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  • ...c17_01_56|div=y| c17_01_xx as seen in the /aaron/ iterations. This one has the interior garage section isolated in a void.|WIP|div=y| C17 first maps, gara ...hl2 ! What makes this more interesting is that this is more worked on than the e3_industrial So maybe it wasn't abandoned after not being present at e3?
    156 KB (25,453 words) - 09:15, 18 July 2020
  • ...te|arcade_02| Additional 'play' arena added. Small tunnel section added to the 'indoor' area.}} {{:Oasiz's Map Documentation/SecTemplate|arcade_03| Only with the 'outdoor' entrance reworked and small tunnel section added. No 'indoor' are
    131 KB (20,752 words) - 09:08, 18 July 2020
  • <!-- Transcribe the emails; struc: ...%20-%20AXEL%20GEMBE.pdf here]. It offers a viewpoint into Ago and the 2003 Leak not often seen.
    63 KB (10,500 words) - 07:07, 8 October 2021
  • ...periments'. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playgroun ...eah!" after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mech
    43 KB (6,938 words) - 03:39, 8 May 2024
  • ...toc ol li ol{ height: 0px;}"> <!-- hack to prevent formatting fuckery with the limited TOC --> The coast chapters are the high point of the entire mappack, with a startlingly high number of unused visgroups.
    40 KB (6,051 words) - 17:52, 17 August 2023
  • ==Notable Pre-Leak File Dates== ...a contextual look at what led up to the leaks, and the connections between the leaks we got.
    34 KB (5,030 words) - 20:58, 8 August 2022
  • ...in some form, allowing us to have a detailed insight into the evolution of the outfits seen in City 17 and beyond. ...izen models had been introduced by this point). It's defining features are the gasmask and green hazmat suit it wears along with a red armband, black leat
    24 KB (3,767 words) - 02:24, 8 May 2024
  • ...known eras, screenshots, and other such information concerning GLaDOS and the escape throughout Portal 1's development, as well as her appearance in Port ...e 4 car batteries in order to restore the power to the facility and unlock the front door.
    15 KB (2,446 words) - 07:51, 7 January 2023
  • ...of Half-Life 2 development was the earliest known period of Official (i.e. the project is being worked on as a company project, with assets being created) ...picting Gordon Freeman and possible early alien soldiers (presumably) upon the ''Hyperborea''.]]
    17 KB (2,766 words) - 02:22, 30 December 2021
  • [[File:The BMS Trio.png|thumb|right|400px]] ...-Life's development, changing both posture and faces before ending up with the man we all know and love.
    13 KB (2,162 words) - 03:39, 14 April 2024
  • ...e initial removal of them in favor of fast headcrabs that didn't stick, to the reddish headcrabs, to bloody, to, finally, non-bloody headcrabs. Several factors suggest that the fast headcrab originally replaced the classic-style headcrab.
    17 KB (2,589 words) - 22:49, 14 September 2022
  • ...se unfamiliar with the inconsistencies, trivia, and mysterious factoids of the hands that hold Half-Life 2's diverse arsenal across development. ...early in their production, or the model being replaced by a later variant before further work could be made on this iteration.
    15 KB (2,287 words) - 16:48, 1 February 2024
  • ...rticle is intended to serve as a reference point for methods of estimating the age of files. ...g to using texture sheets, from Version 27 models to 37, and especially in the sound files that still bear dates of when they were created.
    16 KB (2,513 words) - 01:30, 29 October 2023
  • ...ojects. Amongst these were Half-Life 2, which was scheduled for release in the next year, and early builds of Counter-Strike Source and Team Fortress 2, a ...refers to the name of the first .zip archives that contained the Leak, and the 'anon' refers to Axel Gembe's 'anon' pseudonym.
    11 KB (1,720 words) - 08:57, 8 October 2021
  • Within the leaked content there are some games that don't have as much to warrant an e ...e interesting things in each. However most of the major content from it is the "Mappack" that [[Ep2/Ep1 Mappack|leaked back in 2017]].
    9 KB (1,501 words) - 19:00, 17 April 2024
  • The physcannon in the Leak is identical to the retail version. The physgun is more involved, playing more heavily into being a physics manipul ...b objects up to 4096 HU away, and its ability to move objects falls off if the object is too heavy.
    10 KB (1,532 words) - 16:14, 17 August 2023
  • ...somewhat goofy looking they are today. Let's explore how they changed over the years. ...loody, scarING ones used during the barney argument in the techdemo map in the 0.52 Alpha -->
    10 KB (1,614 words) - 18:13, 16 April 2024
  • ...owever, as of the time of writing<ref>4/17/2018</ref> it is unavailable to the public. ...cocktails at the vehicles, which would then gloriously explode, thanks to the physics engine."
    11 KB (1,859 words) - 07:18, 8 October 2021
  • ...a surprising deal of evolution, although without major visible changes to the overall design. There is some indication of what the antlion was before the already final-style Birther model:
    9 KB (1,386 words) - 23:03, 14 September 2022
  • ...toc ol li ol{ height: 0px;}"> <!-- hack to prevent formatting fuckery with the limited TOC --> The canals are off to a slow start with the first few maps, but they make up for it later on.
    14 KB (2,013 words) - 08:56, 8 October 2021
  • ''The leak to prove 2017 is the best year for beta.'' = The Leak =
    9 KB (1,531 words) - 08:55, 8 October 2021
  • ...ction of ideas (assembled as-then unofficially by company employees) under the project that continued on to become HL2. ...om them fairly easily at that point without thinking that we were diluting the essence of Freeman. But we didn't stick with this approach for very long. P
    10 KB (1,573 words) - 02:22, 4 February 2024
  • ...It was developed mostly during 2002 to 2003, and a little bit more in 2005 before eventually being cancelled. It's code lives on through games like Day of De ...shooter|first-person shooter]] developed by [[Valve Corporation]], one of the proposed sequels to ''[[Team Fortress Classic]]''. Like with multiple other
    13 KB (2,086 words) - 09:39, 5 December 2022
  • |caption1=The torso and face of the model using the original textures.<ref>Crazybubba's fixed version used here</ref> ...me of the [[The_2003_Leak | Half-Life 2 Leak]], but still has leftovers in the files.
