Version 0: Concepts and Earlier Weapons ==
    7 KB (1,126 words) - 18:43, 16 April 2024
  • ! [[:Category:Weapons| Weapons]] !! [[:Category:Enemies| NPCs]] !! [[:Category:Evolution|Evolution]] <td> [[File:Caticon_weapons.png|100px|link=Category:Weapons|Weapons]]
    6 KB (787 words) - 23:28, 15 September 2022
  • ...etal contraption provocative of the more dirty aesthetic seen in most beta weapons and concept art. ..._Techniques#Half-Life_1-esque_.22side-by-side.22_Texturing | Half-Life 1]] weapons.
    10 KB (1,532 words) - 16:14, 17 August 2023
  • ...These hands span from being fairly complete and consistent across several weapons, to being broken or corrupted because of unknown circumstances. This page t ...ed during development but had no hands to speak of. This may be due to the weapons being cut very early in their production, or the model being replaced by a
    15 KB (2,287 words) - 16:48, 1 February 2024
  • ...he heard movement behind them. Tall shapes, gleaming armor, bristling with weapons, appeared on the edge of the ravine. So much for the advantage of height. A ...ut the soldiers, Vance's men, grew silent and shifted their grips on their weapons.<br>
    97 KB (17,192 words) - 08:44, 31 July 2023
  • todo: maps (subpage), weapons page, models, textures, and texture oddities ...et the player accustomed to the base loadout, where you would swap between weapons to fire upon randomized, stationary targets. Map logic indicates that there
    4 KB (758 words) - 10:27, 13 September 2023
  • The AR1 follows some trends present in other weapons. ...o do only a fraction of the damage for the same, if not more ammo of other weapons.
    6 KB (930 words) - 02:07, 14 September 2022
  • ...nused. These were presumably intended for weapons at some point before the weapons themselves were cut. These projectiles are all that remain. ...ome damage and pushes them back. It attempts to use the model <code>models/weapons/c_models/c_balloon_default.mdl</code>, which does not exist in the game.
    561 bytes (92 words) - 07:09, 8 October 2021
  • * Adds /modelsrc/weapons/v_ar2/AR2_reference (2).smd, supposedly an earlier version of the model. Th <span id="weapons"></span>
    16 KB (2,269 words) - 18:39, 29 July 2023
  • ...References the removed weapon scripts for the camera and placement(photos) weapons ...rtal 2's content are miscellaneous references and scripts for the sound of weapons or entities:
    43 KB (6,938 words) - 03:39, 8 May 2024
  • A few different weapons have been apparently intended to be in the "Sniper" Elite's hands, from the ..., as an extension of the hand. This is carried over in HL1Ports, where the weapons are still attached in the ragdoll's rig, being seemingly glued to their han
    7 KB (1,077 words) - 00:18, 15 September 2022
  • *[[:Category:Items|Items]] (Including weapons) **[[:Category:Weapons|Weapons]]
    3 KB (434 words) - 08:27, 31 July 2023
  • ...attack range and a faster speed, making it one of the most effective melee weapons in the game. ...for the model at some stage, much like other view-projected texture mapped weapons in the game.
