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  • ===Separated "Cylmaps"<ref>Cylinder maps are textures that "go around" the model, rather than look at one side of it ...entually, even Half-Life 2's modellers modernized and began using cylinder maps for their models. However, it was an entirely different step before they be
    16 KB (2,513 words) - 01:30, 29 October 2023
  • ...e has the interior garage section isolated in a void.|WIP|div=y| C17 first maps, garage section isolated.|div=y| Exploreable area}} ...r-like thing with Odell, conscripts anda citizen. Is this the early Kraken maps ?|WIP, concept|div=y| Underwater small vessel.|div=y| Small exploreable are
    156 KB (25,453 words) - 09:15, 18 July 2020
  • ...z's Map Documentation/SecTemplate|c17_05_05|div=y| Linked to pre-c17_04_32 maps. Consists of a really small street section that ends up in the wall seen in ...One cool bonus is the very old hydra area as seen in the early e3 strider maps, though no hydras exist. Burned house is reachable but goes to a level chan
    131 KB (20,752 words) - 09:08, 18 July 2020
  • ...ete and fully-functional, to being in a very unfinished state. Many of the maps are also affected by engine compatibility issues - as the Source engine was |text=Dedicated City 17 map folder. Contains three prototype maps.
    19 KB (2,596 words) - 05:38, 2 January 2023
  • Well I found that there isn't a really good index of maps for the WCMP (What I will use when referring 'World Craft MapPack') so I de There are a lot of short and not really that good descriptions in some maps since I want to focus on mostly what I spot during that 2-5 minutes (averag
    11 KB (1,871 words) - 07:21, 8 October 2021
  • <pre>hl2\maps\d1_trainstation_05.bsp <pre>hl2\maps\d1_canals_01.bsp
    81 KB (13,797 words) - 08:38, 31 July 2023
  • ...'', or known to others as '''Danielmm8888''', got ahold of a large pack of maps, essentially being the WC mappack for EP1 and EP2. ...lars in VCC about his content. He stated that he was not going to give the maps he possessed to VCC.
    9 KB (1,531 words) - 08:55, 8 October 2021
  • ...s all "compiled" episode 2 (hl2 and ep1 too) beta/alpha test maps and demo maps etc (there is definitely alot more of these that are not yet compiled possi ...final maps, beta versions of Lost Coast maps, general test maps, to retail maps included alongside. It seems to foreshadow
    10 KB (1,676 words) - 07:21, 8 October 2021
  • * [[charlie/maps/testroom_bullsquid_(WC)|testroom_bullsquid]] * [[charlie/maps/testroom_frag_(WC)|testroom_frag]]
    844 bytes (111 words) - 01:03, 9 October 2021
  • ...rary and unfinished textures, in addition to very early models, sounds and maps. ...source file that Valve made during Half-Life 2's development. Many of the maps rely on obsolete scripting or removed models and textures as these assets w
    11 KB (1,720 words) - 08:57, 8 October 2021
  • ...it also entails designing many original locations, unlike MP (multiplayer) maps that people like to play over and over again. All this work was barely mana ...ltiplayer mod take up to 2 years and then launch with only 3 or 4 playable maps. And also, one must consider the considerable amounts of money the major de
    63 KB (10,605 words) - 07:18, 8 October 2021
  • ...perhaps indicating that the other Magnusson VCDs were used in other F-Stop maps. ...ed in some of these files, it can be concluded that several are for F-Stop maps, allowing not only the name of the map to be discovered but also approximat
    43 KB (6,938 words) - 03:39, 8 May 2024
  • |text=Empty folder, assumed to have had c17 maps in it at some point. |text=All of the maps from the Aaron folder to the Jeff folder. Includes the root directory.