    7 KB (1,077 words) - 00:18, 15 September 2022
  • ...toc ol li ol{ height: 0px;}"> <!-- hack to prevent formatting fuckery with the limited TOC --> The trainstation chapters, in comparison to others, have a moderate number of v
    10 KB (1,445 words) - 08:56, 8 October 2021
  • ...n had a trailer released. This is a look into Moby Francke's style and how the map evolved. ...med presentations and the release of one of his powerpoints, more shots of the fort have become available.
    8 KB (1,290 words) - 07:18, 14 July 2023
  • ...Mask Citizen is a well-known cut model, known mainly for its appearance in the "[[Get_Your_Free_TVs_(Demo)|Get Your Free TVs!]]" shot, stated to be from a The Gas Mask Citizen is the oldest known revision of Half Life 2's citizen model. It is a person fully
    10 KB (1,539 words) - 12:00, 23 November 2023
  • |ugroup1=<!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) |vmodel_name=v_ar2.mdl <!---(the .mdl file; view model)--->
    7 KB (1,055 words) - 01:25, 29 October 2023
  • ...most known versions. The aim of this page is to showcase each rendition of the combine grunt known to have existed in chronological order. ...commander textures, meaning that the standard soldier likely evolved into the grunt at a later point.
    6 KB (913 words) - 16:55, 7 September 2023
  • ...iscovering it. He commented alongside, "I don't think no one has seen this before." It is worth noting, however, that the Half-Life 2 section of the portfolio has been available in its current form since at least December 22
    5 KB (680 words) - 08:56, 8 October 2021
  • |leak = [[The 2003 Leak|WC Mappack]] ...lf-Life 2 counterparts. It is the oldest map found in the WC Mappack, with the version in [[Lars's_WC_folder|Lars's]] folder dating to December 14th or 18
    4 KB (680 words) - 01:03, 9 October 2021
  • ...n alternative to using the leak's hammer? Making the retail hammer run the leak's compilers. * You should have the leak unpacked on your hard drive somewhere.
    4 KB (662 words) - 01:04, 9 October 2021
  • ...se, spanning about ~40 GB total, with ~10 GB being original assets. It is the largest current public release of Left 4 Dead 1/2-related content and sourc |text=The concepts released, ranging from press assets to vikings.
    5 KB (796 words) - 07:56, 8 October 2021
  • |vmodel_name=v_HMG.mdl <!---(the .mdl file; view model)---> |wmodel_name=w_hmg1.mdl <!---(the .mdl file; world model)--->
    6 KB (886 words) - 18:59, 15 September 2022
  • ...has gone through some drastic design changes throughout his appearances in the series, although most appearances have kept him resembling a military Scout In QuakeWorld Team Fortress, the Scout wears little armour, mainly kneepads and gauntlets. He also wears a h
    4 KB (630 words) - 12:38, 13 January 2023
  • The Mannequins were a cut group of NPCs, later enemies, to have appeared in Por ...tests. The methods upon which they would assist, interact with, or hinder the player, however, are largely unknown.
    5 KB (809 words) - 01:05, 9 October 2021
  • <!-- Note to self: the MP5K's K is supposed to be capitalized. --> ...s://twitter.com/ValveTime/status/913666600536039425 ValveTime's release of the image]</ref>
    6 KB (865 words) - 17:14, 14 September 2022
  • |title1=cp_caves.vmf <!-- the map name with .vmf --> <!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. -->
    3 KB (520 words) - 17:00, 11 February 2024
  • ...ngles that official screenshots were taken at can be a worthwhile venture. The following are examples of official screenshots and their equivalent in-game ...realis_hltv (1600x960(?)<ref>The exact resolution needs to be specified in the launch options.</ref>): borealis_01_full or borealis_003, no coordinates av
    6 KB (828 words) - 03:48, 23 August 2023
  • ...e/TBot1". It has a long and diverse history, with many interesting ties to the past. ...512x512. Likely, it was cut before efforts to optimize it began, like with the Gasmask Citizen or Gauss Gun.
    7 KB (1,020 words) - 07:37, 8 October 2021
  • The area before the first header. *Bold the object in question.
    1 KB (230 words) - 07:58, 8 October 2021
  • ...e Visual and older Source editor. If you have any questions, leave them in the comments below. |<b>Step 1</b>: Go to the "insert" drop-down tab.<br />
    4 KB (522 words) - 07:51, 8 October 2021
  • Despite its apparent age, the texture has gone seemingly-unchanged through the many titles it appears in. This texture was originally named <b>urb_street06a</b> before getting its current name.
    844 bytes (120 words) - 19:47, 19 November 2023
  • ...ourse of development. The following is a list of the skyboxes found in the leak, along with their original versions from older builds. *<b>Fate:</b> Used extensively; Cut just before release
    6 KB (816 words) - 02:46, 6 April 2024
  • {{Leak Patch infobox <!-- Put "at a glance" images related to the patch here -- logos, filenames, forum posts, etc. -->
    2 KB (285 words) - 07:19, 8 October 2021
  • General tag, used for leak documentation articles; not involving articles relating to specific parts o *[[:Category:2016 Leaks|2016 Leaks]] (Depending on the date of the leak)
    3 KB (434 words) - 08:27, 31 July 2023