    3 KB (561 words) - 07:41, 8 October 2021
  • ...functional/cut Missle launcher being one of them! Has everything from CSS weapons to four brickbat throwables.|Zoo|div=y| A gallery of pickable items|div=y| ...ocumentation/SecTemplate|zoo_weapon|div=y| Similiar to 'zoo_model' has the weapons and 'hand models' AR-1 Shows an early skin for the hl2 HEV !|Prototype|div=
    131 KB (20,752 words) - 09:08, 18 July 2020
  • ...tion/SecTemplate|testroom_weapons|div=y| Medium-sized testmap. Combine and weapons, player progresses to 'wasteland-like' outdoor section.|Prototype|div=y| Co ...squid|div=y| A rather large 'wasteland-like' area with some bullsquids and weapons, even has a brickbat! The area itself is very poorly mapped out and has no
    156 KB (25,453 words) - 09:15, 18 July 2020
  • ...The only remnant of it is in the texture files, in <code>materials\Models\Weapons\Obsolete\V_hkmp5k</code>. The blown-up appearance at the end appears to be [[Category:Weapons]]
    6 KB (865 words) - 17:14, 14 September 2022
  • * Second, the textures it has are identical to <code>materials/models/weapons/obsolete/p_HkMp5k</code><ref>p_ is a style of texture naming usually used i [[Category:Weapons]]
    3 KB (451 words) - 02:08, 14 September 2022
  • It follows some trends of several other weapons of its era: [[Category:Weapons]]
    3 KB (466 words) - 07:26, 8 October 2021
  • ...dicate, since two different "styles" of transparency are present, that the weapons attached to the body were abandoned before TBot itself was. File:Wscanner grenade simtex.png|\materials\Models\Weapons\wscanner_grenade\wscanner_grenade.vtf
    7 KB (1,020 words) - 07:37, 8 October 2021
  • |[[:Category:Half-Life_2]] [[:Category:Weapons]] [[:Category:Evolution]] |[[:Category:Weapons]]
    2 KB (320 words) - 07:56, 21 March 2022
  • ...found, most of which still containing the icons for almost all of the cut weapons. The SMG2 is among them. [[Category:Weapons]]
    3 KB (444 words) - 02:10, 14 September 2022
  • *[[hl2/sound/weapons/explode_9]] *[[hl2/sound/weapons/smg1/switch_burst]]
    8 KB (1,014 words) - 23:43, 28 October 2023
  • *[[hl2/sound/weapons/explode_9]] *[[hl2/sound/weapons/smg1/switch_burst]]
    8 KB (1,106 words) - 00:01, 29 October 2023
  • ...ughout development the weapon was always a Glock, visually it's one of the weapons that was changed the most. [[Category:Weapons]]
    4 KB (583 words) - 01:24, 19 April 2024
  • This model can be found at "<code>/models/Weapons/v_BB_headcrab.mdl</code>". Despite the implied age, it can be opened with t
    17 KB (2,589 words) - 22:49, 14 September 2022
  • ...e until the Uprising, where they turned against them. Their standard issue weapons were the [[XM29 OICW (AR2)|AR2]], though they were also commonly seen wield
    9 KB (1,294 words) - 01:48, 29 October 2023
  • [[Category:Weapons]]
    7 KB (1,055 words) - 01:25, 29 October 2023
  • *Articles documenting weapons. The general idea of it can be applied elsewhere, though.
    2 KB (298 words) - 07:51, 8 October 2021
  • |An infobox intended for weapons.
    4 KB (522 words) - 07:51, 8 October 2021
  • [[Category:Weapons]]
    6 KB (886 words) - 18:59, 15 September 2022
  • ...prefixed with W_, possibly meaning "world", like with the world models of weapons. Regardless of this, folders prefixed with this are consistently the most p
    16 KB (2,513 words) - 01:30, 29 October 2023
  • [[Category:Weapons]]
    3 KB (450 words) - 07:21, 8 October 2021
  • ...highly on being incredibly mobile, at the cost of not having very accurate weapons or anything to build besides the basic Resource Pump and Respawn Station.
    13 KB (2,086 words) - 09:39, 5 December 2022
  • * Jaycie finds & releases several cut skins for CSGO weapons. <ref>https://forum.facepunch.com/showthread.php?t=1544804&p=51512224&viewf
    34 KB (5,030 words) - 20:58, 8 August 2022
  • ...ealis mapped out for testing of features for developers. It includes NPCs, weapons, fire spread, scripted sequences, etc.
    10 KB (1,210 words) - 23:32, 28 October 2023
  • ...spite of the level's action-oriented focus, the player spawns without any weapons, hinting that testing on the map likely involved scripts or binds in order
    4 KB (680 words) - 01:03, 9 October 2021
  • | models\iceaxe.mdl || models/weapons/w_iceaxe.mdl || [[File:w_iceaxe.jpg|250px|thumb]] || none || not necessary
    7 KB (918 words) - 08:57, 8 October 2021
  • |text=New/beta versions of maps, gamemodes, hats, materials, weapons, animations, and assorted models, arguably the most complete of the leaks.
    5 KB (823 words) - 21:47, 13 September 2023
  • The player would start out in a back alleyway with a limited set of weapons.
    9 KB (1,180 words) - 00:42, 29 October 2023
  • [[Category:Weapons]]
    464 bytes (65 words) - 01:22, 29 October 2023
  • The player would start out in a back alleyway with a limited set of weapons.
    11 KB (1,485 words) - 16:19, 29 October 2023
  • Given that there are no weapons or any form of complex I/O in the map, it can be assumed that this was inte
    2 KB (315 words) - 17:05, 29 October 2023
  • [[Category:Weapons]]
    5 KB (824 words) - 18:01, 27 April 2024