    17 KB (2,169 words) - 01:03, 9 October 2021
  • ...mply showcase levels and not parts of their original versions. Examples of maps that may be featured in this include styleguide_escape_02, which is an earl [[Category:Maps]]
    1 KB (223 words) - 03:36, 30 October 2021
  • todo: maps (subpage), weapons page, models, textures, and texture oddities == Maps ==
    4 KB (758 words) - 10:27, 13 September 2023
  • * OddDoc posts a video of many early and unseen Half-Life 2: Episode 2 maps.<ref>https://forum.facepunch.com/showthread.php?t=1521400&p=50849349&viewfu ...giving his perspective on the issue. Among it, he mentions that he got the maps from "one guy of our forum."<ref>https://forum.facepunch.com/showthread.php
    34 KB (5,030 words) - 20:58, 8 August 2022
  • |text=New/beta versions of maps, gamemodes, hats, materials, weapons, animations, and assorted models, argu 01/05/23 - eymane releases maps designed for Counter-Strike: Source. Included are some indev files and zomb
    5 KB (823 words) - 21:47, 13 September 2023
  • [[Category: Maps]] ...arcut''' is an extremally confusing map that contains fragments from other maps that were cut and pasted into it's VMF file. The most notable element of th
    4 KB (623 words) - 18:29, 7 March 2024
  • ...ppers wanting to implement proper texture fixes/replacements to many older maps present in the WC mappack. ...present in the WC Mappack thanks to copy-pasting of geometry from pre-VTF maps. This confirms that oldtrans' textures were used at one point.
    17 KB (2,766 words) - 02:22, 30 December 2021
  • |text=Various maps for AI testing. |text=Contains some early canals maps.
    6 KB (743 words) - 07:39, 8 October 2021
  • <td> [[File:Caticon_maps.png|100px|link=Category:Maps|Maps]] <td>[[:Category:Maps|Maps]]</td>
    6 KB (787 words) - 23:28, 15 September 2022
  • *[[:Category:Maps|Maps]] (Used for maps.)<br /> ...ategory:Locations|Locations]] (Used for locations. Should not overlap with maps.)
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  • ...ate in development, with a large amount of work put into the corresponding maps. The theme of the area remained more-or-less the same throughout developmen ==Maps==
    1 KB (161 words) - 01:05, 9 October 2021
  • ...s will require less effort to fix up compared to the unmodified WC mappack maps. ...version of the map shown available. Thus, the first step is to canvass the maps that seem to roughly match the one the shot was taken in until the closest
    6 KB (828 words) - 03:48, 23 August 2023
  • Dropping off straight after the Canals maps, these two series of maps are some of the sparsest. [[Category:Maps]]
    2 KB (220 words) - 07:18, 8 October 2021
  • The canals are off to a slow start with the first few maps, but they make up for it later on. After a significant period of trimmed maps, d1_canals_05 resumes the habit of leaving random bits behind, now convenie
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  • ...6C". Among other features, it contains a Crossbow, not found until several maps later in the final game. Unlike most of the other maps consecutively before and after it, it only has one visgroup.
    40 KB (6,051 words) - 17:52, 17 August 2023
  • The first of many maps. A few oddities, but nothing major. Unlike most of the previous maps, d1_trainstation_06 has a wide variety of visgroups, both insignificant and
    10 KB (1,445 words) - 08:56, 8 October 2021
  • Sometimes I only had motivation for a few maps but sometimes I had a sudden burst of ++ 0.27 == 30.5.2010 (1030 maps done, Fuck yeah!!)
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  • ==Maps==
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  • ==Directory maps==
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  • ...box version features a brand new main menu and does not use the background maps like retail. Several Maps are split into two or more parts to save on resources. The naming conventio
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  • ...Prototype design for City 17. This maps design is reminiscent of other C17 maps. [[Category:Maps]]
    6 KB (783 words) - 23:21, 28 October 2023
  • ...h, though most are a dead end. This maps design has been seen in other C17 maps. What else is there left to say? [[Category:Maps]]
    5 KB (642 words) - 23:22, 28 October 2023
  • * The room that the player escapes into is seen on several other test maps. * There are both brush and model visgroups in these maps for GLaDOS' generator.
    15 KB (2,446 words) - 07:51, 7 January 2023
  • As with many of Aaron's early maps, this map is riddled with missing textures and old GoldSRC map I/O usage. ...been carried all the way into the retail game, as many of the early canals maps in Half-Life 2 have toxic water hazards in a similar style.
    3 KB (439 words) - 17:41, 29 October 2023
  • ...as this shares the same texture work and style as other prominent Citadel maps from this era. [[Category:Maps]]
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  • ...lder for CSS was leaked earlier then the rest of its repository. While the maps are the meat of the leak there are other interesting tidbits. ...t up to its goldsource counterpart's standards. The leak only contains new maps, some of which are new, most of which are port-overs from the goldsrc versi
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  • ...maps before they were adopted, they occasionally appear in the Leak.</ref> maps for "backlegs_CL" and "head_CL", although not for "mouth_CL" or "teeth_CL".
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  • ...n | WC MapPack]]: "e3_terminal" and "cguard01" (both non-storyline related maps).
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  • ...es. It took place in a <!-- pre-vmf? -->version of the city_test series of maps, and unknown others. The demo likely exists at least as a video file, judgi There are likely multiple maps used, as Laura Dubuk mentions "i think the citizens were fighting against t
    11 KB (1,859 words) - 07:18, 8 October 2021
  • ...om wall texture and minus the crossbow). I don't think there are any other maps that have it so I don't think the crossbow was placed in a shack somewhere ...rnate positions of dumpsters to entire cut sequences and early sections of maps
    3 KB (515 words) - 07:58, 8 October 2021
  • ...eplay setups, such as attack/defend and control points. Often the focus of maps were Control Zones, which function pretty similarly to Control Points in th
    13 KB (2,086 words) - 09:39, 5 December 2022
  • The date of the file puts it fairly close to the cave_canyon maps, so it may have been related. [[Category:Maps]]
    2 KB (297 words) - 19:50, 28 October 2023
  • A test map reminiscent of the E3_techdemo maps. G-Man is stationed in front of a camera, which is promptly attacked by a h [[Category:Maps]]
    4 KB (474 words) - 23:56, 28 October 2023
  • <b>Cubed maps.</b> [[Category:Maps]]
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  • A map featuring all the props used for City 17 maps. Props c17cars.PNG|Several of the cars featured in a variety of maps.
    628 bytes (92 words) - 07:36, 8 October 2021
  • Due to the nature of These maps having multiple versions released in the mappack, only new visgroups from t [[Category:Maps]]
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  • Placeholder.png|Maps 14-20 are reused as bumpmaps.<ref>Just the same texture in a different plug However, this leaves the following maps nonexistent:
    10 KB (1,532 words) - 16:14, 17 August 2023
  • ...work. This appears to be a test for similar functionality in the Borealis maps. [[Category:Maps]]
    3 KB (435 words) - 23:07, 28 October 2023
  • ...veral various brush building and road prefabs that see wide use in Aaron's maps from this era. [[Category:Maps]]
    7 KB (865 words) - 16:36, 29 October 2023
  • ...ed as an experiment for selecting the look and feel of the early Wasteland maps. [[Category:Maps]]
    2 KB (315 words) - 17:05, 29 October 2023
  • This map would be significantly expanded upon further in Aaron's later canals maps. [[Category:Maps]]
    3 KB (360 words) - 18:06, 29 October 2023
  • ...for the C17 exterior walls used in the many early canals and C17 exterior maps in the Aaron directory. [[Category:Maps]]
    1 KB (210 words) - 18:29, 29 October 2023
  • ...epicts a very different aesthetic that is distinct from later air exchange maps. [[Category:Maps]]
    3 KB (397 words) - 18:36, 12 November 2023
  • ...rated around a main roadway very reminiscent of other early C17 industrial maps. [[Category:Maps]]
    6 KB (862 words) - 19:07, 12 November 2023
  • ...r that would eventually be reused for the Vertigo / "Skyscraper" series of maps. [[Category:Maps]]
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  • *<b>Fate:</b> Cut - Also known as Wastelands001 in extremely old maps. Since no maps have been released using quarry02 it cant be proven this ''isnt'' it, right
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  • ...of multiple heads, with each model being incremented as "Male#.mdl" in the maps it's known to appear in. This iteration of the citizen was likely made arou In WC Mappack maps, it's assumed that the missing "c17_male#.mdl" series of models were using
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  • [[Category:Maps]]
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  • [[Category:Maps]]
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  • ...only difference being the model. Aditionally, this NPC appears in very few maps from the [[Oasiz%27s_Map_Documentation | WC mappack]] - most notably vert_0
    7 KB (1,077 words) - 00:18, 15 September 2022
  • 5. Go to anon-hl2/hl2/maps, and then select the directory.
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  • [[Category:Maps]]
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  • [[Category:Maps]]
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  • [[Category:Maps]]
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  • ...aSUJlUG8?usp=sharing Blackfox's reference docs. CSVs of sounds used in the maps, textures, versions, etc.]
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  • [[Category:Maps]]
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  • ...del in the Leak (believed to be "Citizen.mdl", referenced in many early WC maps) is long gone (with a few potential descendants still present), and all tha
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  • [[Category:Maps]]
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  • ...spikes in it. The texture is more refined than Roller's, utilizing normal maps and a more complex base texture.
    10 KB (1,555 words) - 07:16, 8 October 2021
  • ...any parallels with Half-Life's method of creating transparent textures for maps. For this system to work, several conditions, among others, have to be met:
    7 KB (1,020 words) - 07:37, 8 October 2021
  • ...sch. It became very popular shortly after its release. Many community-made maps were created for the game-mode, and it quickly caught the attention of [htt
    4 KB (562 words) - 07:36, 8 October 2021
  • [[Category:Maps]]
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  • |text=Just in case you needed more d1_under maps in your life
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  • |text=A variety of demo maps.
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  • [[Category:Maps]]
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  • ...th holes in their backs. Interestingly, the claws appear to have broken uv maps and use the texture for the side of the headcrab.
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  • [[Category:Maps]]
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  • [[Category:Maps]]
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  • ...rovide a comprehensive list of models that are referenced in any number of maps/code or are otherwise known to exist/have existed but are not inside any bu
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  • ...rnate positions of dumpsters to entire cut sequences and early sections of maps.
    565 bytes (87 words) - 07:51, 8 October 2021
  • After a not very interesting first 2 maps, ep1_citadel_02 comes in with 17 unused visgroups! This map is notable for
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  • A map featuring all the props used for borealis maps.
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  • [[Category:Maps]]
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  • [[Category:Maps]]
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  • ...build of Half-Life 2. Instead of collapsed buildings like the other Canals maps that were made in 2002, this map is focused mainly around a short, linear C
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  • In 40 seconds is: * All background maps * d1_canals_01 * d1_canals_02 * d1_canals_03 * All of d2_prison * d3_c17_01
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  • Trainstation mentioned in oldtrans.txt and some old maps.
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  • === Maps ===
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  • [[Category:Maps]]
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  • This entity shows up in the very earliest City 17 maps present in the WC Map pack.
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  • [[Category:Maps]]
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  • ...d just using the AR1's "TEXTURE2" that the main gun uses), the mesh has UV maps and its shape resembles the grey forearms seen in early promotional artwork
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  • ...gh writing and keyart, sitdowns with ideas flung about; very few assets or maps made — the concepts and assets intended for this era were later utilised
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  • [[Category: Maps]]
    3 KB (520 words) - 17:00, 11 February 2024
  • ...y of early models as example images of the many things you can use in your maps. There are two images seen for the security guard, the one highlighted here
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  • ...irst game's shotgun, with the only major difference is this one had normal maps. handle_normal.vtf, despite being named incorrectly, shares it's design wit
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